Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: eljoemo on March 21, 2014, 04:46:47 am

Title: Village | Village & Villager | Villager
Post by: eljoemo on March 21, 2014, 04:46:47 am
(http://i.imgur.com/3lO9vwZ.png)
(http://i.imgur.com/pxXbmFE.png)
NAME:
Village
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Generate a Villager at the beginning of your turn.
NAME:
Village
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Generate a Villager at the beginning of your turn.

ART:
Here (http://hydra-media.cursecdn.com/minecraft.gamepedia.com/a/a3/NPC_Villiage.png) (Slightly modded by eljoemo)
IDEA:
eljoemo (and Mojang)
NOTES:
The 3rd addition to the series. All going well so far.

In Minecraft, Villages occur naturally in the world and are the homes of the villagers. Villagers are peaceful mobs which are only good for two things, one of which will be shown below...

"Beginning of your turn" means after your card draw but before you have a chance to play any cards. Why? Why not?

Upped Village spawns upped Villagers. Unupped spawns unupped.

Everything regarding Villagers can be found out by turning your peepers downward.
SERIES:
The Minecraft Series (http://elementscommunity.org/forum/design-theory/the-minecraft-series-%28under-develpopment%29)

(http://i.imgur.com/Amsbq1G.png)
(http://i.imgur.com/RDCEO9H.png)
NAME:
Villager
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
2: Trade:
Gain 4 quanta of the element of the next card in your deck. Can only be used once.
NAME:
Villager
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
2: Trade:
Gain 4 quanta of the element of the next card in your deck. Can only be used once.

ART:
Here (http://hydra-media.cursecdn.com/minecraft.gamepedia.com/3/3d/Farmer.png) (Slightly modded by eljoemo)
IDEA:
eljoemo (and Mojang)
NOTES:
Trading, its the only way to use villagers apart from stealing from them (which is more useful). But they are terribly good at trading and giving you a nice variety of stuff.

The ability 'Trade' costs 2 random quanta to use, and is removed after one use, like werewolf. This is basically to stop the quanta storm when you have a good number of villagers out.

I intend Villager to be an in-game only card, only obtainable from a Village.

I don't think I have much to do in the way of explaining, everything seems pretty self explanatory. Convert random quanta into useful quanta. The numbers as they are can be (and probably will be) tweaked.

All questions and constructive criticism welcome.

Click >>HERE<< (http://minecraft.gamepedia.com/Villager) for more info about Villagers or click >>HERE<< (https://minecraft.net/) for more info about Minecraft.
SERIES:
The Minecraft Series (http://elementscommunity.org/forum/design-theory/the-minecraft-series-%28under-develpopment%29)
Title: Re: Village | Village & Villager | Villager
Post by: eljoemo on May 15, 2014, 12:17:14 am
Lonely. I am so lonely. I have nobody to call my own...
Title: Re: Village | Village & Villager | Villager
Post by: skyironsword on May 15, 2014, 12:26:21 am
The young hat-wearing cactus continued to stroll through the seemingly infinite sands. It passed several antlions, a couple non-mobile, non-hat-wearing cacti, and one very confused, very upset villager.

"Where is my village?!" the villager exclaimed.

"I do not know." said the hat-wearing cactus, as he continued on his walk.

The scenery around him changed as he walked. The hat-wearing cactus was now in a grassy plain, with beautiful flowers and grass along the ground. He passed several enormous frogs, a couple dragons, and one moderately confused, moderately upset villager.

"Where's my village?" wondered the villager.

"I do not know." said the hat-wearing cactus, as he continued on his walk.

The scenery around him changed as he walked. The hat-wearing cactus was now atop a mountain, with occasional veins of coal visible from above. He passed several metallic golems, a couple shriekers, and one slightly confused, slightly upset villager.

"Huh. Guess I'm lost." stated the villager calmly.

This was not a question. The hat-wearing cactus had nothing further to say.
Title: Re: Village | Village & Villager | Villager
Post by: OdinVanguard on May 15, 2014, 12:44:27 am
Thats an odd but interesting way to add quanta generation.
If it weren't locked in :earth this could actually be very useful in all decks, but particularly decks that need stable quanta production.
This card is basically like a double pillar that always makes the quanta needed for the next spell in your deck.

Come to think of it, if the cost were low enough it could be used to power pillarless decks off of a couple of novas or immolates.
(I'd go with immolates so I could burn off the depleted villagers... I'ld probably have to add in darkness cards just because thats so evil. Viva la Molech! :D )

Very unique. I think its an excellent card concept.
blarg: