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murtle

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150791#msg150791
« Reply #12 on: September 02, 2010, 04:31:57 pm »
just compare the upped to an improved dusk

both cost 4 :darkness
dusk has a 50% chance to miss while this not only has the same % chance to make your opponent miss but also damage him while reducing 2 physical dmg.
thats OP
its a 50% chance to hit me or hit the owner.. so it could still just as well hit me for same damage amount. well minus the 2. if balancing it would be meaning to give a % to the veil ability fine. but im not changing it based on 1 persons opinion/suggestion.
i said hit the owner of the creature with vail on it.
you should prolly make a pole for it most ppl dont like to comment

Offline bored_ninja777Topic starter

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150829#msg150829
« Reply #13 on: September 02, 2010, 05:39:01 pm »
yea.. well people havent voted on any of my polls ive tried either.. so comments is what i wait for or ill wait for curator comments.
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SickPillow

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150908#msg150908
« Reply #14 on: September 02, 2010, 08:23:31 pm »
Every time a creature attacks you, they gain "veil", and therefore attack their owner 50% of the time.  Since they keep getting "veil" every time they attack you, (2 turns worth) and they will most likely attack you half of the time... you basically will keep the "veil" on all enemies.  This is totally Overpowered.  Its crazy.  It means you basically just need this one shield... and no creatures... and win against an enemy with any amount of creatures.  They do more damage to themselves, than they do to you, since you even get 2 point damage reduction.

half of the time they attack themselves, half of the time they attack you, you get damage reduction, the enemy doesn't.  One card.... totally owns any amount of enemy creatures.  Now that is overpowered.

Offline bored_ninja777Topic starter

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150927#msg150927
« Reply #15 on: September 02, 2010, 09:05:52 pm »
Every time a creature attacks you, they gain "veil", and therefore attack their owner 50% of the time.  Since they keep getting "veil" every time they attack you, (2 turns worth) and they will most likely attack you half of the time... you basically will keep the "veil" on all enemies.  This is totally Overpowered.  Its crazy.  It means you basically just need this one shield... and no creatures... and win against an enemy with any amount of creatures.  They do more damage to themselves, than they do to you, since you even get 2 point damage reduction.

half of the time they attack themselves, half of the time they attack you, you get damage reduction, the enemy doesn't.  One card.... totally owns any amount of enemy creatures.  Now that is overpowered.
I see what you are saying but you all seem to miss the fact that i still do get hit for damage. The initial hit from any creature will hit me. Yea reduced by 1 or 2 unupped or upped. So if i get hit with 3 15/3 dragons i still take 13X3 or 14 X 3 damage... which is 39-42 damage.. that is almost half of a normal person's life. of the 50% that hit me i still take the damage so without healing or something to aid the shield no.. you cannot win with just this card. Maybe on the chance that most of the 50% do manage to hit your opponent doesn't mean that it will happen. I can add in a % to the attacking creature to receive veil instead of automatic if that is the general consensus of people who actually comment. So far only 2 people. I want more comments before I go through the tasks of updating it.
If I add in the percent what should it be? 50% higher lower? if its a low percent add more turns to veil? if its higher leave it at 2 or drop it to 1?
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murtle

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150935#msg150935
« Reply #16 on: September 02, 2010, 09:15:24 pm »

Quote
I see what you are saying but you all seem to miss the fact that i still do get hit for damage. The initial hit from any creature will hit me. Yea reduced by 1 or 2 unupped or upped. So if i get hit with 3 15/3 dragons i still take 13X3 or 14 X 3 damage... which is 39-42 damage.. that is almost half of a normal person's life. of the 50% that hit me i still take the damage so without healing or something to aid the shield no.. you cannot win with just this card
thanx for clearing the concept. with this u might not need a nerf  :-\

Quote
If I add in the percent what should it be? 50% higher lower? if its a low percent add more turns to veil? if its higher leave it at 2 or drop it to 1?


 if u nerf it then 50% sounds good :)

Offline bored_ninja777Topic starter

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150940#msg150940
« Reply #17 on: September 02, 2010, 09:25:09 pm »
thank you. i will keep the nerf idea on hand for future reference for now. i wont change it but it is there if that would make it better. 50% chance to gain veil ability. if this change will make ppl happy about the card so be it.

yes with lots of creatures this could be hazardous to the opponent but that is the point.. it reduces spamming skeletons or w/e else and makes them a danger to play. keeps the opponent thinking about how much they really want to add 1 more creature to the field.. how many rush decks are going to try and beat out the 50% chance of hitting themselves? how many are going to throw in one more lava destroyer.. how many will grow or beef their monsters.. more damage = more chance to hurt themselves as well as me. mindless usage of rush decks will be cut down a little..
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SickPillow

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150958#msg150958
« Reply #18 on: September 02, 2010, 09:45:46 pm »
Every time a creature attacks you, they gain "veil", and therefore attack their owner 50% of the time.  Since they keep getting "veil" every time they attack you, (2 turns worth) and they will most likely attack you half of the time... you basically will keep the "veil" on all enemies.  This is totally Overpowered.  Its crazy.  It means you basically just need this one shield... and no creatures... and win against an enemy with any amount of creatures.  They do more damage to themselves, than they do to you, since you even get 2 point damage reduction.

half of the time they attack themselves, half of the time they attack you, you get damage reduction, the enemy doesn't.  One card.... totally owns any amount of enemy creatures.  Now that is overpowered.
I see what you are saying but you all seem to miss the fact that i still do get hit for damage. The initial hit from any creature will hit me. Yea reduced by 1 or 2 unupped or upped. So if i get hit with 3 15/3 dragons i still take 13X3 or 14 X 3 damage... which is 39-42 damage.. that is almost half of a normal person's life. of the 50% that hit me i still take the damage so without healing or something to aid the shield no.. you cannot win with just this card. Maybe on the chance that most of the 50% do manage to hit your opponent doesn't mean that it will happen. I can add in a % to the attacking creature to receive veil instead of automatic if that is the general consensus of people who actually comment. So far only 2 people. I want more comments before I go through the tasks of updating it.
If I add in the percent what should it be? 50% higher lower? if its a low percent add more turns to veil? if its higher leave it at 2 or drop it to 1?
i'm not missing the fact that the first of his attack goes through the shield and will actually hit you.  But from there on, your shield makes it so that he does more damage to himself than he does to you.... putting out a new creature only helps him by getting in one attack before "veil" gets on the creature.  Then the creature basically becomes a liability. 

You are justifying a crazy powerful shield by saying it won't save you instantly from multiple dragons.  :o

compare it to dusk shield.  Dusk shield stops 50% of enemy dmg.  And now, Your shield stops 50% of enemy damage (minus first hit) + causes 50% of that dmg to go to the other player instead of you + reduces each attack by 2 points.

Offline bored_ninja777Topic starter

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150965#msg150965
« Reply #19 on: September 02, 2010, 09:48:55 pm »
yes i got that from your last post.. and changing it to give veil a percentage was the first suggestion ive been given. you have any SUGGESTIONS than please give them. i understand the initial card idea might be overpowered. what would you like done to fix it?
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SickPillow

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150967#msg150967
« Reply #20 on: September 02, 2010, 09:49:35 pm »
thank you. i will keep the nerf idea on hand for future reference for now. i wont change it but it is there if that would make it better. 50% chance to gain veil ability. if this change will make ppl happy about the card so be it.

yes with lots of creatures this could be hazardous to the opponent but that is the point.. it reduces spamming skeletons or w/e else and makes them a danger to play. keeps the opponent thinking about how much they really want to add 1 more creature to the field.. how many rush decks are going to try and beat out the 50% chance of hitting themselves? how many are going to throw in one more lava destroyer.. how many will grow or beef their monsters.. more damage = more chance to hurt themselves as well as me. mindless usage of rush decks will be cut down a little..
It will not stop anyone from playing lava golems, or any creature for that matter.  The only chance the other player has is to kill you fast before you kill him.  If he waits, you can just kill him by playing your own creatures... of if you get any healing out, he will surely die by his own creatures + yours.

SickPillow

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150968#msg150968
« Reply #21 on: September 02, 2010, 09:51:58 pm »
yes i got that from your last post.. and changing it to give veil a percentage was the first suggestion ive been given. you have any SUGGESTIONS than please give them. i understand the initial card idea might be overpowered. what would you like done to fix it?
huh?  you were disagreeing, saying that it was not overpowered.  hehe. 

i would lower the percentage of "self attacks" that veil causes.  50% is way too high.

Offline bored_ninja777Topic starter

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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg150970#msg150970
« Reply #22 on: September 02, 2010, 09:53:25 pm »
im not saying it is over powered or not.. it could be only 2 ppl have stated so.  if i add the % to gaining the veil ability (which seems the best option to me) how much should it be?
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Re: Veil of Smoke | Veil of Smoke https://elementscommunity.org/forum/index.php?topic=11954.msg151265#msg151265
« Reply #23 on: September 03, 2010, 06:32:40 am »
CURATOR COMMENT
-You still to provide a link to your card image. "Unknown" isn't acceptable
-Change 'CARD TEXT' to 'TEXT' for your non-upped table as well

ill fix it.. and now its TEXT? it was CARD TEXT last i saw.. quit changing it!
It's the last change, I promise - and Kael was the one who further shortened it. ^^;

 

blarg: