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wizelsnarf

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Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg61544#msg61544
« on: May 01, 2010, 05:03:16 am »
NAME:
Veil
ELEMENT:
:darkness
COST:
4 :darkness
TYPE:
Permanent

ABILITY:
Invisibility: Creatures cannot be targeted by opponent for 3 turns
ART BY:
Wizelsnarf
IDEA BY:
Wizelsnarf
NAME:
Cloak
ELEMENT:
:darkness
COST:
3 :darkness
TYPE:
Permanent

ABILITY:
Invisibility: Creatures cannot be targeted by opponent for 3 turns
ART BY:
Wizelsnarf
IDEA BY:
Wizelsnarf
NOTES: [/color][/b]
This is a countdown card which last for 3 turns. Invisible creatures cannot be targeted but can be hurt by spells without a target; e.g. firestorm.

EDIT: Per various requests, the cards are no longer invisible but would simply be untargetable by the opponent (RoF and other mass attacks would still effect your creatures). Also, the card has been changed to  :darkness and the image adjusted accordingly

Kameda

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg61552#msg61552
« Reply #1 on: May 01, 2010, 05:16:41 am »
How is this different from a 3-turn Quintessence?

wizelsnarf

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg61562#msg61562
« Reply #2 on: May 01, 2010, 05:32:04 am »
How is this different from a 3-turn Quintessence?
Similar but different because:

1. It would protect all your creatures
2. You would be able to play creatures that your opponent would not know about for up to 3 turns.


Kameda

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg61860#msg61860
« Reply #3 on: May 01, 2010, 07:32:53 pm »
Ah, all of your creatures. Now it's good. Maybe a little too much.

wizelsnarf

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg61901#msg61901
« Reply #4 on: May 01, 2010, 08:34:35 pm »
Well, it isn't protected so you could destroy it or steal it which makes it pretty fair. Also, firestorm, plague and other non targeting spells would still affect your creatures, so it isn't quite the same as being invulnerable.

I thought those two facts make it rather balanced, but maybe I am wrong.

Offline Boingo

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg62776#msg62776
« Reply #5 on: May 03, 2010, 05:35:10 pm »
How bizarre it'd be to EM somebody and not even know what creatures he had?
Bring back Holy Cow!

Kael Hate

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg62795#msg62795
« Reply #6 on: May 03, 2010, 06:07:48 pm »
Well, it isn't protected so you could destroy it or steal it which makes it pretty fair. Also, firestorm, plague and other non targeting spells would still affect your creatures, so it isn't quite the same as being invulnerable.

I thought those two facts make it rather balanced, but maybe I am wrong.
Are you aware that in Elements, Firestorm and Plague both target? When played it checks all creatures 1 at a time and if able to be Targeted does so. This is why they do not affect Immaterial Creatures.

Offline xdude

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg62888#msg62888
« Reply #7 on: May 03, 2010, 08:06:51 pm »
How bizarre it'd be to EM somebody and not even know what creatures he had?
It would be even more bizarre to be killed by... nothing :P
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wizelsnarf

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg63038#msg63038
« Reply #8 on: May 04, 2010, 12:21:59 am »
Well, it isn't protected so you could destroy it or steal it which makes it pretty fair. Also, firestorm, plague and other non targeting spells would still affect your creatures, so it isn't quite the same as being invulnerable.

I thought those two facts make it rather balanced, but maybe I am wrong.
Are you aware that in Elements, Firestorm and Plague both target? When played it checks all creatures 1 at a time and if able to be Targeted does so. This is why they do not affect Immaterial Creatures.
Kael, I was not aware. Thanks for the info. Would it be possible to still use a firestorm though? You don't have to click any creature yourself so maybe the engine can just do it for you (by looking beyond the veil so to speak), versus say a fire lance where you actually have to choose a creature yourself (and wouldn't be able to because you can't see the cards...)

If that is programmable, I think it would make the card pretty fair...

wizelsnarf

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg63041#msg63041
« Reply #9 on: May 04, 2010, 12:24:50 am »
How bizarre it'd be to EM somebody and not even know what creatures he had?
It would be even more bizarre to be killed by... nothing :P
Oh yeah and one last thing. As you just pointed out xdude, if you were taking damage greater than the displayed weapon, you would know for sure creatures were on the board, thus giving you a clue to play a firestorm or plague or whatever. (you would still be taking a risk not knowing if the creatures were immortals/quinted and wouldn't know their hp...)

Offline Avenger

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg63205#msg63205
« Reply #10 on: May 04, 2010, 11:12:07 am »
Why is this in the 'other' element? Hiding is darkness special.

wizelsnarf

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Re: Veil | Cloak https://elementscommunity.org/forum/index.php?topic=6037.msg63261#msg63261
« Reply #11 on: May 04, 2010, 01:42:37 pm »
Why is this in the 'other' element? Hiding is darkness special.
I originally made it other because I wasn't sure where it would fit in terms of balance and because I thought it would be nice if everyone could play it. I kind of envisioned it as a piece of clothing that is worn and therefore not any element in particular.

I am open to making it darkness.... Would the costs be the same? Just concerned it would make darkness too good.

 

anything
blarg: