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Offline ChemistTopic starter

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Synchronizing Aether Pillar / Synchronizing Aether Tower https://elementscommunity.org/forum/index.php?topic=5647.msg57469#msg57469
« on: April 22, 2010, 09:13:07 am »
No art yet...
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NAME:
Synchronizing Aether Pillar
ELEMENT:
Aether
COST:
1
TYPE:
Permanent
ATT/HP:
-
ABILITY:
Each turn :aether is generated.
0: Attune
This cluster produces quanta
of your mark istead of :aether.
.
NOTES:
A pillar for purposes of effects, but limited to six per deck.
You can only activate the ability for the whole stack at once.
Once activated the ability becomes 0: Normalize (makes the stack produce :aether again).
Meant to be part of a twelve card series with the same ability.
ART BY:
-
IDEA BY:
Chemist
NAME:
Synchronizing Aether Tower
ELEMENT:
Aether
COST:
-
TYPE:
Permanent
ATT/HP:
-
ABILITY:
Each turn :aether is generated.
0: Attune
This cluster produces quanta
of your mark istead of :aether.
.
NOTES:
An upgraded pillar for purposes of effects, but limited to six per deck.
You can only activate the ability for the whole stack at once.
Once activated the ability becomes 0: Normalize (makes the stack produce :aether again).
Meant to be part of a twelve card series with the same ability.
ART BY:
-
IDEA BY:
Chemist

Kael Hate

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Re: Synchronizing Aether Pillar / Synchronizing Aether Tower https://elementscommunity.org/forum/index.php?topic=5647.msg57480#msg57480
« Reply #1 on: April 22, 2010, 10:01:22 am »
It is hard to change Skill mechanics like this because a seperate skill mechanic is required for each card to turn the ability back to, just as the Phoenix and ash combo requires 4 different mechanics.

What if the ability was instant and once per pillar in the stack. Thus 6 clicks generates 6 quanta of you mark for a cost of 6 then at the end of turn you still gain the 6 :aether. Effect would be similar and could be made with one mechanic requiring no switching of skills. To differentiate between basic and upgraded, the basic could cost 1 to deploy.

Offline ChemistTopic starter

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Re: Synchronizing Aether Pillar / Synchronizing Aether Tower https://elementscommunity.org/forum/index.php?topic=5647.msg57486#msg57486
« Reply #2 on: April 22, 2010, 10:38:26 am »
It is hard to change Skill mechanics like this because a seperate skill mechanic is required for each card to turn the ability back to, just as the Phoenix and ash combo requires 4 different mechanics.
Two skills for a card set doesn't seem that harsh to me. It's no worse than burrow/unburrow.
What if the ability was instant and once per pillar in the stack. Thus 6 clicks generates 6 quanta of you mark for a cost of 6 then at the end of turn you still gain the 6 :aether. Effect would be similar and could be made with one mechanic requiring no switching of skills. To differentiate between basic and upgraded, the basic could cost 1 to deploy.
I don't really like that suggestion because, changes in cost and usability aside, it would mean more clicking for the player. It would probably also require some sort of counter so you knew how many times you've already clicked a stack this turn.

Kael Hate

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Re: Synchronizing Aether Pillar / Synchronizing Aether Tower https://elementscommunity.org/forum/index.php?topic=5647.msg57491#msg57491
« Reply #3 on: April 22, 2010, 10:50:41 am »
Two skills for a card set doesn't seem that harsh too me. It's no worse than burrow/unburrow.
to turn back into a selected pillar will require a different skill for each just as Rebirth and Elite Rebirth require 2 skills to turn into normal phoenix and Elite Phoenix. With a set of 12 pillars that use this trigger you will need 13 skills. The Option I propose uses one.

What if the ability was instant and once per pillar in the stack. Thus 6 clicks generates 6 quanta of you mark for a cost of 6 then at the end of turn you still gain the 6 :aether. Effect would be similar and could be made with one mechanic requiring no switching of skills. To differentiate between basic and upgraded, the basic could cost 1 to deploy.
I don't really like that suggestion because, changes in cost and usability aside, it would mean more clicking for the player. It would probably also require some sort of counter so you knew how many times you've already clicked a stack this turn.
There is already an activation counter in the game for uses of a skill. Rustler also requires a seperate click for each activation. You have a limit of 6 pillars so the maximum clicks would be six and only if you need to use your mark quanta.   

Offline ChemistTopic starter

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Re: Synchronizing Aether Pillar / Synchronizing Aether Tower https://elementscommunity.org/forum/index.php?topic=5647.msg57499#msg57499
« Reply #4 on: April 22, 2010, 11:25:05 am »
to turn back into a selected pillar will require a different skill for each just as Rebirth and Elite Rebirth require 2 skills to turn into normal phoenix and Elite Phoenix. With a set of 12 pillars that use this trigger you will need 13 skills. The Option I propose uses one.
I meant this as:
Attune: gives stack "attuned" status.
Normalize: removes "attuned" status.
A pillar stack with the "attuned" status produces quanta of the owner's mark.
There is already an activation counter in the game for uses of a skill. Rustler also requires a seperate click for each activation. You have a limit of 6 pillars so the maximum clicks would be six and only if you need to use your mark quanta.
If I had a stack of five pillars with a glowing frame how would I know whether I've clicked it two or three times?


Edit: I just realized people would put this in unupgraded monos just to ward of Earthquake. Should there be a cost to play the card instead of for the skills?
Another edit: So I ended up changing it...

 

blarg: