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Offline OdinVanguardTopic starter

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Graviton Forge | Advanced Graviton Forge https://elementscommunity.org/forum/index.php?topic=47679.msg1050727#msg1050727
« on: March 13, 2013, 08:22:23 pm »
NAME:
Graviton Forge
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness : Vortex Armor
Target creature gains +1|+1 per turn but will also absorb one quanta of its element.
NAME:
Advanced Graviton Forge
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness :darkness : Vortex Armor
Target creature gains +2|+2 per turn but will also absorb two quanta of its element.

ART:
OdinVanguard

Made with Hexagon and Bryce7 by DaZ studios. Special thanks to GeekAtPlayStudios for their wonderful Hexagon Tutorials
IDEA:
OdinVanguard
NOTES:
The vortex armor is a stackable buff. Each stack on the buff will give its recipient +1|+1 and then absorb 2 quanta of that creature's element from the creature's owner.

Essentially, the upgraded adds stacks 2 at a time for 3/2 the cost. So its a bit more expensive but faster and more efficient overall.

If the creatures owner does not have enough quanta, the creature will absorb everything they do have and then die.

The mechanic is meant as both a means to provide a continually growing buff to multiple creatures and also as a means to enhance offensive quanta denial strategies.

I may create a twin of some sort for entropy / light later if people like the idea.

SERIES:

« Last Edit: March 14, 2013, 03:47:08 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Raptor6789

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Re: Graviton Forge | Advanced Graviton Forge https://elementscommunity.org/forum/index.php?topic=47679.msg1050752#msg1050752
« Reply #1 on: March 13, 2013, 10:08:24 pm »
Stacking might make it too powerful, though maybe the upkeep cost can balance it a bit. Is there any way to remove vortex armor, such as through lobo?
My suggestion for an alternate version of the card - Remove the stacking, decrease upkeep cost, and allow re-activation of the skill on the same creature to remove the armor.

Offline Dm

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Re: Graviton Forge | Advanced Graviton Forge https://elementscommunity.org/forum/index.php?topic=47679.msg1050776#msg1050776
« Reply #2 on: March 13, 2013, 11:27:48 pm »
It feels.. expensive. Gravity creatures usually have quite a high HP and having a heavy downfall/upkeep cost on them just to raise that little HP might be off. Plus, the upkeep cost seems too expensive even for non-gravity creatures; creatures in general really. I feel like I wouldn't use this other than in quanta denial strategies, to halt the opponent a bit. Specially since it stacks.

Offline OdinVanguardTopic starter

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Re: Graviton Forge | Advanced Graviton Forge https://elementscommunity.org/forum/index.php?topic=47679.msg1050830#msg1050830
« Reply #3 on: March 14, 2013, 05:08:18 am »
Stacking might make it too powerful, though maybe the upkeep cost can balance it a bit. Is there any way to remove vortex armor, such as through lobo?
My suggestion for an alternate version of the card - Remove the stacking, decrease upkeep cost, and allow re-activation of the skill on the same creature to remove the armor.
I would say lobo should probably work to remove it. Maybe purify as well.
It feels.. expensive. Gravity creatures usually have quite a high HP and having a heavy downfall/upkeep cost on them just to raise that little HP might be off. Plus, the upkeep cost seems too expensive even for non-gravity creatures; creatures in general really. I feel like I wouldn't use this other than in quanta denial strategies, to halt the opponent a bit. Specially since it stacks.
Would dropping the upkeep cost to 1 per stack instead of 2 help? Would doing so still keep it viable for denial use?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Dm

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Re: Graviton Forge | Advanced Graviton Forge https://elementscommunity.org/forum/index.php?topic=47679.msg1050871#msg1050871
« Reply #4 on: March 14, 2013, 09:21:28 am »
1 upkeep cost for un-upped and 2 upkeep cost for upgraded seems better; It'd still be viable for denial, but it'd require a few more stacks.

Any number of maximum stacks on a creature?

(Random question : If the creature reaches 499 HP, will it still drain quanta or will it lose the buff?)

Offline OdinVanguardTopic starter

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Re: Graviton Forge | Advanced Graviton Forge https://elementscommunity.org/forum/index.php?topic=47679.msg1050927#msg1050927
« Reply #5 on: March 14, 2013, 03:40:32 pm »
1 upkeep cost for un-upped and 2 upkeep cost for upgraded seems better; It'd still be viable for denial, but it'd require a few more stacks.

Any number of maximum stacks on a creature?

(Random question : If the creature reaches 499 HP, will it still drain quanta or will it lose the buff?)
Ok, I dropped the upkeep down.

As for your question, if it reaches 499, I'd say it still keeps draining. But, it shouldn't be too much of an issue since reaching that many hp would be EXTREMELY unlikely (due to turns required and amount of quanta drained by the end).

Being able to get a creature to 499 HP is highly unlikely even if you stack every turn
-HP climbs at a rate of (n^2+n)/2 over n rounds if you keep adding stacks every turn.
--Solving (n^2+n)/2 == 499 for n gives roughly 31 turns ... Even starting at 10 hp it only drops to about 29 turns.
--Since the upped version moves at double speed (n^2 + n instead of n^2+n / 2) you would need about 20 to 21 turns
--most games rarely last more than about 10 to 15. Even against pretty decent stall decks.

Of course you could pump multiple stackers per turn... at best you would get (n^2+n)*6 ...
That *could* do it in 8 turns...

Of course all of this is neglecting the fact that doing so would be draining an ENORMOUS amount of quanta from a specific type. In the best case, where you add 12 stacks per turn it would get up to 96 quanta per turn. Its far worse for the other cases.
« Last Edit: March 14, 2013, 03:48:47 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: