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Updraft | Upwinds https://elementscommunity.org/forum/index.php?topic=10823.msg133026#msg133026
« on: August 07, 2010, 03:55:20 pm »
NAME:
Updraft
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
All airborne creatures gain +1|0.

All creatures that use Dive lose that skill after using it once, but the attack change remains for 2 turns.

Upkeep: 1 :air per turn.
NAME:
Upwinds
ELEMENT:
Air
COST:
7 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
All airborne creatures gain +1|0.

All creatures that use Dive lose that skill after using it once, but the attack change remains for 2 turns.

:air Rush: Target Airborne creature gains momentum for 1 turn.
Upkeep: 1 :air per turn.
ART:
www.sxc.hu
IDEA:
Hyroen
NOTES:
Multiple Updraft | Upwinds can be in play, however the attack changes are not added cumulatively, it occurs once.

If Nightfall | Eclipse affects an Airborne creature while this card is in play, the attack changes are added cumulatively.

After using Dive while this card is in play, the creature is effectively lobotomized, and the attack change persists into the next turn, wherein that creature can attack with the full, doubled attack value, after which its attack is halved.

In regards to :air Rush, applying momentum refers to the status given to a creature by playing Momentum | Unstoppable and does not include any attack or health change.
SERIES:
TRIAL OF AIR: Gale Storm Series (http://elementscommunity.org/forum/index.php/topic,10831.0.html)

WAR X - TEAM :air AIR

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Kael Hate

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Re: Updraft | Upwinds https://elementscommunity.org/forum/index.php?topic=10823.msg133053#msg133053
« Reply #1 on: August 07, 2010, 05:13:25 pm »
CURATOR COMMENT

To Be Crucible Ready
- leave the Atk|Hp blank if it has none
- provide a link to the source image
- provide a link to the Series Toopic (trial Requirement)

 

blarg: