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Offline Drake_XIVTopic starter

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Healer | Minor Healer https://elementscommunity.org/forum/index.php?topic=55144.msg1147870#msg1147870
« on: July 28, 2014, 08:49:59 am »
NAME:
Healer
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Add 1 HP to your maximum health per turn.
NAME:
Minor Healer
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
Add 1 HP to your maximum health per turn.

ART:

IDEA:
Drake_XIV
NOTES:

SERIES:


Offline dragtom

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Re: Healer | Minor Healer https://elementscommunity.org/forum/index.php?topic=55144.msg1147874#msg1147874
« Reply #1 on: July 28, 2014, 09:34:23 am »
what happens ifi I adrenaline this?

is it an active ability?
be quick- time is quanta.

Offline Espithel

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Re: Healer | Minor Healer https://elementscommunity.org/forum/index.php?topic=55144.msg1147920#msg1147920
« Reply #2 on: July 28, 2014, 03:29:40 pm »
I would assume adrenalination of the healer would give it +2 per turn.

Otherwise, Wynaut.It does its job...

Offline Drake_XIVTopic starter

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Re: Healer | Minor Healer https://elementscommunity.org/forum/index.php?topic=55144.msg1147922#msg1147922
« Reply #3 on: July 28, 2014, 03:57:48 pm »
what happens ifi I adrenaline this?

is it an active ability?

It's passive and happens on attack. So it would work with Adrenaline.

Offline OdinVanguard

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Re: Healer | Minor Healer https://elementscommunity.org/forum/index.php?topic=55144.msg1147961#msg1147961
« Reply #4 on: July 28, 2014, 06:23:40 pm »
Oooooohhhhh the potential P-dial combos... or even just miracle stallers.
Not sure if I would build a deck around the unupgraded version, but maybe the upped one could do it.

SoD would get you the initial oomph to buy enough time for these creatures to do their work... especially with a little adrenaline thrown in.

+4 max health per turn isn't a lot but after about 8 turns it catches up with SoD... In a good stall deck, you may even get double to triple that.

I could see building a deck around this, mitosis, Green Nymphs, Ebond, and miracle
« Last Edit: July 28, 2014, 06:25:32 pm by OdinVanguard »
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Re: Healer | Minor Healer https://elementscommunity.org/forum/index.php?topic=55144.msg1148087#msg1148087
« Reply #5 on: July 29, 2014, 02:23:40 pm »
+4 max health per turn isn't a lot but after about 8 turns it catches up with SoD... In a good stall deck, you may even get double to triple that.
6 turns. 4*6=24

 

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