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Offline AD TienzuStormTopic starter

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Lammergeier | Lammergeier https://elementscommunity.org/forum/index.php?topic=61212.msg1223961#msg1223961
« on: February 16, 2016, 05:12:12 am »
NAME:
Lammergeier
ELEMENT:
Air
COST:
3 :air
TYPE:
4 | 2
TEXT:
:death : Ravage
Devour target Skeleton and gain +1|+0, can be used multiple times per turn
NAME:
Lammergeier
ELEMENT:
Air
COST:
3 :air
TYPE:
5 | 2
TEXT:
:death : Ravage
Devour target Skeleton and gain +1|+0, can be used multiple times per turn

ART:
No art
IDEA:
AD TienzuStorm
NOTES:
Updated this to be better. Maybe this will work better since it's in an element with hard CC.

Designed to work well with the death effect cards, like Boneyard and Soul Catcher. Soul Catcher technically allows for this to be used for every Skeleton on the field while gaining :death or :death :death equal to the number of Skeletons eaten, but meh. Perhaps this one is instead OP rather than UP. Who knows.

Also, a Lammergeier is a kind of vulture that eats bones.

Speaking of Vultures, this may or may not overshadow it.

Spoiler for old stuff for Cemetery:
The idea came to me after I thought of how Rustler was the only card that had a multi use ability.

Might be OP considering how death effects are utilized in Death, but hopefully the cost will help balance it out.

The Skeleton doesn't have to be on your field. It can also obviously destroy Elite Skeletons as well.

Was a bit worried about how it has no synergy in element, but then like Crusader, Phase Salvager, and almost every card with an out of element ability cost :P
CHANGES:
Spoiler for Version One:
Spoiler for Version Two:
« Last Edit: February 18, 2016, 03:08:21 am by AD TienzuStorm »
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Offline Espithel

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Re: Cemetery | Cemetery https://elementscommunity.org/forum/index.php?topic=61212.msg1223962#msg1223962
« Reply #1 on: February 16, 2016, 05:28:54 am »
Weapon swarms aren't a thing, silly!

...

No, seriously. Skeletons are really hard to make. What does this serve?

Offline Sera

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Re: Cemetery | Cemetery https://elementscommunity.org/forum/index.php?topic=61212.msg1223963#msg1223963
« Reply #2 on: February 16, 2016, 05:49:50 am »
Generating more death effects, which is actually pretty useful, but this cost is pretty prohibitive and is in an element that has no hard CC.

Offline Manuel

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Re: Cemetery | Cemetery https://elementscommunity.org/forum/index.php?topic=61212.msg1223968#msg1223968
« Reply #3 on: February 16, 2016, 06:03:33 am »
imo extend the effect to every "dead" creature, like mummy, schrodinger's cat (maybe 50% on him), ghost of the past, vampire and lycanthrope, or lower the cost to one  :earth for the effect.

:death :earth stall can be really cool with this card, even if u are forced to use plague and aflotoxin as CC

Offline Treldon

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Re: Cemetery | Cemetery https://elementscommunity.org/forum/index.php?topic=61212.msg1223976#msg1223976
« Reply #4 on: February 16, 2016, 07:55:43 am »
Have to agree with Espi on this one. Skellies don't swarm and don't do much either. Why not make it something broader like "all undead"?
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Offline AD TienzuStormTopic starter

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Re: Cemetery | Cemetery https://elementscommunity.org/forum/index.php?topic=61212.msg1224064#msg1224064
« Reply #5 on: February 17, 2016, 02:18:40 am »
Updated with lower cost all around to make it more usable.

The idea was for a card with a reusable death effect skill that was reasonably difficult to use but could be powerful given how strongly Death can utilize death effects.

Obviously the first draft was pretty bad. So now here it is with one | two less summoning cost and one less ability cost.

As far as letting it extend to all "dead" creatures, that has too much gray space for my liking. If there's an official list with an actual term for it, then sure I'd do that, but I don't like to use a term that isn't really official. Especially in card ideas.
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Re: Cemetery | Cemetery https://elementscommunity.org/forum/index.php?topic=61212.msg1224090#msg1224090
« Reply #6 on: February 17, 2016, 11:43:36 am »


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Re: Cemetery | Cemetery https://elementscommunity.org/forum/index.php?topic=61212.msg1224092#msg1224092
« Reply #7 on: February 17, 2016, 11:46:17 am »
I can't really find a good earth-death duo to make this work. How about making this a Darkness card?
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Offline AD TienzuStormTopic starter

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Re: Lammergeier | Lammergeier https://elementscommunity.org/forum/index.php?topic=61212.msg1224135#msg1224135
« Reply #8 on: February 18, 2016, 03:10:06 am »
Updated again~

Completely remade this time, now a creature in Air.

This time, I'm getting very strong OP vibes, but I can say that about the Cemetery and look how that worked out :P

All the targeting rules of Cemetery apply to Lammergeier (ex. the Skeleton doesn't have to be on your field)

Thoughts?
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Offline Manuel

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Re: Lammergeier | Lammergeier https://elementscommunity.org/forum/index.php?topic=61212.msg1224146#msg1224146
« Reply #9 on: February 18, 2016, 06:15:12 am »
:air for a 5/2 with a decent ability is probably too much

make it 3/2 | 4/2, both 3  :air or make it cost 4  :air


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Re: Lammergeier | Lammergeier https://elementscommunity.org/forum/index.php?topic=61212.msg1224162#msg1224162
« Reply #10 on: February 18, 2016, 09:06:39 am »
:air for a 5/2 with a decent ability is probably too much


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Re: Lammergeier | Lammergeier https://elementscommunity.org/forum/index.php?topic=61212.msg1224163#msg1224163
« Reply #11 on: February 18, 2016, 09:17:38 am »
This is oddly similar to Vulture and furthermore has mechanics which are questionable in :air Air.
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