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Offline foxrain4Topic starter

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1223400#msg1223400
« Reply #12 on: February 12, 2016, 03:05:15 pm »
The new variation is certainly interesting. Makes you pretty deckout-proof and has multiple play options.

You should include a card of the crabs--how much do they cost to play?
Crabs costs 1  :water to summon, so yeah you can lock your opponent hand
if you casts Unnatural on your opponent.

I think all the problems can be easily avoided by just reducing the amount of crabs, alongside with the quanta cost.
Overall, do not underestimate the denial power of this card. Putting 10 mostly useless cards in your opponent's deck is huge. I think, 3-5 crabs are enough, make them 2|1 to be a bit more valuable, and put the cost to around 4-7, depending on the amount of crabs.

On another note: The name of the card is as strange as it is called - I don't see any relevance to the actual effect.
I understand that scaling cards to the normal range of quanta costs and card abilities effects will make a card more practical and appealing.
However, i always like to challenge myself into creating something more.
Creating 15 quanta costs cards gives the most instant gratification to myself as i will know there will not be much similar cards compared to mine.

Its full name was originally something like strange occurrence but was too long and so i cut short of it.
Strange occurrence is like something very weird that happens and have never happen before, referring to the ancient crabs that Strange Occurrence summons out,
these ancient crabs are very weirdly shape like aliens forms and have never been seen by humans before, they only appear because the flooding send them out from the deep bottom sea.

On another note: The name of the card is as strange as it is called - I don't see any relevance to the actual effect.

Yes, I suggest Sea Spawn | Ocean Spawn.
Sounds more intriguing, might use it  :) 
 

 

blarg: