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Offline BloodshadowTopic starter

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Dissonant Spirit | Dissonant Spectre https://elementscommunity.org/forum/index.php?topic=8941.msg105045#msg105045
« on: July 01, 2010, 01:27:21 am »
NAME:
Dissonant Spirit
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
N|9-N
ABILITY:
Swarm: N = number of Dissonant Spirits you control at the end of the turn
NAME:
Dissonant Spectre
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
N|10-N
ABILITY:
Swarm: N = number of Dissonant Spectres you control at the end of the turn
ART:
Elements
IDEA:
Bloodshadow
NOTES:
Just in case someone doesn't understand: if you have 1 of this on the field, it is 1/8 after you end your turn; if you have 3, they're all 3/6.
If you already have 8 Spirits and you play a 9th, this is what I think is supposed to happen:
- The spirits are all 8/1.
- You play a 9th Spirit, it is 1/8 by default.
- All Spirits attack, dealing 65 damage in total.
- All Spirits become 9/0, and die without dealing any damage.
The cost is obviously to make Fractal spam a little more difficult.
SERIES:
Spirits | Spectres
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Wynden

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Re: Dissonant Spirit | Dissonant Spectre https://elementscommunity.org/forum/index.php?topic=8941.msg105051#msg105051
« Reply #1 on: July 01, 2010, 01:35:25 am »
i like the general concept of the card   especially because of how it clashes very easily with fractal spam. However, it would still work because you can only have 8 cards in your hand max, and unless you empty you ENTIRE hand and play the fractal, as well as manage to play each and every single one of those creatures, all of those creatures will stay alive, and this is unupped.

I would say either bring the HP down or bring the cost up.

wavedash

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Re: Dissonant Spirit | Dissonant Spectre https://elementscommunity.org/forum/index.php?topic=8941.msg105055#msg105055
« Reply #2 on: July 01, 2010, 01:39:38 am »
I also had an idea for a card that discouraged (or even penalized) Fractal. This is fairly similar, though my idea was more similar to a N-9|N-9 creature.

I can see the people throwing out (or trying to, with the high cost) exactly six of the upgraded version, to survive a single Firestorm. At that point, you're got (6 Spectres) x (6 damage) = 64 total damage for a total cost of 24 Entropy.

Seems fairly balanced... and fairly unusable without Fractal.

Offline BloodshadowTopic starter

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Re: Dissonant Spirit | Dissonant Spectre https://elementscommunity.org/forum/index.php?topic=8941.msg105057#msg105057
« Reply #3 on: July 01, 2010, 01:43:48 am »
i like the general concept of the card   especially because of how it clashes very easily with fractal spam. However, it would still work because you can only have 8 cards in your hand max, and unless you empty you ENTIRE hand and play the fractal, as well as manage to play each and every single one of those creatures, all of those creatures will stay alive, and this is unupped.

I would say either bring the HP down or bring the cost up.
This is actually meant to be used with Fractal or PU. You cannot utilize its maximum potential without those two cards, unless you're a FG. The higher cost is just there to prevent Fractal from being OP.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

blarg: