This is a really interesting take on
's use of explosives.
I feel though that the 'chance to break' would discourage me from playing this card, though, since I already have to deal with a 1-turn delay and running a duo. It may be balanced but the appeal isn't exactly there.
Does Wraith's ability damage itself as well? (If yes, you could try having the Wraith as the initial form and increasing the drain ability cost; since I'd at least get a creature before having to deal with the 'chance to break' permanent I'd be much more willing to play the card.)