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Offline EspithelTopic starter

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149077#msg1149077
« Reply #12 on: August 02, 2014, 06:00:13 pm »
Death needs a sustainable way of triggering death effects. This isn't sustainable.

Unupped is fine because darkness HAS nightfall. That's one of two reasons I put it in darkness. Otherwise, I would have put it in... Uhm...

Gravity or earth... Yay, chimera combos.
(Gravity needs some more stuff, okay? >:U)
Well, OTKs are... Uhm...... I don't want to change the upped ;~; Stahp forcing me ;~; Whyyyyy
Ah well. I guess I'll just reduce the ATK to 24. Fixed.

Offline jarozaoz

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149102#msg1149102
« Reply #13 on: August 02, 2014, 08:35:31 pm »
Maybe than putting Shade with 30 ATK from beggining, lets make +30/+0 buff for it, when it has got this more than 22HP (starting stats - 0/1. Why 22? Basilisk Blood.)
Then, OTK wont have much benefits from that, chimeras too.
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline EspithelTopic starter

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149113#msg1149113
« Reply #14 on: August 02, 2014, 09:53:36 pm »
That... That's a good point.

...I feel stupid now. ;~;
Okay, I'll make those edits now.

Offline EspithelTopic starter

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149226#msg1149226
« Reply #15 on: August 03, 2014, 08:00:31 pm »
Edits done 24 hours later.

NOW that's what I call speed!
...
That joke was terrible.

Offline jarozaoz

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149228#msg1149228
« Reply #16 on: August 03, 2014, 08:24:10 pm »
For my opinion, upped is now a lot better than earlier. But, as for me, 30dmg for 3 :darkness + 2 :earth (BB) is still too much. Maybe make cost of upped to 5-6?
30atk bonus is kindly hard to balance, you know? .-.
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline EspithelTopic starter

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149229#msg1149229
« Reply #17 on: August 03, 2014, 08:36:40 pm »
If you want the card to even be remotely fast, it's 3+3, due to three heavy armours.

Offline skyironsword

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149239#msg1149239
« Reply #18 on: August 03, 2014, 09:19:52 pm »
Basilisk Blood delays for six turns and is off element. For the same cost and less cards, you could play a Graboid and evolve it the next turn for it to have 10 attack. It would take 9 turns for a Shade to catch up.

TurnsHeaven-Blighted ShadeElite Graboid
102
2012
3022
4032
5042
6052
73062
86072
99082

Shrieker is also better against Reverse Time and Mutation as well as CC in general, due to its Burrow ability.

Offline EspithelTopic starter

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149240#msg1149240
« Reply #19 on: August 03, 2014, 09:21:58 pm »
Heavy armour.
I'll make it 13 HP if need be.

Offline skyironsword

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149241#msg1149241
« Reply #20 on: August 03, 2014, 09:28:56 pm »
Heavy armour.
I'll make it 13 HP if need be.
The previous comment was in reply to jarozaoz. I have no comments on your card balance.

Heavy Armor is a 4 card combo, 3 of which are the same card. The chance of drawing 3 cards out of 6 copies of a card in a 30 card deck is approximately 7% for 3 copies to be in your starting hand. While you are likely to draw 3 over the course of the game, it is an extremely slow method compared to cards like Flesh Recluse.

Offline EspithelTopic starter

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149242#msg1149242
« Reply #21 on: August 03, 2014, 09:36:13 pm »
...12, then?
Consistency be damned. >:|

Offline jarozaoz

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149243#msg1149243
« Reply #22 on: August 03, 2014, 09:38:55 pm »
Sky is right.
Heavy armor is too "whimsical" for decks with Shadow/Shade.
Always there is an SoP. But HP grow is soo slooooooooooooooow. :/
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

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Re: Brightened Shadow | Heaven-Blighted Shade https://elementscommunity.org/forum/index.php?topic=55238.msg1149244#msg1149244
« Reply #23 on: August 03, 2014, 10:02:34 pm »
You can still perform a risky Heaven-Blighted Shade + BB + Chimera combo. Or a Heaven-Blighted Shade + PU + PU + Chimera for an (almost) OTK. Except if it is airborne, where a Heaven-Blighted Shade + BB + PU + Sky Blitz + Chimera would be a really sweet 120 hp OTK.
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