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assassim

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Unity | Improved Unity https://elementscommunity.org/forum/index.php?topic=6039.msg61565#msg61565
« on: May 01, 2010, 05:35:36 am »
Card changed!
NAME:
Unity
ELEMENT:
Other
COST:
10 any
TYPE:
Shield
ATK|HP:
N/A
ABILITY:
Shield: Physical damage reduced by N. N is the number of your creatures with different elements.
ART BY:
Stock Art
IDEA BY:
Assassim
NAME:
Improved Unity
ELEMENT:
Other
COST:
12 any
TYPE:
Shield
ATK|HP:
N/A
ABILITY:
Shield: Physical damage reduced by 1+N. N is the number of your creatures with different elements.
ART BY:
Stock Art
IDEA BY:
Assassim
NOTES: [/color][/b]
Meant to give rainbow / mutant / fate egg decks a shield of their own!!. The art reminded me of Hope's so i decided to make one that complemented it. This blocks 1 damage for each creature with a different element that you control, so more diversity = more protection!
SERIES: [/color][/b]
Epic Card Contest Entry


Discuss

acelink

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Re: Tribute / Sacrifice https://elementscommunity.org/forum/index.php?topic=6039.msg61610#msg61610
« Reply #1 on: May 01, 2010, 09:53:59 am »
pretty much over the top OP. 

Run a black deck with sacrifice and you can play any card in the game...

Boom sacrifice
->Miracle
->Fractal
->Any color Dragon
->Any color Nymph
->Any type of Shield


You need to set some limits, have more negative effects, increase the cost or something...

Example of setting some limits:
-The next card is free to play as long as the cost does not exceed 4 quanta
-Sacrifice card cost must be greater than 5

Example of some negative effects:
-Your max hp is reduced by half.
-You can no longer gain life.  You lose 10hp a turn.  (Yes it would prevent miracle from working)
-Half of your deck is discarded.
-You are now on Pandora.

Examples of cost increase: (Don't you dare that think just increasing the  :darkness quanta cost balances the card)
-Sacrifice a creature, weapon and pillar.  Next card is free of cost.
-Sacrifice three black creatures. 
-Sacrificed creature must cost more than 5 quanta.
-Tribute/Sacrifice takes 2-3 turns to complete sacrificial ritual.  Ritual ceases if sacrificed creature is destroyed.  Stronger creatures take less time to sacrifice.

assassim

  • Guest
Re: Tribute / Sacrifice https://elementscommunity.org/forum/index.php?topic=6039.msg61763#msg61763
« Reply #2 on: May 01, 2010, 04:18:04 pm »
pretty much over the top OP. 

Run a black deck with sacrifice and you can play any card in the game...

Boom sacrifice
->Miracle
->Fractal
->Any color Dragon
->Any color Nymph
->Any type of Shield


You need to set some limits, have more negative effects, increase the cost or something...

Example of setting some limits:
-The next card is free to play as long as the cost does not exceed 4 quanta
-Sacrifice card cost must be greater than 5

Example of some negative effects:
-Your max hp is reduced by half.
-You can no longer gain life.  You lose 10hp a turn.  (Yes it would prevent miracle from working)
-Half of your deck is discarded.
-You are now on Pandora.

Examples of cost increase: (Don't you dare that think just increasing the  :darkness quanta cost balances the card)
-Sacrifice a creature, weapon and pillar.  Next card is free of cost.
-Sacrifice three black creatures. 
-Sacrificed creature must cost more than 5 quanta.
-Tribute/Sacrifice takes 2-3 turns to complete sacrificial ritual.  Ritual ceases if sacrificed creature is destroyed.  Stronger creatures take less time to sacrifice.
Way ahead of you ace :)

Drain quanta cards still drain the quanta as it is part of the cards effect, not the cost.
 
If you think about it sacrificing a creature to gain a free summon isn't that over powered. Consider Immolation, it gives a large amount of fire quanta and producing a nova effect for the cost of nothing. And you can use the fire quanta for anything from summoning a fire nymph or boosting you fire quanta.

I do like the idea of taking a while to complete the sacrifice, but only one turn (2-3 is just making this underpowered).

acelink

  • Guest
Re: Tribute / Sacrifice https://elementscommunity.org/forum/index.php?topic=6039.msg61789#msg61789
« Reply #3 on: May 01, 2010, 05:11:42 pm »
pretty much over the top OP. 

Run a black deck with sacrifice and you can play any card in the game...

Boom sacrifice
->Miracle
->Fractal
->Any color Dragon
->Any color Nymph
->Any type of Shield


You need to set some limits, have more negative effects, increase the cost or something...

Example of setting some limits:
-The next card is free to play as long as the cost does not exceed 4 quanta
-Sacrifice card cost must be greater than 5

Example of some negative effects:
-Your max hp is reduced by half.
-You can no longer gain life.  You lose 10hp a turn.  (Yes it would prevent miracle from working)
-Half of your deck is discarded.
-You are now on Pandora.

Examples of cost increase: (Don't you dare that think just increasing the  :darkness quanta cost balances the card)
-Sacrifice a creature, weapon and pillar.  Next card is free of cost.
-Sacrifice three black creatures. 
-Sacrificed creature must cost more than 5 quanta.
-Tribute/Sacrifice takes 2-3 turns to complete sacrificial ritual.  Ritual ceases if sacrificed creature is destroyed.  Stronger creatures take less time to sacrifice.
Way ahead of you ace :)

Drain quanta cards still drain the quanta as it is part of the cards effect, not the cost.
 
If you think about it sacrificing a creature to gain a free summon isn't that over powered. Consider Immolation, it gives a large amount of fire quanta and producing a nova effect for the cost of nothing. And you can use the fire quanta for anything from summoning a fire nymph or boosting you fire quanta.

I do like the idea of taking a while to complete the sacrifice, but only one turn (2-3 is just making this underpowered).
Immolation has limits...  9 fire quanta and one of every other quanta.  You are limited to playing only high cost fire creatures.

I still don't get what you mean by quanta drain.

I really recommend you think of another card idea rather than trying to revive this one.  You are trying to force a card to fit.

icybraker

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Re: Tribute / Sacrifice https://elementscommunity.org/forum/index.php?topic=6039.msg61791#msg61791
« Reply #4 on: May 01, 2010, 05:18:04 pm »
Quote
You are now on Pandora.
Best. Negative. Effect. Ever.

Code: [Select]
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Mystery cards represent Tributes. This is basically Untouchable Aether on steroids.

Is it overpowered yet?

assassim

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Re: Unity / Improved Unity https://elementscommunity.org/forum/index.php?topic=6039.msg62003#msg62003
« Reply #5 on: May 02, 2010, 01:01:15 am »
Changed the card into something completely different :P

icybraker

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Re: Unity / Improved Unity https://elementscommunity.org/forum/index.php?topic=6039.msg62004#msg62004
« Reply #6 on: May 02, 2010, 01:02:44 am »
Wait, you're STRENGTHENING rainbow decks? This will make them even more overpowered than they already are. I liked Tribute better; it would make my Aether deck so much more viable :)

Umm, I don't really want to nerf it, I just don't like the idea of a Rainbow Hope. Rainbows are already overpowerful as they are.

assassim

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Re: Unity / Improved Unity https://elementscommunity.org/forum/index.php?topic=6039.msg62006#msg62006
« Reply #7 on: May 02, 2010, 01:06:27 am »
Yeah! I'm tired of having my rainbow deck nerfed >:) and besides most rainbows only use mainly gravity and entropy. This would actually strengthen mutant decks more (and those aren't 100% reliable).

dragonhuman

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Re: Unity / Improved Unity https://elementscommunity.org/forum/index.php?topic=6039.msg62018#msg62018
« Reply #8 on: May 02, 2010, 01:55:41 am »
well this is 12/13 max defense for pretty high cost plus having the creatures out hope is more overpowered cause you can get it to 23/24

acelink

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Re: Unity / Improved Unity https://elementscommunity.org/forum/index.php?topic=6039.msg62050#msg62050
« Reply #9 on: May 02, 2010, 03:56:26 am »
well this is 12/13 max defense for pretty high cost plus having the creatures out hope is more overpowered cause you can get it to 23/24
Isn't that high of cost considering it is 12 of any quanta.  takes 1quanta tower 4 turns to generate that... or 1 nova.

Arondight

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Re: Unity / Improved Unity https://elementscommunity.org/forum/index.php?topic=6039.msg62054#msg62054
« Reply #10 on: May 02, 2010, 04:02:59 am »
I like the card, but it's a bit too expensive to play with. It would also be interesting if there was a creature that gained stats like that, but nothing starting off with like 0/1. :)

assassim

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Re: Unity / Improved Unity https://elementscommunity.org/forum/index.php?topic=6039.msg62561#msg62561
« Reply #11 on: May 03, 2010, 03:09:14 am »
well this is 12/13 max defense for pretty high cost plus having the creatures out hope is more overpowered cause you can get it to 23/24
Isn't that high of cost considering it is 12 of any quanta.  takes 1quanta tower 4 turns to generate that... or 1 nova.
Not at all my friend, this might be one of the cheapest shields in the game as you can get it out in your first turn. And it takes 1 water tower 7 turns to get out a permafrost :P

 

blarg: