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Offline waterzxTopic starter

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Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475001#msg475001
« on: March 28, 2012, 04:18:26 am »
NAME:
Unholy Curse
ELEMENT:
Death
COST:
3 :death
TYPE:
Spell
ATK|HP:
TEXT:
Your creatures gain "curse" passive skill. When they die, create 3 boneyards on opponent's side.
NAME:
Deadly Curse
ELEMENT:
:death
COST:
3 : :death
TYPE:
Spell
ATK|HP:
TEXT:
Target player's creatures gain "curse" passive skill.  When they die, create 3 boneyards on target's opposite side.
ART:
Modified from : http://commons.wikimedia.org/wiki/File:SN_1996cr_in_Circinus.jpg
IDEA:
Waterzx
NOTES:
This card provides much more variety to strategy to death-effect-based decks

1. Clog opponent's field with boneyards and skeletons. You can use a skull shield to negate the damage caused by skeletons. Combined with Alfatoxin for complete lockdown.

2. Soft Anti-CC card. If the opponent kills your creature, he may eventually lock his own field.

3. The upgraded version allows you to target the opponent, then you can kill opponent's creatures with mass CC and you will gain a lot of boneyards and skeletons.

*This card applies to the entropy cats as well*
SERIES:

Offline furballdn

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Re: Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475003#msg475003
« Reply #1 on: March 28, 2012, 04:23:03 am »
Creates 3 boneyards? What? They get three permanents on their field? Why boneyards and not skeletons? Also, you put :darkness instead of :death in the table for the upped.

Offline Drake_XIV

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Re: Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475004#msg475004
« Reply #2 on: March 28, 2012, 04:25:07 am »
Creates 3 boneyards? What? They get three permanents on their field? Why boneyards and not skeletons? Also, you put :darkness instead of :death in the table for the upped.
As he put it, Permanents to clog their slots fast.  How fast is the real question.  I fear that self-inflicting would not be fast enough for this.

And I see you're reusing art.  Not that I have a problem with that.

Offline furballdn

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Re: Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475005#msg475005
« Reply #3 on: March 28, 2012, 04:29:38 am »
heh permclog. How many perm slots do you even need? besides weapon, shield, pillars, and a few others, you'll rarely need perm slots.

Offline waterzxTopic starter

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Re: Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475007#msg475007
« Reply #4 on: March 28, 2012, 04:33:36 am »
heh permclog. How many perm slots do you even need? besides weapon, shield, pillars, and a few others, you'll rarely need perm slots.
Then I may increase the number of boneyards created to 4, or even 5

Clogging both creature slots and permanent slots is the main idea of this card.

Offline furballdn

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Re: Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475010#msg475010
« Reply #5 on: March 28, 2012, 04:44:10 am »
heh permclog. How many perm slots do you even need? besides weapon, shield, pillars, and a few others, you'll rarely need perm slots.
Then I may increase the number of boneyards created to 4, or even 5

Clogging both creature slots and permanent slots is the main idea of this card.
clogging perms isn't that bad to be honest. Creature clogging would then require you to use some direct CC methods, which mono death's ways of CC is usually pretty slow.

Offline waterzxTopic starter

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Re: Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475012#msg475012
« Reply #6 on: March 28, 2012, 04:50:42 am »
clogging perms isn't that bad to be honest. Creature clogging would then require you to use some direct CC methods, which mono death's ways of CC is usually pretty slow.
Don't forget the cats ! With a few cats, you can clog the field even faster than Alfatoxin.

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Re: Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475014#msg475014
« Reply #7 on: March 28, 2012, 04:53:58 am »
And at 1/1 or 2/2, Plague is viable for mass death effects on the Skeletons.

Offline waterzxTopic starter

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Re: Unholy Curse | Deadly Curse https://elementscommunity.org/forum/index.php?topic=37807.msg475017#msg475017
« Reply #8 on: March 28, 2012, 04:59:13 am »
:death Unholy Curse | Deadly Curse
http://elementscommunity.org/forum/index.php/topic,37807.0.html

I think this card brings a lot more variety to death-effect-based decks. Do you agree ? And, will the upgraded version overshadow the current boneyard ?
"When your creatures die, your opponent gets boneyards."

It is another way of clogging up the enemy field like Alfatoxin.

I think the upgraded would overshadow boneyard. (3 :death + 1 upgrade + 1 card + 1 CC -> 3x boneyard)
Seems I should change the upgraded version.

Would it be better if I change it to "All creatures gain "curse" passive skill.  When they die, create 3 boneyards on opponent's side." ?

In this way, it would be even more easy to clog opponent's field

 

anything
blarg: