Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Ruzhar on March 05, 2011, 09:29:59 pm

Title: Uncertainty Principle | Uncertainty Principle
Post by: Ruzhar on March 05, 2011, 09:29:59 pm
(http://i51.tinypic.com/5l2vmb.png)
(http://i52.tinypic.com/zip213.png)
NAME:
Uncertainty Principle
ELEMENT:
Entropy
COST:
4
TYPE:
Spell
TEXT:
If targeted creature has momentum, it gets immaterial instead. If not, it gains momentum.
NAME:
Uncertainty Principle
ELEMENT:
Entropy
COST:
3
TYPE:
Spell
TEXT:
If targeted creature has momentum, it gets immaterial instead. If not, it gains momentum.
ART:
none
IDEA:
Ruzhar
NOTES:
Immateriality replaces momentum when this card used.
SERIES:
Title: Re: Uncertainty Principle | Uncertainty Principle
Post by: Nepycros on March 05, 2011, 09:33:36 pm
So it's a Momentum that gives Immaterial if in a :entropy / :gravity duo? Meh, I don't like it. It's just redundant.
Title: Re: Uncertainty Principle | Uncertainty Principle
Post by: ishner on March 05, 2011, 10:07:10 pm
this does sound like the uncertainty principle to me

uncertaintay principle:  the more you know about the velocity of something the less you know about its where it is

if you know that something has momentum you dont know where it is.
if you dont know where something is you cant target it.

should not grant momuntim.

blarg: