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Offline waterzxTopic starter

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1004254#msg1004254
« Reply #12 on: October 01, 2012, 06:30:31 am »
There won't be super-fast drawing when earthquake or bonewall is used. But the drawing effect remains stackable, and the cost of the card is reduced so you can play multiples of this to increase the speed.

I think that helps a lot. It is still pretty crazy with sundial. You can play 2 of these, and 2 sundials at a time, and draw 6 cards per turn. Is it better than hourglass in instosis? It is also pretty good with SoP.

Perhaps Quick Heat/Fire should itself stack, so that if you have 2 out, and enemy destroys 1, you don't get to draw a card.
Seems I have underestimated the effect of self-destructing permanents on this card.

I have left this game for months so there're lots of things I forgot to take care of.

Stacking this card would be a good fix but I think including this in the card description would be a bit tedious. Other than that, I can only think of a cost increase to fix this card if I want to keep the potential of fast-drawing.


Offline moomoose

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1004662#msg1004662
« Reply #13 on: October 03, 2012, 03:19:11 am »
personally i would remove the distinction between stackables and nons, just having it be permanents in general, and have it only be triggered when your opponent destroys them (as in a binary event, were one or more permanents removed by an action? if yes, draw 1 card), the lone exception being bonewall for balancing reasons

something along the lines of "draw a card when your opponent removes your permanents from play" or your field or however you want to balance it.

i like the mechanic, i just have a hard time supporting potent cards going to the fire element lol
« Last Edit: October 03, 2012, 03:26:30 am by moomoose »
moose dont say moo.

Offline waterzxTopic starter

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1004714#msg1004714
« Reply #14 on: October 03, 2012, 09:51:18 am »
personally i would remove the distinction between stackables and nons, just having it be permanents in general, and have it only be triggered when your opponent destroys them (as in a binary event, were one or more permanents removed by an action? if yes, draw 1 card), the lone exception being bonewall for balancing reasons

something along the lines of "draw a card when your opponent removes your permanents from play" or your field or however you want to balance it.

i like the mechanic, i just have a hard time supporting potent cards going to the fire element lol
My submission to Crucible is cancelled. I think this card needs a little more modification. I will make a new version in two, maybe three days.

However, I want to keep it possible to draw cards when you destroy your own permanents, this opens more strategies and would not make it useless when opponent has no PC.

 

anything
blarg: