*Author

AngeDeMort

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Body Guard|Body Guard https://elementscommunity.org/forum/index.php?topic=26119.msg331967#msg331967
« on: May 12, 2011, 03:21:11 am »
NAME:
Body Guard
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Creature
ATK|HP:
2|4
TEXT:
Protector: When one of your creatures or you are supposed to die this creature dies instead
NAME:
Body Guard
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Creature
ATK|HP:
3|5
TEXT:
Protector: When one of your creatures or you are supposed to die this creature dies instead
ART:
http://www.sxc.hu/photo/720275
IDEA:
AngeDeMort
NOTES:
Card Design Challenge: Passive Abilities (http://elementscommunity.org/forum/index.php/topic,25540.0.html)
Only protects from one source of damage so if you opponent has 4 creatures out and the third one is supposed to kill you this creature dies but the fourth could still kill you unless you have a second Body Guard.
Does not remove poison but prevents death from it for 1 turn.
SERIES:

Manipul8r

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Re: Body Guard|Body Guard https://elementscommunity.org/forum/index.php?topic=26119.msg332412#msg332412
« Reply #1 on: May 12, 2011, 09:30:37 pm »
How would this work with poison or Spark?

To avoid complications and simplify it, this text might work better, but it depends on what you're going for:

"If you or a creature you control would take lethal damage, kill this creature and prevent it."

Flayne

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Re: Body Guard|Body Guard https://elementscommunity.org/forum/index.php?topic=26119.msg332435#msg332435
« Reply #2 on: May 12, 2011, 10:00:56 pm »
umm, isn't this just a stronger Gravity force?
the mechanic seems too similar.
I recommend changing it to this:

Grant the status, "Body guard" to one of your creatures.
Body guard:  If owner's HP falls to zero, Kill this creature and
gain hp equal to the creatures hp.

Manipul8r

  • Guest
Re: Body Guard|Body Guard https://elementscommunity.org/forum/index.php?topic=26119.msg332607#msg332607
« Reply #3 on: May 13, 2011, 02:23:20 am »
umm, isn't this just a stronger Gravity force?
the mechanic seems too similar.
I recommend changing it to this:

Grant the status, "Body guard" to one of your creatures.
Body guard:  If owner's HP falls to zero, Kill this creature and
gain hp equal to the creatures hp.
Now that is similar to Gravity Pull.  I think Body Guard would mostly be used to save more valuable creatures, rather than prevent 1 attack.  Although that could be an interest twist once in a very rare occasion.

Flayne

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Re: Body Guard|Body Guard https://elementscommunity.org/forum/index.php?topic=26119.msg332787#msg332787
« Reply #4 on: May 13, 2011, 01:59:45 pm »
umm, isn't this just a stronger Gravity force?
the mechanic seems too similar.
I recommend changing it to this:

Grant the status, "Body guard" to one of your creatures.
Body guard:  If owner's HP falls to zero, Kill this creature and
gain hp equal to the creatures hp.
Now that is similar to Gravity Pull.  I think Body Guard would mostly be used to save more valuable creatures, rather than prevent 1 attack.  Although that could be an interest twist once in a very rare occasion.
Not really, since its a "last chance" mechanism that saves you in the end as for gravity pull, Its more limited, though it may be slightly OP, leaving it to protect creatures sounds even more like gravity pull imo.
and, there already is a card in archive that does essentially the same thing, Graviton Spellbender (http://elementscommunity.org/forum/index.php/topic,9297.msg118377#msg118377)
you are basicaly reviving an old idea already attempted, though it depends how people will think of it.

AngeDeMort

  • Guest
Re: Body Guard|Body Guard https://elementscommunity.org/forum/index.php?topic=26119.msg334743#msg334743
« Reply #5 on: May 16, 2011, 03:54:30 pm »
How would this work with poison or Spark?

To avoid complications and simplify it, this text might work better, but it depends on what you're going for:

"If you or a creature you control would take lethal damage, kill this creature and prevent it."
I hadn't thought about sparks they might just be an exception and as for poison it would only delay the death of what ever is poisoned for 1 turn I guess I will have to play with the wording.

umm, isn't this just a stronger Gravity force?
the mechanic seems too similar.
I recommend changing it to this:

Grant the status, "Body guard" to one of your creatures.
Body guard:  If owner's HP falls to zero, Kill this creature and
gain hp equal to the creatures hp.
Gravity Force causes a creature to take all creature damage directed at you until it dies sort of like a boost to your max health, but it doesn't block spells, skills or weapon damage and it doesn't help other creatures. This creature blocks any 1 source of damage directed at anything once and only if it would kill the target. It is similar to Gravity Force in that it redirects damage but differs in how much, when, and what type.

Not really, since its a "last chance" mechanism that saves you in the end as for gravity pull, Its more limited, though it may be slightly OP, leaving it to protect creatures sounds even more like gravity pull imo.
and, there already is a card in archive that does essentially the same thing, Graviton Spellbender (http://elementscommunity.org/forum/index.php/topic,9297.msg118377#msg118377)
you are basicaly reviving an old idea already attempted, though it depends how people will think of it.
Graviton Spellbender only redirects spells and it is always redirecting spells. Body Guard doesn't redirect any damage until something would be killed and it redirects all forms of damage not just one

Flayne

  • Guest
Re: Body Guard|Body Guard https://elementscommunity.org/forum/index.php?topic=26119.msg334793#msg334793
« Reply #6 on: May 16, 2011, 05:19:44 pm »
Not really, since its a "last chance" mechanism that saves you in the end as for gravity pull, Its more limited, though it may be slightly OP, leaving it to protect creatures sounds even more like gravity pull imo.
and, there already is a card in archive that does essentially the same thing, Graviton Spellbender (http://elementscommunity.org/forum/index.php/topic,9297.msg118377#msg118377)
you are basicaly reviving an old idea already attempted, though it depends how people will think of it.
Graviton Spellbender only redirects spells and it is always redirecting spells. Body Guard doesn't redirect any damage until something would be killed and it redirects all forms of damage not just one
I said essentially, not exactly the same thing. By that I mean its a different take on the same mechanic of damage reflection/absorption, thats why i said "though it depends how people will think of it." But overall its a good idea based on a variation of a defensive mechanism.

 

anything
blarg: