Oooh. I see what you mean now. Problem is, this seems a bit UP. To protect a permanent at the cost of 1 creature, 4
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, and 1
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, or protecting a creature for the same cost. If you used it on yourself, this makes heal look OP in comparison as you're paying a creature, 4
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, 1
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, and a turn for 12 hp max.
Heavy armor, enchant artifact, quint, heal, and holy light do everything this card does but better.