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Offline SpikeSpiegelTopic starter

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Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202359#msg1202359
« on: August 26, 2015, 10:12:08 pm »
NAME:
Luxuriant Growth
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains +0/+2 per turn.
NAME:
Wild Growth
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains +0/+4 per turn.

ART:
https://s-media-cache-ak0.pinimg.com/736x/55/df/0d/55df0dd8926ee6ca31f068878988da80.jpg
IDEA:
SpikeSpiegel
NOTES:
Card text says almost everything. Creature original skill isn't removed by this spell. At the end of every turn, target creature gains +0/+2 | +0/+4.
SERIES:
/
« Last Edit: August 26, 2015, 10:18:17 pm by SpikeSpiegel »
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Offline AD TienzuStorm

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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202360#msg1202360
« Reply #1 on: August 26, 2015, 10:14:15 pm »
When does this occur?
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Offline SpikeSpiegelTopic starter

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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202362#msg1202362
« Reply #2 on: August 26, 2015, 10:17:35 pm »
When does this occur?

At the end of every turn. Like acceleration/overdrive.
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Offline AD TienzuStorm

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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202363#msg1202363
« Reply #3 on: August 26, 2015, 10:20:27 pm »
When does this occur?

At the end of every turn. Like acceleration/overdrive.

I guess I should've been more specific. I was kinda thinking more in relation with Accel (so like if a creature was at one HP with both this and Accel would it die)
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Offline SpikeSpiegelTopic starter

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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202365#msg1202365
« Reply #4 on: August 26, 2015, 10:40:49 pm »
When does this occur?

At the end of every turn. Like acceleration/overdrive.

I guess I should've been more specific. I was kinda thinking more in relation with Accel (so like if a creature was at one HP with both this and Accel would it die)

This is something that should be decided by the developer in the very remote case this card would have been added to the game. I just posted a card idea. Nothing more.

Following my taste, I'd make this skill at the bottom of the order of stuff. So, a creature with acceleration with 1 HP would die.
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Offline AD TienzuStorm

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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202376#msg1202376
« Reply #5 on: August 26, 2015, 11:18:33 pm »
Hm, well, it will synergize well with the Gravity element as a whole and does help the Life element a lot with CC issues, although only protecting one creature isn't as effective as in other more "tall" elements like Light.

Seems a little plain, but I suppose simple is good.

Also, I doubt that the cost raise on the upped is necessary. Gaining +0|+4 isn't that big in the current metagame (since it only really deals with hard CC and Gravity mechanics). I suppose almost getting enough to heal off a Rage Pot isn't too shabby, but honestly, that's a lot of investment in a single creature that can easily be RT'd (and it can't even be quinted since you have to target it).

Anyways, overall I'd rate at about 4/5.
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Offline FunkyFox

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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202384#msg1202384
« Reply #6 on: August 26, 2015, 11:43:07 pm »
would it "lobo" the target much like acceleration does? or does it give it a static buff?
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Offline artimies7

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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202405#msg1202405
« Reply #7 on: August 27, 2015, 04:08:48 am »
would it "lobo" the target much like acceleration does? or does it give it a static buff?

Static, it seems.

I doubt two copies of this card would stack, but Adrenaline could allow multiple applications of this effect. If that's the case, one has a very nice Rage Pot combo possible, probably with Cockatrices to get it started fast, or as an add-on to adrenascorps. It'd run practically automatically.
Given that combo possibility and given that it's not OP, I recommend aforementioned interaction with Adrenaline.
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Offline SpikeSpiegelTopic starter

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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202421#msg1202421
« Reply #8 on: August 27, 2015, 09:05:16 am »

Making this skill "active" and then removable by lobo, would make this skill "a lobo itself", like acceleration or LS, and this spell would be less powerful allowing less combo (for example, this card + oty).

It would be nice to have a counter on creatures as adrenaline, and like adrenaline, this spell should not stack.

About adrenaline + this spell, yep they would have sinergy.
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Re: Luxuriant Growth | Wild Growth https://elementscommunity.org/forum/index.php?topic=59314.msg1202445#msg1202445
« Reply #9 on: August 27, 2015, 03:45:11 pm »
Would / Should a spark or phase scavanger hit with this survive (e.g. does it get the HP before its attack causes it to die)?
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