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Offline skyironswordTopic starter

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1116913#msg1116913
« Reply #12 on: December 23, 2013, 02:28:23 am »
SoSac would be insanely OP with this, tripwire and some SoSac is enough to kill a FG. I also don't think poison should count, since it doesn't target anything.

Taking these cards out of the picture would make this more balanced (at least SoSac) and it could be great for bluffing too.

Cards such as Heal and SoSac are not redirected to the opponent. They, for the purposes of the card, always target you. Which is why poison counts: For the purposes of the card, it always targets your opponent.

(... Unless you can target SoSac when you normally play it, in which case I have no idea what to do.)

I assume it has to be possible to target the spell.

What happens if the opponent tries to destroy this? or even steal it...

Not sure. Do you think it should trigger before or after? I mean, it's a tripwire, so logically if you tried to blow it up...

Offline dragtom

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1116948#msg1116948
« Reply #13 on: December 23, 2013, 10:53:03 am »
also important:
in which order are the cards cast?
highest-> lowest, lowest->highest, or random?

for example: the opponent has 3 hp, and I have a fire bolt and a holy light.
Not that i'd run this with holy light in my deck...
be quick- time is quanta.

Offline skyironswordTopic starter

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117010#msg1117010
« Reply #14 on: December 23, 2013, 08:20:03 pm »
also important:
in which order are the cards cast?
highest-> lowest, lowest->highest, or random?

for example: the opponent has 3 hp, and I have a fire bolt and a holy light.
Not that i'd run this with holy light in my deck...

Random I suppose, unless anyone has a good idea for a different order.

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117163#msg1117163
« Reply #15 on: December 24, 2013, 06:24:31 pm »
The top cards in your hand to the bottom cards in your hand.  ;D
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Offline skyironswordTopic starter

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117228#msg1117228
« Reply #16 on: December 25, 2013, 03:53:09 am »
Why top to bottom...?

Offline dragtom

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117260#msg1117260
« Reply #17 on: December 25, 2013, 10:13:17 am »
because that is oldest->lowest.
be quick- time is quanta.

Offline skyironswordTopic starter

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117275#msg1117275
« Reply #18 on: December 25, 2013, 03:10:31 pm »
... But why should it be oldest to newest? You're not answering the question here.

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117279#msg1117279
« Reply #19 on: December 25, 2013, 03:39:12 pm »
I prefer a random order. It seems more coherent with a trap theme and having less control over the order would help balance this.
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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117300#msg1117300
« Reply #20 on: December 25, 2013, 07:53:54 pm »
IMO I would want tripwire's cost to be lowered, and to have tripwire be destroyed after use. It would make the card more viable (lower cost) and add a least a little bit of counter play to it (IE, as soon as someone lays down a wire, you drop a spell).

Offline skyironswordTopic starter

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117308#msg1117308
« Reply #21 on: December 25, 2013, 08:56:05 pm »
Hm, that's an interesting thought. It means you have to reserve some extra card slots for many tripwires... Might add a poll

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117329#msg1117329
« Reply #22 on: December 25, 2013, 10:47:53 pm »
IMO I would want tripwire's cost to be lowered, and to have tripwire be destroyed after use. It would make the card more viable (lower cost) and add a least a little bit of counter play to it (IE, as soon as someone lays down a wire, you drop a spell).

Intentionally triggering a trap to get rid of it does make sense.
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Offline skyironswordTopic starter

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Re: Tripwire | Tripwire https://elementscommunity.org/forum/index.php?topic=52974.msg1117342#msg1117342
« Reply #23 on: December 26, 2013, 02:03:22 am »
Does it make sense for a tripwire to only work once? What do you think?

(Not gonna add a poll since those get like a vote an option anyways. I'll just ask in-thread.)

 

anything
blarg: