*Author

Rossendale

  • Guest
Soul-Saver https://elementscommunity.org/forum/index.php?topic=1878.msg16188#msg16188
« on: January 09, 2010, 11:56:33 am »
This is my first card idea (first post even :P)...

Soul-Capturer - Entorpy - X Entropy quantums
Spell
Ability: Capture - When the target creature dies, you get as much quantums as the creature costed divided by 2. X equals as much quantums as the target creature costed - 2 (can't get below 1).

Improved version

Soul-Saver - Entropy - X Entropy quantums
Spell
Ability: Capture - When the target creature dies, you get as much quantums as the creature costed. X equals as much quantums as the target creature costed -3 (can't get below 1).

Silkenfist

  • Guest
Re: Soul-Saver https://elementscommunity.org/forum/index.php?topic=1878.msg16194#msg16194
« Reply #1 on: January 09, 2010, 12:54:54 pm »
I don't see much use for it. After all, Entropy has Novas to give you 12 quanta for free immediately. Why would I add costs, delay and dependancy to it?

Koxeida

  • Guest
Re: Soul-Saver https://elementscommunity.org/forum/index.php?topic=1878.msg16301#msg16301
« Reply #2 on: January 10, 2010, 01:38:55 am »
What about making the spell targets all your creatures (except immateiral ones ) ?

 

anything
blarg: