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Uppercut

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Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg360902#msg360902
« on: July 04, 2011, 11:10:56 pm »
NAME:
Transcendence
ELEMENT:
Light
COST:
10 :light
TYPE:
Permanent
ATK|HP:
TEXT:
If you have 500 or more HP at the start of your turn win the game.
NAME:
Transcendence
ELEMENT:
Light
COST:
8 :light
TYPE:
Permanent
ATK|HP:
TEXT:
If you have 500 or more HP at the start of your turn win the game.
ART:
IDEA:
Uppercut
NOTES:
Triggers at the start of your turn before your draw step.
SERIES:
Win a game of EtG like a true pimp.

Offline XYTWO

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg360909#msg360909
« Reply #1 on: July 04, 2011, 11:34:39 pm »
...you're already winning if you have 500 HP. Yes, it can get turned around, but if you've got 500 HP then you're probably not going to die, and you've probably accounted for deckout.

Uppercut

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg360912#msg360912
« Reply #2 on: July 04, 2011, 11:43:42 pm »
While that's true, it helps with mirror matches, stale mates, speeding up the game so you can get more in, and style points (and really EtG is about style).

Offline Nepycros

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg360915#msg360915
« Reply #3 on: July 04, 2011, 11:51:27 pm »
:time / :light / :earth is your standard Grabby stall. Stone Skins and soft CC for stalling, Procrastination and Sundials for stalling, Sanctuary and healing for stalling, Graboids for initiative, and eventually, health will be 500. Sundial, Miracle, wait one turn, your Sanctuaries will finish it off.
Perception is the source of misunderstanding.

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Offline coinich

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg360942#msg360942
« Reply #4 on: July 05, 2011, 02:12:21 am »
Elements needs no more insta-win cards, even with a goal this lofty.  Bolts aren't even insta-win except in extreme conditions.

ZergKing

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg360964#msg360964
« Reply #5 on: July 05, 2011, 04:32:38 am »
i like it :)

aigel

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg360979#msg360979
« Reply #6 on: July 05, 2011, 06:04:13 am »
so, would you play it as a pillar?
 :)

ZergKing

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg361088#msg361088
« Reply #7 on: July 05, 2011, 12:25:27 pm »
so, would you play it as a pillar?
 :)
yes it is a permanent you see it in the corner of the art

the only problem with this card now that i think of it is that either the card cost should be lowered or the HP Req.


aigel

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg361236#msg361236
« Reply #8 on: July 05, 2011, 06:24:51 pm »
so, would you play it as a pillar?
 :)
yes it is a permanent you see it in the corner of the art

the only problem with this card now that i think of it is that either the card cost should be lowered or the HP Req.
ok sry, i didnt see the permanent sign when i was looking lol. are you any good at card art design? i have a card, but i'm realy not that good at card art...

Isei

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Re: Transcendence | Transcendence https://elementscommunity.org/forum/index.php?topic=28258.msg361242#msg361242
« Reply #9 on: July 05, 2011, 06:40:23 pm »
I feel that this is too limited in usage to be worthwhile.  It combos pretty much exclusively with Stone Skin.  As it is, we're probably better off using stalling as a win condition for this sort of deck.

 

blarg: