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Offline odidephTopic starter

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Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523415#msg523415
« on: July 19, 2012, 11:42:15 pm »
NAME:
Tragedy
ELEMENT:
Death
COST:
8 :death
TYPE:
Spell
ATK|HP:

TEXT:
The lowest HP player takes damage equal to the difference between both player's HPs (max 15 damage).
NAME:
Tragedy
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK|HP:

TEXT:
The lowest HP player takes damage equal to the difference between both player's HPs (max 15 damage).

ART:
odideph
IDEA:
odideph (http://elementscommunity.org/forum/index.php/topic,42103.0.html)
NOTES:
Take advantage of your early domination with this potentially devastating double-edged spell.

This is a  :death instant spell that seeks to end the game by amplifying damage that was already dealt.
The damage is dealt immediately. Unlike poison, Tragedy damage can be reflected.
This can and will damage yourself if you are the player with the lowest HP.



Examples:
case A:
1) I have 50 HP, my opponent has 40 HP, and there are no creatures alive. I play Tragedy, dealing (50-40 = 10) damage to the opponent. He now has 30 HP.
2) I play another Tragedy, this time the formula gives: (50-30 = 20). So i deal 15 damage to him because that's Tragedy's max damage.

case B:
I have 50 HP and my opponent has 60. If i play Tragedy, i will take (60-50 = 10) damage.


Counters:
Many things can make the use of this card subpar or flat out detrimental:
-Quanta denial;
-All heals (Miracle!), and heals-over-time by a lower margin.
-Max-HP-increasing cards (SoD, Stone SKin...)
-Hard countered by Shard of Sacrifice: Tragedy will either heal the enemy or damage yourself.
-Reflective shields (it's spell damage).
-Players who just manage to always have more HP than you.
-Vampire creatures.
-And of course, bad starts, where playing this will just kill you faster.

Among other things, it synergizes with Shard of Sacrifice (noticed that after making, even the quanta matches).

*It now has a damage cap because ridiculous situations could arise without it (arena decks).
SERIES:

« Last Edit: July 23, 2012, 11:54:34 pm by odideph »

Offline ndclub

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523436#msg523436
« Reply #1 on: July 20, 2012, 12:37:07 am »
I really like it until it goes into arena. I know arena should not really be considered for balancing but it will affect things quite a bit. I can just imagine a one hit ko deck with earth/death or light/death. My favorite card idea of the week though. If only someone can think of a way around the arena trash.

Offline odidephTopic starter

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523446#msg523446
« Reply #2 on: July 20, 2012, 12:53:27 am »
I really like it until it goes into arena. I know arena should not really be considered for balancing but it will affect things quite a bit. I can just imagine a one hit ko deck with earth/death or light/death. My favorite card idea of the week though. If only someone can think of a way around the arena trash.

Owww >.< how could i not think of that part... now i'm absolutely forced to tweak it. glad you like it though. You might also like the inspiration for this, that i posted abit earlier but had to remake aswell.
« Last Edit: July 20, 2012, 12:55:28 am by odideph »

Offline OldTrees

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523453#msg523453
« Reply #3 on: July 20, 2012, 01:50:52 am »
Miracle + Tragedy = Fun
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Offline Absol

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523473#msg523473
« Reply #4 on: July 20, 2012, 03:59:05 am »
Balanced.
As for Arena, well Zanz can always make it like SoSa, limit the AI to play only 6 of it.
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Offline justaburd

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523475#msg523475
« Reply #5 on: July 20, 2012, 04:04:11 am »
a damage cap would probably suffice, really...
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Offline Mathematistic

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523478#msg523478
« Reply #6 on: July 20, 2012, 04:31:45 am »
a damage cap would probably suffice, really...

Seconded.

Balanced.
As for Arena, well Zanz can always make it like SoSa, limit the AI to play only 6 of it.

Mod all light mark SoSac SoD poison to SoSac SoD this? If the poison dials are a bit imba, with this it is uber imba, basically even healing cannot coutner insta-kills.
It makes reflective shields more useful, though.
I might be wrong since 3+ card combos should be powerful...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline furballdn

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523502#msg523502
« Reply #7 on: July 20, 2012, 06:05:35 am »
This really feels like a "win more" card. Also, pricing is insanely expensive, and the only real combos I see with this is with miracle, because during the course of a game, your hp should be relatively close to your opponent (not more than 20hp apart) unless one person got a bad draw.

Offline OldTrees

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523507#msg523507
« Reply #8 on: July 20, 2012, 06:24:40 am »
This + Reflective Shield is potent.
« Last Edit: July 20, 2012, 06:26:41 am by OldTrees »
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Offline A_Purple_Panda

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523524#msg523524
« Reply #9 on: July 20, 2012, 08:39:03 am »
This+ SOVS=epic imbaness. i like it!

Offline odidephTopic starter

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523531#msg523531
« Reply #10 on: July 20, 2012, 09:24:46 am »
:) That's quite an amount of comboes i hadn't thought of.

The damage cap idea would be good for balance and would allow me to make it cheaper, but i don't think it solves the arena problem, since the AI will generally start with 200 HP and player with 100, making Tragedy deal maximum damage since the very start  :o

About the "win more" part, well it's more like a finisher spell.  :fire:water and  :darkness have a habit of dealing damage while stacking up quanta, and then lategame they finish you off with their scaling spells (Fire Bolt - Ice Bolt - Drain Life). Let's say this is the  :death version, which bases itself on HP instead of quanta, and has bonus synergy with :death's Shard of Sacrifice. Not something that makes you win while you were already winning, but rather can make your win  in time if you were about to get stopped by a physical shield for example, or you were starting to get outhealed, things like that.

Alternatively you could just make more complex comboes like a SoD+Stone Skin deck to exploit that HP difference offensively, or like Old Trees said, somehow pretend to be losing then drop Reflective Shield + this ? I'm sure it opens other new fun strategies like this one, there's a bunch of them that i hadn't even figured out in the other comments of this same page.

I might add a poll about the damage cap.
« Last Edit: July 20, 2012, 09:33:49 am by odideph »

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523543#msg523543
« Reply #11 on: July 20, 2012, 10:38:33 am »
 First of all, my +1 goes to odideph for deciding to create a new card based in the old effect of "Bond of Amplification", while changing Bond of Amplification's effect with one similar to Bond of Defiance.
 However, I still believe it can be proven too powerful and I general dislike this idea for the same reason I dislike SoSac. However, I love its synergy with Reflective/Emerald Shields as a powerful instant healer.  :D
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