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Offline coinichTopic starter

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Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg56760#msg56760
« on: April 20, 2010, 11:20:16 pm »


NAME:
Toxic Flames
ELEMENT:
Fire
COST:
4
TYPE:
Permanent
ATT/HP:
-
ABILITY:
At the beginning of each turn, subtract 2 quanta per element from each players' quanta pool.
.
NOTES:
Its in essence a quanta sink, but for both players.  Its usable for many decks, but those with a single type of pillar such as Mono Fire or a heavy Rainbow deck can withstand the cost.  The effect stacks with multiple copies.
ART BY:
splashofkolor.com
IDEA BY:
Coinich
NAME:
Caustic Flames
ELEMENT:
Fire
COST:
3
TYPE:
Permanent
ATT/HP:
-
ABILITY:
At the beginning of each turn, subtract 2 quanta per element from each players' quanta pool.
.
NOTES:
Its in essence a quanta sink, but for both players.  Its usable for many decks, but those with a single type of pillar such as Mono Fire or a heavy Rainbow deck can withstand the cost.  The effect stacks with multiple copies.  The upgraded version simply lowers the cost, though I considered amplifying the effect.
ART BY:
splashofkolor.com
IDEA BY:
Coinich

dragonhuman

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg56767#msg56767
« Reply #1 on: April 20, 2010, 11:32:22 pm »
seems overpowered, yet since it also effects you it has some balance. But this messes up mono decks (even with maybe one or 2 out) and screws over rainbow decks (even with only one out) it has a nice theory to it and should probably cost 7/6 maybe, I don't know it seems way overpowered

Arondight

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg56832#msg56832
« Reply #2 on: April 21, 2010, 02:31:15 am »
Overpowered, this would break any Rainbow deck. Well, not like I don't mind breaking Rainbow (FG)..

Offline coinichTopic starter

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Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg57110#msg57110
« Reply #3 on: April 21, 2010, 04:40:19 pm »
seems overpowered, yet since it also effects you it has some balance. But this messes up mono decks (even with maybe one or 2 out) and screws over rainbow decks (even with only one out) it has a nice theory to it and should probably cost 7/6 maybe, I don't know it seems way overpowered
I'm not sure its really that overpowered, but you think an increase in cost would help?

Overpowered, this would break any Rainbow deck. Well, not like I don't mind breaking Rainbow (FG)..
It wouldn't break rainbow decks unless played in greater numbers.  Maybe destroy only 1 quanta unupgraded and raise the cost upgraded?

Arondight

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg57184#msg57184
« Reply #4 on: April 21, 2010, 09:03:11 pm »
I'm pretty sure it would. One Black Hole a round is enough to hold off 5 Quantum Pillars / Quantum Towers. So, if you draw multiples of these while you're only creating a focused source of Quanta, wouldn't that lock up the Rainbow Deck?

binde22

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg58437#msg58437
« Reply #5 on: April 24, 2010, 11:31:35 am »
basically your going to have a black hole that only takes 2.
ive already got a idea that would own in pvp.
plus you wouldnt need to worry about permanent destruction unless this like ignores there last turn of qaunta generation but with this it could rlly balance out the card.

Lanidrak

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg58442#msg58442
« Reply #6 on: April 24, 2010, 11:49:27 am »
Really overpowered... I'm not sure the fact that it affects you also balances it in any way. Obviously you would be a mono-fire, or even anything with 1 Cremation, and you can pretty much lock down most games with 1 of these, let alone 6.


verity_blues

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg58503#msg58503
« Reply #7 on: April 24, 2010, 03:03:27 pm »
On the upgraded card image, you have the fire-Q cost icon layer below the upgrade gradient layer, move that layer up. A small drop shadow helps with the cost icons, too.

assassim

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg58549#msg58549
« Reply #8 on: April 24, 2010, 05:15:42 pm »
A consistent slightly weaker black hole that stacks and works each turn. DEFIANTLY going to piss off some rainbow users  ;D

Lanidrak

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg58592#msg58592
« Reply #9 on: April 24, 2010, 06:23:58 pm »
Need I point out, one of these is enough to (theoretically) completely nullify between FOUR and EIGHT quantum Towers/Pillars.

As 8 Quantum Towers = 24 Quanta / 12 Elements = 2 Quanta per Element removed because of 1 Toxic/Caustic Flames card.

That's a lot more powerful than an Earthquake/Quicksand.

So, a Fire, Gravity, Earth deck can quite happily shut down any deck's quanta and happily have:

Graviton Firemasters :gravity / :fire for consistently growing damage
Black Holes :gravity - to destroy any quanta before a Toxic/Caustic Flames enters play
Quicksand :earth - destroy any pesky pillars
Deflagrate :fire - same as Quicksand but also Permanents...

Overpowered much?

miniwally

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg58749#msg58749
« Reply #10 on: April 24, 2010, 11:45:30 pm »
Made some art for this card idea which is alright for now but I'm guessing a lot of people could do better.

Lanidrak

  • Guest
Re: Toxic Flames / Caustic Flames https://elementscommunity.org/forum/index.php?topic=5588.msg59004#msg59004
« Reply #11 on: April 25, 2010, 03:14:53 pm »
I think a better version of this card is possible.

How about it burns quanta whenever quanta is spent?

Sure, I've got an idea on the forums right now somewhere that causes a player to take damage whenever he GAINS quanta.

This card could cause the player to 'pay more quanta' to play cards?

Eg.

Toxic Flames
Cost: 5 :fire
Type: Permanent
Ability: For every quanta your opponent spends, he loses 1 additional quanta.
Notes: If your opponent has no additional quanta, he loses 1 life.

Toxic Flames
Cost: 4 :fire
Type: Permanent
Ability: For every quanta your opponent spends, he loses 1 additional quanta.
Notes: If your opponent has no additional quanta, he loses 1 life.

What do you think?

ps. Hopefully Coinch gets back to me, otherwise I'll post this as a new idea but credit him for it :p

 

anything
blarg: