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Offline AD TienzuStormTopic starter

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Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181645#msg1181645
« on: March 08, 2015, 07:06:53 pm »
NAME:
Tombstone
ELEMENT:
:death
COST:
3 :death
TYPE:
Spell
TEXT:
The next creature to occupy target field slot is burrowed and has its attack set to 1; Airborne is removed
NAME:
Tombstone (upgraded)
ELEMENT:
:death
COST:
3 :chroma
TYPE:
Spell
TEXT:
The next creature to occupy target field slot is burrowed and has its attack set to 1; Airborne is removed

ART:
No art
IDEA:
AD Storm Bolt
NOTES:
If the creature that ends up on the Tombstone is a Spark|BL, then it'll still die. Creatures can still use abilities when burrowed

EDIT: If target field slot already has a creature, that creature isn't affected, and the next creature to occupy that slot is affected (ie. A Photon is played on a field slot, you use Tombstone on that field slot, the Photon remains unchanged – you use Lightning and then the opponent sends out a Light Dragon. Then the Light Dragon is burrowed and has its attack set to 1
SERIES:
May or may not make this into a series
« Last Edit: March 12, 2015, 02:38:57 am by AD Storm Bolt »
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Offline Treldon

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181647#msg1181647
« Reply #1 on: March 08, 2015, 07:13:33 pm »
If the creature is already burrowed no further changes should be applied to it in my opinion. Or call the effect something other than burrowed
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Offline AD TienzuStormTopic starter

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181648#msg1181648
« Reply #2 on: March 08, 2015, 07:15:55 pm »
If the creature is already burrowed no further changes should be applied to it in my opinion. Or call the effect something other than burrowed

So something like "buried" instead?
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Offline Treldon

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181651#msg1181651
« Reply #3 on: March 08, 2015, 07:20:43 pm »
If the creature is already burrowed no further changes should be applied to it in my opinion. Or call the effect something other than burrowed

So something like "buried" instead?

Fitting with Tombstone.

As for skills, I think Dive should definitely not be usable - though with 1 ATK it's not much of a loss
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Offline Espithel

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181652#msg1181652
« Reply #4 on: March 08, 2015, 07:23:42 pm »
I was wondering how to expand on the idea of targetting creature slots. Good job.

Otherwise, I think the burrowing and reduction to 1 is fine enough.

There's no point programming two versions of the exact same thing. And yes, I feel that way about freeze.

Offline AD TienzuStormTopic starter

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181653#msg1181653
« Reply #5 on: March 08, 2015, 07:36:47 pm »
I was wondering how to expand on the idea of targetting creature slots. Good job.

Otherwise, I think the burrowing and reduction to 1 is fine enough.

There's no point programming two versions of the exact same thing. And yes, I feel that way about freeze.

Yeah, I came up with this after looking at your field slot spell. :D

If the creature is already burrowed no further changes should be applied to it in my opinion. Or call the effect something other than burrowed

So something like "buried" instead?

Fitting with Tombstone.

As for skills, I think Dive should definitely not be usable - though with 1 ATK it's not much of a loss

Okay, so Dive is out.. should creatures still be affected by SoFre when affected by Tombstone?
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Offline dragtom

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181674#msg1181674
« Reply #6 on: March 08, 2015, 09:43:15 pm »
how can you get dive out?
I mean, with mutation you can currently get an (of course burrowed) graboid to dive.
What it could do, however, is remove airborne.
be quick- time is quanta.

Offline AD TienzuStormTopic starter

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181676#msg1181676
« Reply #7 on: March 08, 2015, 09:50:00 pm »
how can you get dive out?
I mean, with mutation you can currently get an (of course burrowed) graboid to dive.
What it could do, however, is remove airborne.

Removing Airborne is a good alternative, probably much easier to code as well. I'll add that later when I have time.
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Offline Devourer

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181681#msg1181681
« Reply #8 on: March 08, 2015, 10:38:36 pm »
Fun idea. I like it, and I agree that it should remove airborne.
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Offline foxrain4

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181696#msg1181696
« Reply #9 on: March 09, 2015, 01:04:45 am »
the upped Tombstone seems a little bit too cheap comparatively to the unupped version
especially it costs random quantum.

what if there is already a creature at target slot?
does tombstone still affects the creature?
« Last Edit: March 09, 2015, 02:01:22 am by foxrain4 »

Offline AD TienzuStormTopic starter

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181701#msg1181701
« Reply #10 on: March 09, 2015, 02:23:46 am »
the upped Tombstone seems a little bit too cheap comparatively to the unupped version
especially it costs random quantum.

what if there is already a creature at target slot?
does tombstone still affects the creature?

Yeah, after thinking about, getting possibly four first turn Tombstones with one Nova is a bit OP, how much should I raise the cost though? 5 :chroma? I don't want to force a duo with :death, since essentially making certain creatures immortal (may be a problem with powerful creatures like Otyugh, since they rely on HP, not attack) gives many possible combos.

If a creature is already on the slot, it's still affected. But, the point of this mechanic is to be proactive instead of reactive, which EtG currently is.
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Offline foxrain4

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Re: Tombstone | Tombstone https://elementscommunity.org/forum/index.php?topic=57734.msg1181704#msg1181704
« Reply #11 on: March 09, 2015, 02:50:35 am »
the upped Tombstone seems a little bit too cheap comparatively to the unupped version
especially it costs random quantum.

what if there is already a creature at target slot?
does tombstone still affects the creature?

Yeah, after thinking about, getting possibly four first turn Tombstones with one Nova is a bit OP, how much should I raise the cost though? 5 :chroma? I don't want to force a duo with :death, since essentially making certain creatures immortal (may be a problem with powerful creatures like Otyugh, since they rely on HP, not attack) gives many possible combos.

If a creature is already on the slot, it's still affected. But, the point of this mechanic is to be proactive instead of reactive, which EtG currently is.

:death = 3 :chroma
:death = 12 :chroma
my personal view though.

i think players will use it frequently to debuff opponent strong creatures,
which im not sure is it what you are planning as
my first sight is that you are trying summon creature with powerful skill
and protect it with Tombstone.

 

blarg: