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zamboza

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Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg224603#msg224603
« on: December 14, 2010, 04:11:32 pm »
NAME:
Timeball
ELEMENT:
:time
COST:
5
TYPE:
Spell
ATK|HP:
TEXT:
Target creature and creatures around it are put in random order on top of their owner deck.
NAME:
Rewindball
ELEMENT:
:time
COST:
4
TYPE:
Spell
ATK|HP:
TEXT:
Target creature and creatures around it are put in random order on top of their owner deck.
ART:
zamboza
IDEA:
zamboza
NOTES:
SERIES:
Area Effect series (http://elementscommunity.org/forum/index.php/topic,17635.0.html)


Offline EvaRia

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg224604#msg224604
« Reply #1 on: December 14, 2010, 04:13:01 pm »
This needs to cost WAY more, up to 7 Reverse Times in one is extremely powerful and can mess with someone's strategy immensely.

zamboza

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg224609#msg224609
« Reply #2 on: December 14, 2010, 04:20:11 pm »
This needs to cost WAY more, up to 7 Reverse Times in one is extremely powerful and can mess with someone's strategy immensely.
Remember it's situational. 7 creatures can only be in fractals (and aflatoxin decks), e.g. RoL/Hope, which is not so popular and even if you reverse time Drags your opponent would have quanta to summon them, and RoL's are free.

Offline ArtCrusade

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg224611#msg224611
« Reply #3 on: December 14, 2010, 04:24:56 pm »
One card with the ability to rewind 7 creatures equals

14 :time (7 Reverse Times) + 8 :time (card advantage) = 22 :time

We can decrease the cost a little, because it is situational, to something like 18 :time (unupgraded) and 16 :time (upgraded). 5 :time is so cheap it's almost ridiculous..
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zamboza

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg224616#msg224616
« Reply #4 on: December 14, 2010, 04:36:37 pm »
Wow, it's REALLY OP. So what would fit in area effect from  :time?

joebob777

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg224766#msg224766
« Reply #5 on: December 14, 2010, 09:34:15 pm »
change it to
Target creature and creatures around it have a 25% chance of being put in a random order on the owners deck.
only way i can think of saving it

Offline XYTWO

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg224943#msg224943
« Reply #6 on: December 15, 2010, 12:58:37 am »
I think it would be better as an area stun instead of multiple RTs in one. By the way, nice art, but it doesn't look like a ball. I would call it Reverse Blast and keep the art.

Offline AnonymousRevival

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg225807#msg225807
« Reply #7 on: December 16, 2010, 07:40:25 am »
Rewindball seems a little weird for a name. How about Chronoball?
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Offline Ekki

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg225818#msg225818
« Reply #8 on: December 16, 2010, 08:03:21 am »
huh, don't like the idea of getting rid of up to 7 cards on the opponent's side and blocking 7 draws at all (even if they're only 3 cards).
Maybe splash isn't a good idea to fit time, just that  :(

Anyways, I personally don't like the idea of "splashing" spells, IDK why...

Memorystick

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Re: Timeball | Rewindball https://elementscommunity.org/forum/index.php?topic=17636.msg243827#msg243827
« Reply #9 on: January 09, 2011, 08:47:23 am »
I must agree that, as-is, this is rather overpowered. If you really want a splash-type spell, I would go with rewinding target and up to two adjacent creatures, delaying target creature for X turns and up to Y adjacent creatures for (X-1) turns, or delaying target and up to Y adjacent creatures for X turns (please note that X and Y are stand-ins for a determined number, not part of a formula) Alternatively, you could also have it rewind 3 random creatures, or delay several random creatures for X turns. (The reason I chose 3 for rewinding is that's approximately the quanta cost you'd pay for 3 rewinds, being a little cheaper for the unupped but more expensive for the upped)
    Rewind 3 (targeted): 3 reverse times = 6 :time + 1 or 2 :time for card advantage = 7-8 :time unupped, 5-6 :time upped (-2 upped bonus)Delay Y (splash less effective, targeted): Y Basilisk Blood= 2Y :earth for +0|+20 and 6 delay for Y creatures, since this would be less effective and less versatile (can't buff creatures like armagio or voodoo) I'd place it at around 2Y-2 :time unupped and 2Y-4 :time upped*Delay Y (splash same effect, targeted): same thought process as above, except 2Y -1 :time unupped and 2Y-3 :time upped (due to being slightly more effective*)Rewind 3 (random): 3 reverse time = 6 :time + 1 or 2 for card advantage - 1 for randomness = 6-7 :time unupped, 4-5 :time uppedDelay Y (random): Y Basilisk Blood =2Y :earth for +0|+20 and 6 delay for Y creatures, 2Y - 2 (see delay Y (splash less effective, targeted) - 1 (for randomness), giving 2Y-3 :time unupped and 2Y-5 :time upped*
*Assuming Y is at least 3 and delay is less than 6

 

anything
blarg: