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i personally think that time have nothing to do with direct damage like that, but i'll like an idea as:
Delay the target creature in a time bubble for 1 turn for every 5 time quanta you own.
you know, time it's inevitable, but it takes its...TIME ;D to make damage, that's why i didn't like this concept, was too direct.
It was supposed to be something like the creature going through a time warp/rift, which is unstable and causes damage to the creature depending on how far in :time they go. They also may not reapear for a few turns, hence the time bubble. This is the best way, imo, for :time to do direct damage thematically.