Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Annele on May 16, 2012, 09:13:39 am

Title: Time Warp | Time Rift
Post by: Annele on May 16, 2012, 09:13:39 am
(http://i.imgur.com/E5LBt.png)
(http://i.imgur.com/b8gjK.png)
NAME:
Time Warp
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Deals 2 damage to target for every 10 time quanta in your possesion. Target may be stuck in a time bubble.
NAME:
Time Rift
ELEMENT:
Time
COST:
1 :time
TYPE:
Spell
ATK|HP:
TEXT:
Deals 2 damage to target for every 10 time quanta in your possesion. Target may be stuck in a time bubble.
ART:
Annele
IDEA:
Annele
NOTES:
Time's bolt.

I'm wondering if time bubble should be random (delay between 1-5 turns), be altered depending on how much  :time one has, or just 3 like freeze.
Time bubble is like what happens with Procastination.

Cost may need to be changed.

This will be part of the 'bolt' series I am currently constructing. Any ideas for the other elements would be appreciated.

Is the art ok?
SERIES:
Title: Re: Time Warp | Time Rift
Post by: TheAccuso on May 16, 2012, 09:33:18 am
i personally think that time have nothing to do with direct damage like that, but i'll like an idea as:
Delay the target creature in a time bubble for 1 turn for every 5 time quanta you own.
Title: Re: Time Warp | Time Rift
Post by: Annele on May 17, 2012, 06:50:01 am
i personally think that time have nothing to do with direct damage like that, but i'll like an idea as:
Delay the target creature in a time bubble for 1 turn for every 5 time quanta you own.

It was supposed to be something like the creature going through a time warp/rift, which is unstable and causes damage to the creature depending on how far in  :time they go. They also may not reapear for a few turns, hence the time bubble. This is the best way, imo, for :time to do direct damage thematically.
Title: Re: Time Warp | Time Rift
Post by: TheAccuso on May 17, 2012, 06:55:55 am

It was supposed to be something like the creature going through a time warp/rift, which is unstable and causes damage to the creature depending on how far in  :time they go. They also may not reapear for a few turns, hence the time bubble. This is the best way, imo, for :time to do direct damage thematically.
you know, time it's inevitable, but it takes its...TIME ;D to make damage, that's why i didn't like this concept, was too direct.
Title: Re: Time Warp | Time Rift
Post by: Annele on May 17, 2012, 07:01:31 am
Oh Zanzarino. Stupid typos. It was only meant to be 2 damage. How the heck did that 3 get in there???  ?_?
Title: Re: Time Warp | Time Rift
Post by: Annele on May 20, 2012, 02:49:33 am
Fixed typo. It is only supposed to do 2 damage, like all other bolts.

Bump for more feedback.
blarg: