Okay, so just a concept idea here. Let me know what you think of this?
Time Warp (normal)
Type: Spell
Cost: 2
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Ability: Advances the game by two turns.
Note: Creatures don't attack. Quantum is not generated. No cards are drawn. No poison damage (on a player) is triggered. Affects both players.
Time Deluge (upgraded)
Type: Spell
Cost: 2
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Ability: Advances the game by three turns.
Notes: Creatures don't attack. Quantum is not generated. No cards are drawn. No poison damage (on a player) is triggered. Affects both players.
Uses:
1) Accelerating the growth of malignant cells.
2) Remove Frozen status from creatures.
3) Accelerate the poison damage on a creature.
4) Speed up the removal of Petrify from a creature with Basilisk's Blood.
5) Removes all Sundials in play.
Controversial Uses (I'm not so sure on these)
1) Empathic Bond triggered healing?
2) Causes your Shards of Gratitude to heal you instantly?
3) Refreshes your creature abilities?
4) Causes Phase Shields to expire?
Edit Notes:
Added Uses & Controversial uses for easy to understand examples.
Edited Card Notes to include the No Drawing of Cards, Player Poison damage and the fact that it Affects Both Players.
Your thoughts please, on specifically the controversial uses - bare in mind that this affects both players.