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Brontos

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Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg422813#msg422813
« on: November 09, 2011, 02:44:28 pm »
NAME:
Time-travelling Assassin
ELEMENT:
Death  :death
COST:
:death
TYPE:
Creature
ATK|HP:
1|1
TEXT:
:time :time : Look at opponent's hand and select a creature card to be discarded.
NAME:
Time-travelling Assassin
ELEMENT:
Death :death
COST:
:death
TYPE:
Creature
ATK|HP:
1|3
TEXT:
  :time : Look at opponent's hand and select a creature card to be discarded.
ART:
Baudry, painting of Charlotte Corday assassinating Marat (French journalist during French Revolution).
IDEA:
Brontos
NOTES:
The idea is quite cool, I think. The TTA goes back in time, before the creature is even summonned, and kills it while it's still in your hand. So, that's why it's associated with  :death:time elements.
SERIES:
None

I'll update with the picture of the card as soon as Imgur is working for peoples living in deep China. :) (sometimes it's just slow as hell)
Here is the whole size picture:  http://fr.wikipedia.org/wiki/Fichier:Charlotte_Corday.jpg

Offline Time_lord_victorius

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg422815#msg422815
« Reply #1 on: November 09, 2011, 02:50:19 pm »
you kill a critter in the womb? preemptive strikes... they're sneaky. nice concept. very nimble yet truly powerful. forces a  :time :death + :aether or :darkness  combo to be pulled out. interesting combination.
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Pythagoras

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg422842#msg422842
« Reply #2 on: November 09, 2011, 04:42:41 pm »
I think the name is very long. Maybe something like time assasin? Or Temporal Killer

Offline UTAlan

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg422845#msg422845
« Reply #3 on: November 09, 2011, 04:45:32 pm »
I think the name is very long. Maybe something like time assasin? Or Temporal Killer
Ooh, I like Temporal Assassin. Love the concept, though I'm not sure if the mechanics exist in the game to select a card from the opponents hand.

Offline russianspy1234

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg422917#msg422917
« Reply #4 on: November 09, 2011, 08:27:33 pm »
awesome idea, id say flip the casting / ability elements though.
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Offline Pineapple

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg422924#msg422924
« Reply #5 on: November 09, 2011, 08:43:17 pm »
I agree with russianspy. Since it's an assassin, the cost should be dark/death, and since its ability is the time-manipulating one, it should cost time.

Offline darkrobe

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg422997#msg422997
« Reply #6 on: November 10, 2011, 12:01:46 am »
haha. Yes, i actually agree with the previous posts. its an assasin. make it death (or darkness), with a time activated skill.

Brontos

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg423034#msg423034
« Reply #7 on: November 10, 2011, 01:32:30 am »
Hmmmm... I think you're right with the swap. :)


Ekki

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg423038#msg423038
« Reply #8 on: November 10, 2011, 01:49:01 am »
Last time I checked, Zanz didn't like card discarding directly from hand... at all. He argued that it's unfun to not even be able to play what you have in your hand, so forcing the opponent to discard was -ironically- discarded.
Anyways, if the effect -at all- would be to introduced in the game, I think it needs a more creative way to get in (sorry if that sounds harsh, it ain't).
Maybe it could have a passive ability, that kills any RT'd creature. Again, Zanz also dislikes autokill without having in mind the HP of a creature, but as it'd be a 2-card-2-element-combo, that may be seen better.

Brontos

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg423043#msg423043
« Reply #9 on: November 10, 2011, 02:05:16 am »
No, no, no! I won't stop having ideas because of this.

I don't want to be harsh either. But here, we create cards concepts and ideas, we make them interesting and balanced as much as possible within the community. Then, the community votes during weeks and between pools of many cards to decide which one should be in the final stage. It's only in the final stage that Devs look at the cards and decide if it's worth being implemented or not. Not before. Now now.

Brainstorming and Ideas cristalisation shouldn't be restrained by what we think will be accepted or not by the devs. It's a counter-creative process to do so. Let the devs do this themselves when it is time to be done, let's avoid presuming what is in their heads and let's allow them to change their minds because of the community's voice.

So unless Zanz comes here and say: "Don't create cards with discard effects... ever." I won't stop having discarding cards ideas! :)

***

To respond directly to what you said. The creature is quite weak, I find it hard to be soft-locked by the TTA because of his discarding capacity, and in the worst case scenario, you can play the creatures you draw. In mid game, it's rare to have a hand full of creatures in fact. Most of the time, it's a good idea to play creatures asap in the game. The TTA is strong in combos (Gotp, SoSa, etc), in concepts decks (Death trigger decks), but not by itself alone.

Also, I find it really less fun to be targetted by Nightmare (and to not draw) than to have a creature card discarded in my hand by the opponent (I can still draw). But that's subjective. :)

***

Thanks for your input anyway.

Offline darkrobe

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg423060#msg423060
« Reply #10 on: November 10, 2011, 02:47:47 am »
what about if the discard absorbs some of your quanta, say  :time equal to halve the targets hp? or something along those lines. not sure how that to write that into the card. that way its harder to kill bigger creatures in the hand

Ekki

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Re: Time-travelling Assassin | Time-travelling Assassin https://elementscommunity.org/forum/index.php?topic=33513.msg423062#msg423062
« Reply #11 on: November 10, 2011, 02:55:16 am »
No, no, no! I won't stop having ideas because of this.
I don't want you to stop having them -at all-. Even when an idea could potentially break the game, it needs to pop out so this discussions happen.

I don't want to be harsh either.
You aren't  :D

But here, we create cards concepts and ideas, we make them interesting and balanced as much as possible within the community. Then, the community votes during weeks and between pools of many cards to decide which one should be in the final stage. It's only in the final stage that Devs look at the cards and decide if it's worth being implemented or not. Not before. Now now.

Brainstorming and Ideas cristalisation shouldn't be restrained by what we think will be accepted or not by the devs. It's a counter-creative process to do so. Let the devs do this themselves when it is time to be done, let's avoid presuming what is in their heads and let's allow them to change their minds because of the community's voice.

So unless Zanz comes here and say: "Don't create cards with discard effects... ever." I won't stop having discarding cards ideas! :)
Huh, you're right. I guess I expressed myself in a wrong way... I (me) think -and agree with Zanz-, that an effect like this will break the game, making lot of people lose the "safety" sensation of having a card in your hand, thus raging more (this is subconscious, so, unless you actually want to lose, you will hate this). Last time I checked, -when I only lurked :P - most of the community was against this effects, unless they were more creative and not so straightforward like "look your opponent's hand, take out one creature".

To respond directly to what you said. The creature is quite weak, I find it hard to be soft-locked by the TTA because of his discarding capacity, and in the worst case scenario, you can play the creatures you draw. In mid game, it's rare to have a hand full of creatures in fact. Most of the time, it's a good idea to play creatures asap in the game. The TTA is strong in combos (Gotp, SoSa, etc), in concepts decks (Death trigger decks), but not by itself alone.
I don't mind if I'm locked by it. If I'm running CCYB, and waiting for a Quint to make my Lava Golem immortal, I'm risking a lot and wasting time to ensure that my Lava Golem will  survive, but with this card you can't have that anymore (unless you pack sanctuary in every deck). Rush decks will never be so hardly hit by this, since they use 6 copies of rushy creatures, and just play is ASAP, but stalls get hardly hurt this way (and the LAST thing stalls need is more nerfs, actually, rushes need to be nerfed).

Also, I find it really less fun to be targetted by Nightmare (and to not draw) than to have a creature card discarded in my hand by the opponent (I can still draw). But that's subjective. :)
Well, I can argue that, at least, I can choose what creature I discard, so the frustration is lesser...

Whatsoever, what I want is to see a more creative effect, nevermind why. If you haven't seen this exactly effect a lot is just because most people look for an alternative to directly discarding, but otherwise, this would be a common effect amongst the CI&A section.

 

anything
blarg: