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Offline ShrinkTopic starter

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Time Launch | Time Cannon https://elementscommunity.org/forum/index.php?topic=34016.msg429159#msg429159
« on: November 22, 2011, 10:58:02 am »
Version 1.2

NAME:
Time Launch
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Creature receives +5|+2 and is stuck in time bubble for two turns.
NAME:
Time Cannon
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Creature receives +7|+2 and is stuck in time bubble for three turns.
ART:
IDEA:
srm359
NOTES:
Example for unupped Lava Golem (5|1):
-Time Launch is used on Golem (10|3) and cannot attack for two turns.
SERIES:
Version 1.1

NAME:
Time Launch
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Creature receives +5|+2 and is stuck in time bubble for two turns.
NAME:
Time Cannon
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Creature receives +10|+3 and is stuck in time bubble for three turns.
ART:
IDEA:
srm359
NOTES:
Example for unupped Lava Golem (5|1):
-Time Launch is used on Golem (10|3) and cannot attack for two turns.

Golems are probably not the best example for this I just wanted to show you how it worked.
SERIES:
Version 1.0

NAME:
Time Launch
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature moves two turn into the future with
+3|+1.
NAME:
Time Cannon
ELEMENT:
Time
COST:
2 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature moves three turns into the future with
+5|+3.
ART:
IDEA:
srm359
NOTES:
I think this card is pretty self explanatory but I guess I can do a card example for you:

For a card like Rustler (1|1) (Assuming we use Time Launch):
-Card is removed from field.
-Two turns later the card comes back with 4|2

Pretty simple eh?

Side note: I put another card idea below. Which is better?

SERIES:
Doctor Death

Scaredgirl

  • Guest
Re: Time Launch | Time Cannon https://elementscommunity.org/forum/index.php?topic=34016.msg429189#msg429189
« Reply #1 on: November 22, 2011, 02:22:27 pm »
Very cool idea.

I would change the description a bit though because the way you have it now sounds like just a regular buff. I was going to bash this idea until I read that description.

Have you considered using existing mechanics like time bubble? You could have the creature go in time bubble for 2-3 rounds, then come back as buffed. I personally would change it to 3 and give a bigger buff. I like the "omg the big guy is coming soon!" effect.

There's also an insane difference between the two versions. Not only is upped version 50% cheaper, it's also twice as strong. You should do something about that.

Ekki

  • Guest
Re: Time Launch | Time Cannon https://elementscommunity.org/forum/index.php?topic=34016.msg429273#msg429273
« Reply #2 on: November 22, 2011, 05:46:08 pm »
I like the "omg the big guy is coming soon!" effect.
This, totally.
And to quote SG once more:
I would change the description a bit though because the way you have it now sounds like just a regular buff. I was going to bash this idea until I read that description.
There's also an insane difference between the two versions. Not only is upped version 50% cheaper, it's also twice as strong. You should do something about that.
I guess she mindgated me before I posted ::)

Anyways, I like the idea and how it works, but what would happen if you fill your field by the time the creature should go back? I guess it would just dissappear... That would be pure evil paired with Malignant cells >:D so me likez

Offline ShrinkTopic starter

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Re: Time Launch | Time Cannon https://elementscommunity.org/forum/index.php?topic=34016.msg429380#msg429380
« Reply #3 on: November 22, 2011, 10:16:34 pm »
Very cool idea.

I would change the description a bit though because the way you have it now sounds like just a regular buff. I was going to bash this idea until I read that description.

Have you considered using existing mechanics like time bubble? You could have the creature go in time bubble for 2-3 rounds, then come back as buffed. I personally would change it to 3 and give a bigger buff. I like the "omg the big guy is coming soon!" effect.

There's also an insane difference between the two versions. Not only is upped version 50% cheaper, it's also twice as strong. You should do something about that.
To be totally honest I didn't even know that was a called a time bubble hehe.. Modifications were made that reflected your comment. I feel they are appropriate and balanced, but there will probably be a dispute over the upped version.

Anyways, I like the idea and how it works, but what would happen if you fill your field by the time the creature should go back? I guess it would just dissappear... That would be pure evil paired with Malignant cells >:D so me likez
I believe the modification now answers your question.
Doctor Death

ninetyfools

  • Guest
Re: Time Launch | Time Cannon https://elementscommunity.org/forum/index.php?topic=34016.msg429382#msg429382
« Reply #4 on: November 22, 2011, 10:20:08 pm »
Wow. Use this and then adrenaline! :D
...Right?
EDIT:The adren wont up the attack. Just a +10 for just 3  :time! :O

Scaredgirl

  • Guest
Re: Time Launch | Time Cannon https://elementscommunity.org/forum/index.php?topic=34016.msg429388#msg429388
« Reply #5 on: November 22, 2011, 10:28:49 pm »
To be totally honest I didn't even know that was a called a time bubble hehe.. Modifications were made that reflected your comment. I feel they are appropriate and balanced, but there will probably be a dispute over the upped version.
You should go to wiki (http://elementscommunity.org/wiki/elements/aether/) and look at 20 cards and their upped versions. You will probably start to notice some patterns on how upped cards differ from regular ones, and you will see that the changes are usually pretty subtle. The way you have it now is crazy. Going from +5 to +10 is crazy.

Offline ShrinkTopic starter

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Re: Time Launch | Time Cannon https://elementscommunity.org/forum/index.php?topic=34016.msg429392#msg429392
« Reply #6 on: November 22, 2011, 10:37:48 pm »
To be totally honest I didn't even know that was a called a time bubble hehe.. Modifications were made that reflected your comment. I feel they are appropriate and balanced, but there will probably be a dispute over the upped version.
You should go to wiki (http://elementscommunity.org/wiki/elements/aether/) and look at 20 cards and their upped versions. You will probably start to notice some patterns on how upped cards differ from regular ones, and you will see that the changes are usually pretty subtle. The way you have it now is crazy. Going from +5 to +10 is crazy.
Ya I know what you mean.. I was going to do +7 but for some reason I was only thinking about high attack cards.. Modification<-- Version 1.2 :D
Doctor Death

 

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