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help us understand the theme.The theme is the weakest part. In general though. a gyre can refer to a vortex or circulation in an ocean. but it can also refer to how history repeats itself in cycles. The skills name gave me trouble. but i wanted to convey control of the flow of time through reseting counters. Im open to name suggestions. Like i said, i came up with the mechanic first.
OpTry.
can't say much more
I like the idea- the time water theme, the effect- but it breaks the concept of using poison and stackable shields. I'm guessing that this was meant to counter SoX, which it is really good at- but it makes the rest laughably weak. Also, is the effect repeatable? I'd suggest increasing the cost, either way.What is SoX?
Edit: Would purify make its attack negative?
SoX=SoSaIt's not completely useless. Why not try an infect-voodoo deck with this? (sure it's a quartet, but why not?). It can also work with plain old infect, which would -could- be a trio
Mmm... Okay.
As it is, I would call it too situatonal- it either kills poison/stackable shields or it fails completely.
Infect: Using virus, that's +1 attack per card and :death. And unless you have an extremely durable creature, those infects will need to be done on the same turn.SoX=SoSaIt's not completely useless. Why not try an infect-voodoo deck with this? (sure it's a quartet, but why not?). It can also work with plain old infect, which would -could- be a trio
Mmm... Okay.
As it is, I would call it too situatonal- it either kills poison/stackable shields or it fails completely.