Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: darkrobe on February 18, 2012, 07:59:59 am

Title: Time Gyre | Time Gyre
Post by: darkrobe on February 18, 2012, 07:59:59 am
(http://i.imgur.com/f8smN.png)
(http://i.imgur.com/xE9CA.png)
NAME:
Time Gyre
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
X | 4
TEXT:
:water :water : Back Flow
Set Poison/Turn counters on target to zero.  X equals counters removed.
NAME:
Time Gyre
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
X | 4
TEXT:
:water : Back Flow
Set Poison/Turn counters on target to zero.  X equals counters removed.
ART:
IDEA:
darkrobe
NOTES:
so for example. opponent plays wings (time counter on wings becomes 4). you use back flow on wings (time counter on wings becomes 0). time gyre's attack equals 4. wings dissapears after 1 turn of block instead of 5.

or. you (or your creature) is poisoned with 3 poison counters. you use back flow on you (them). time gyre's attack = 3. poison counter on you drops to zero. 

Water is good at stalling. time is good at stalling. mix them together and you get an anti-stall.

Balance suggestions welcome.
SERIES:
Title: Re: Time Gyre | Time Gyre
Post by: EmeraldTiger on February 18, 2012, 11:15:22 am
help us understand the theme.
Title: Re: Time Gyre | Time Gyre
Post by: rickerd on February 18, 2012, 11:27:37 am
Op
can't say much more
Title: Re: Time Gyre | Time Gyre
Post by: Aves on February 18, 2012, 01:33:27 pm
I like the idea- the time water theme, the effect- but it breaks the concept of using poison and stackable shields. I'm guessing that this was meant to counter SoX, which it is really good at- but it makes the rest laughably weak. Also, is the effect repeatable? I'd suggest increasing the cost, either way.

Edit: Would purify make its attack negative?
Title: Re: Time Gyre | Time Gyre
Post by: darkrobe on February 18, 2012, 05:17:50 pm
actually. I came up with the the mechanic first. then tried to fit it to  :water :time by coming up with a theme. Originally I just thought about removing poison counters. but thought it would be much more usuable if it removed time counters as well (thats how i thought of  :water :time because those two elements have limited synergy)

help us understand the theme.
The theme is the weakest part. In general though. a gyre can refer to a vortex or circulation in an ocean. but it can also refer to how history repeats itself in cycles. The skills name gave me trouble. but i wanted to convey control of the flow of time through reseting counters. Im open to name suggestions. Like i said, i came up with the mechanic first.

Op
can't say much more
Try.

I like the idea- the time water theme, the effect- but it breaks the concept of using poison and stackable shields. I'm guessing that this was meant to counter SoX, which it is really good at- but it makes the rest laughably weak. Also, is the effect repeatable? I'd suggest increasing the cost, either way.

Edit: Would purify make its attack negative?
What is SoX?
The effect is repeatable, but the attack doesnt stack. the attack resets  to the new value.
most poison decks use SoSa. which this was not meant to affect.
I havent decided on purify.


Title: Re: Time Gyre | Time Gyre
Post by: Aves on February 18, 2012, 06:04:35 pm
SoX=SoSa

Mmm... Okay.
As it is, I would call it too situatonal- it either kills poison/stackable shields or it fails completely.
Title: Re: Time Gyre | Time Gyre
Post by: darkrobe on February 18, 2012, 06:15:34 pm
so it is OP. but too limited....

what if it set counters like frozen and delay on creatures to 0 as well.

and I guess it could affect SoSa, but id probably change it to "reduce counters to 1" instead. because completely removing SoSa would be a bit much. That was not really the intention of this card.
Title: Re: Time Gyre | Time Gyre
Post by: Rutarete on February 18, 2012, 09:35:29 pm
SoX=SoSa

Mmm... Okay.
As it is, I would call it too situatonal- it either kills poison/stackable shields or it fails completely.
It's not completely useless. Why not try an infect-voodoo deck with this? (sure it's a quartet, but why not?). It can also work with plain old infect, which would -could- be a trio
Title: Re: Time Gyre | Time Gyre
Post by: Drake_XIV on February 18, 2012, 09:40:06 pm
Hm, giving :time  and :water  a way past Dimensional and Wings...
Title: Re: Time Gyre | Time Gyre
Post by: Aves on February 18, 2012, 09:48:12 pm
SoX=SoSa

Mmm... Okay.
As it is, I would call it too situatonal- it either kills poison/stackable shields or it fails completely.
It's not completely useless. Why not try an infect-voodoo deck with this? (sure it's a quartet, but why not?). It can also work with plain old infect, which would -could- be a trio
Infect: Using virus, that's +1 attack per card and :death. And unless you have an extremely durable creature, those infects will need to be done on the same turn.
Using parasite, that's a quartet. Just compare to any 'growth' or 'ablaze' creature.
Title: Re: Time Gyre | Time Gyre
Post by: Drake_XIV on February 18, 2012, 09:54:07 pm
I assume you can target the opponent too, so there are two viable trios:

:gravity Momentum + :time :time :time Dune Scorion

:water Chysaora + :death Poison

And upgraded, there's always Pufferfish (or is it Toadfish?  I forget which is the upgraded.)

But in those cases, it'd be best to leave them poisoned.
Title: Re: Time Gyre | Time Gyre
Post by: darkrobe on February 18, 2012, 10:30:09 pm
unless you are afraid they carry purify i suppose. a quick conversion of posion damage to straight up attack.

I dont really know the best way to balance it, there are many somewhat situational uses for the card.
blarg: