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Offline PineappleTopic starter

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Re: Time Animus | Time Animus https://elementscommunity.org/forum/index.php?topic=34982.msg440895#msg440895
« Reply #12 on: December 20, 2011, 08:48:57 pm »
Animi cards will all be Other creatures with the same cost, same base stats (before elemental bonuses), and an effect that supports the inclusion of creatures of that element that is triggered by the same condition of "1 turn after you summon or generate this Animus"

I don't see how this could be better than ancestral recall since it costs quite a lot (you can't just draw and play it like nova), the effect can be countered, it isn't an instant, and there is a hand limit that you must always adhere to, including during the beginning of your turn, which is the time that the effect activates, when you have already lost hand space drawing.

Offline PineappleTopic starter

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Re: Time Animus | Time Animus https://elementscommunity.org/forum/index.php?topic=34982.msg441175#msg441175
« Reply #13 on: December 21, 2011, 03:40:10 pm »
Due to popular demand, I have nerfed it yet again. Bump, poll reset, V3 Marker.

Offline PineappleTopic starter

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Re: Time Animus | Time Animus https://elementscommunity.org/forum/index.php?topic=34982.msg441443#msg441443
« Reply #14 on: December 22, 2011, 06:08:49 am »
Could someone please explain how the card is still overpowered at all?

Suddenly +1 for OP. I legit think you guys are trolling me.

Offline ddevans96

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Re: Time Animus | Time Animus https://elementscommunity.org/forum/index.php?topic=34982.msg441605#msg441605
« Reply #15 on: December 22, 2011, 07:22:30 pm »
Yeah, it's definitely UP now, I would set it back to it's last version and nerf it in a different way from there.
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Offline PineappleTopic starter

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Re: Time Animus | Time Animus https://elementscommunity.org/forum/index.php?topic=34982.msg441609#msg441609
« Reply #16 on: December 22, 2011, 07:38:23 pm »
Meh. I've already made some other Animi cards, which means that the cost, stats, and delay can't change. I really like the effect, and a large change in effect would warrant a change in thread, which means that the only thing I could change is the amount of cards drawn...

Should I make a new Time Animus or should I increase the amount of cards drawn to 3?

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Re: Time Animus | Time Animus https://elementscommunity.org/forum/index.php?topic=34982.msg441656#msg441656
« Reply #17 on: December 22, 2011, 10:39:53 pm »
I think 2 turns are too much to wait. Maybe make it even 0 turn but make it only draw 1 card, it looks quite balanced that way.

I really like this card and the serie too
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Re: Time Animus | Time Animus https://elementscommunity.org/forum/index.php?topic=34982.msg441659#msg441659
« Reply #18 on: December 22, 2011, 10:47:49 pm »
I think 2 turns and 2 cards is fine.

 

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