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Offline artimies7Topic starter

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Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg321529#msg321529
« on: April 27, 2011, 11:39:35 pm »
NAME:
Ties of Fate
ELEMENT:
Darkness
COST:
6
TYPE:
Permanent
ATK|HP:
TEXT:
When your opponent affects a creature, an opposing creature is equally effected.
NAME:
Shackles of Destiny
ELEMENT:
Darkness
COST:
5
TYPE:
Permanent
ATK|HP:
TEXT:
When your opponent affects a creature, an opposing creature is equally effected.
ART:
Not here yet.
IDEA:
artimies7
NOTES:
It says 'destroy', not 'sacrifice'. Not anymore, it doesn't! This (still) means no Creature Control with Immolations.

The whole point of the card is anti-CC, so the element would most likely not be Aether, Fire, or some other CC-heavy element. Not for Creature Control decks.
Element chosen: Darkness. Objections?
SERIES:
Nope.

Up to now, only Immaterialism could stop CC. (That I could think of, feel free to correct me.) No longer.
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AngeDeMort

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg321705#msg321705
« Reply #1 on: April 28, 2011, 04:31:10 am »
I think it fits  :death better than  :time, :gravity, or :earth since it is dealing with the death of a creature. Also it seems kinda OP since you could play a spark, fractal it then continuously play sparks insta-killing your opponents creatures

Hermis0

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg321913#msg321913
« Reply #2 on: April 28, 2011, 04:19:53 pm »
I like the fact that this only works during your opponent's turn (I'm assuming it doesn't matter how the unit dies, if it's during his turn).

I think  :time is an ok element, although it does kill the unit (rewinding his just wouldn't work right).   :death is certainly more appropriate.  But not everything that kills units should be  :death.

Offline OldTrees

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg321917#msg321917
« Reply #3 on: April 28, 2011, 04:26:13 pm »
The 2 of the 3 CC shields and Infection of any kind can cause you opponent to kill your creature during your attack step.
I would put this in  :death Death :death because it gains the power when a death triggers.
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Offline artimies7Topic starter

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg322333#msg322333
« Reply #4 on: April 29, 2011, 01:48:50 am »
I think it fits  :death better than  :time, :gravity, or :earth since it is dealing with the death of a creature. Also it seems kinda OP since you could play a spark, fractal it then continuously play sparks insta-killing your opponents creatures
It does not work with spark, seeing as how you play it and it dies of its own accord.

The 2 of the 3 CC shields and Infection of any kind can cause you opponent to kill your creature during your attack step.
I would put this in  :death Death :death because it gains the power when a death triggers.
IMHO, it won't work with Death for the mere reason that Death is not associated with a bodily link, fated or otherwise. Death deals with slowly decaying your opponent, (and sometimes yourself) not mystically binding yourself to a more valuable creature or person.

I like the fact that this only works during your opponent's turn (I'm assuming it doesn't matter how the unit dies, if it's during his turn).

I think  :time is an ok element, although it does kill the unit (rewinding his just wouldn't work right).   :death is certainly more appropriate.  But not everything that kills units should be  :death.

My first thought was Time as well, but it already has several permanents. And it does matter how it dies. If your opponent has one of these out as well, then there potentially could be an infinite loop the way you describe it. The way I meant it to work is as follows: For the ability to trigger, your opponent has to be DIRECTLY responsible for the destruction of one of your creatures. This means: Devour, Poison, Fire Shield etc; not forcing you to Immolate it for lack of quanta.

Since everybody seems to be thinking morbidly, hows about this: When your opponent affects a creature, an opposing creature is equally effected.

This would mean, if he buffs one of his creatures, yours get buffed as well. (Devour, Blessing, etc.) If he poisons one of your creatures, one of his creatures is poisoned too. If he Thunderstorms you, his creatures get damaged as well.

This might raise a problem with health values. Example: You have a Massive Dragon on the field, and he has a Photon. Unfair, yes, but likely. He uses RoF on your dragon and his Photon is affected. The catch is, both creatures die. If yours would die and his would not, then his creature also dies.

I based the title and effect off of two things: The actual empathy bond that is said in mythology, more specifically, Percy Jackson. If one of the bonded dies, so shall the other. The name more comes from the Pokemon move Destiny Bond. If you KO your opponent's Pokemon, yours is KO'd as well.

Excess thoughts? New element affiliations? My guess is Gravity, for the 'binding' bit, but only loosely. I will gladly accept change. (Time works too, but I hesitate. Number of Permanents, etc.)
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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg322484#msg322484
« Reply #5 on: April 29, 2011, 08:56:27 am »
Ok, I can do the art for  :gravity, but I need things to put in the shackles. I'm thinking 2 creatures, but I don't have the art for them. First 2 ppl with creature art for me get choice of what's in the shackles.

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg323327#msg323327
« Reply #6 on: April 30, 2011, 06:51:24 am »
I think it fits  :death better than  :time, :gravity, or :earth since it is dealing with the death of a creature. Also it seems kinda OP since you could play a spark, fractal it then continuously play sparks insta-killing your opponents creatures
It does not work with spark, seeing as how you play it and it dies of its own accord.
Ah ok i didn't fully understand the concept so its sort of like a voodoo passive for all your creatures except instead of affecting the opponents HP it affects a random creature? How about :darkness for the element since it's kind of a sneaky, indirect way to disable your opponent?

Offline artimies7Topic starter

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg323428#msg323428
« Reply #7 on: April 30, 2011, 02:29:42 pm »
I think it fits  :death better than  :time, :gravity, or :earth since it is dealing with the death of a creature. Also it seems kinda OP since you could play a spark, fractal it then continuously play sparks insta-killing your opponents creatures
It does not work with spark, seeing as how you play it and it dies of its own accord.
Ah ok i didn't fully understand the concept so its sort of like a voodoo passive for all your creatures except instead of affecting the opponents HP it affects a random creature? How about :darkness for the element since it's kind of a sneaky, indirect way to disable your opponent?
Sort of. It's like attaching one of your creatures to one of their creatures, only you don't know which.

If one of the creatures on the field dies, one of the opposing creatures dies as well. If neither of them die, then they are both dealt the same damage, effect, etc.

It is comparable to a voodoo, but instead of creature bound to a elemental, its a creature bound to a random creature.

 :darkness is an option.
Pros: It is unknown which creatures are bound.
Cons: It does not exclude buffs. If your opponent buffs one of his creatures, one of yours is buffed as well.
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Offline artimies7Topic starter

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg327172#msg327172
« Reply #8 on: May 04, 2011, 10:53:11 pm »
I sincerely apologize for double posting, but I have located card art, courtesy of migster99.

Does anyone have any final oppositions to Darkness as an element? I will be posting the card soon.
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Offline OldTrees

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg327253#msg327253
« Reply #9 on: May 05, 2011, 12:28:22 am »
I forgot this previous card: http://elementscommunity.org/forum/index.php/topic,6321.0.html
The other thread may prove useful.
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Offline manaboy100

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg327608#msg327608
« Reply #10 on: May 05, 2011, 05:01:19 pm »
Uhhh, somehow OP? How about devour? Immolation?

Sorry if I asked a answered question, pretty sleepy 'ere =.=

And I got an idea for the art, I'm thinking of handcuff, lots of handcuffs. I just can't found one for you :|
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Offline artimies7Topic starter

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Re: Ties of Fate | Shackles of Destiny https://elementscommunity.org/forum/index.php?topic=25207.msg327820#msg327820
« Reply #11 on: May 05, 2011, 09:25:12 pm »
I forgot this previous card: http://elementscommunity.org/forum/index.php/topic,6321.0.html
The other thread may prove useful.
It might indeed. But keep in mind that this doesn't affect only one creature, it affects all of them, randomly, and it can change.
That, and it is a permanent.

Are you suggesting an element/mechanic change?

Uhhh, somehow OP? How about devour? Immolation?

Sorry if I asked a answered question, pretty sleepy 'ere =.=

And I got an idea for the art, I'm thinking of handcuff, lots of handcuffs. I just can't found one for you :|
If the art is better than the current/ more thematically correct, then we'll see.
And the effect will only kick in if your opponent affects one of your creatures. Thus, no Immolation Creature Control.
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