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TheDarkAzura

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TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg47586#msg47586
« on: April 03, 2010, 03:31:11 am »
My Cards Ideas

Do you need to make a card picture so that it have a chance???

Telepathy / Advanced Telepathy
:entropy / 6  :entropy
Spell
The monster targeted by this spell will act for you for 1 turn. While this spell is in effect, the target creature gains immateriality /  The monster targeted by this spell will act for you for 2 turn. While this spell is in effect, the target creature gains immateriality.

Wall / Reinforced Wall
5 Random / 6 Random
Permanent (Shield)
This shield will block 25 physical damages. / This shield will block 50 physical damages.

Lynx / Wolf
:darkness / 6  :darkness
5 Att | 3 HP / 7 Att | 5 HP   Note: This might not have a good Att-HP / Quantum rate. If yes, please tell me.
Elements new more "mid-class" monsters. Monsters with nothing special, no big ability, just normal monsters.

Haze / Deadly Haze
:death / 6  :death
Permanent
All non-Death and non-Darkness creatures have 35% to gain 1 poison damage. Your enemy is also targeted by this. / All non-Death and non-Darkness creatures have 50% to gain 1 poison damage. Your enemy is also targeted by this.


The "Critical" ability

All monsters should have 2%-5% to deal twice damage. It's just to have a more luck related stuff in the game.

Warrior / Rogue
:gravity / 5 :gravity
4 Att | 4 HP / 7 Att | 5 HP
Ability: This monster have 10% chances to deal a Critical shot.   Note: By "Ability", rather than Skill, I mean that it is automatic, like the Devourer's quantum eating Ability.

Luck / Improved Luck
4 :entropy / 5  :entropy
Permanent
All Percentage based actions will have 5% more in your favor. / All Percentage based actions will have 10% more in your favor.
Note: For example, the Improved Dusk have 50% to make a creature miss, so if a creature is attacking you while you have a Improved luck in effect, the Improved Dusk will act with 60% chance to make that creature miss. If you are attacking, then the Improving Dusk will have only 40 % making the creature miss.


12 Shards of the Elements
 :aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water

This ideas comes from the "7 shards".

Those Shards are unstackable. 1 per player.

 :aether
Shard of Immateriality
All Immaterial creatures have a 50% chance to gain +1 Att / +1 HP per turn.

 :air
Shard of Aerodynamism
Any Air creatures have 50% to Dive. (Already Diving creature are not affected.)

 :darkness
Shard of Vampirism
Any Darkness creatures have 50% that their damage is returned to their owner. (Vampire creatures are not affected.)

 :death
Shard of Resurrection
An Elite Skeleton will be generated each time a card is drawn.

 :earth
Shard of Fortification
All Earth creatures gains +1 HP per turn.

 :entropy
Shard of Paradox
All Entropy creatures will gain between +0-2 Att and +0-2 HP per turn.

 :fire
Shard of Wrath
All Fire creatures will gain 10% of the Shard owner physical attacking power per turn. (Or maybe not. This could be OP.)

 :gravity
Shard of Momentum
All Gravity creatures have 50% to gain Momentum. Gravity Monsters only have 1 chance to gain Momentum.

 :life
Shard of Adrenaline
All Life creatures have 50% to gain Adrenaline. Life monsters only have 1 chance to gain Adrenaline.

 :light
Shard of Perfection
All Light creatures are healed by 2 HP per turn. A Ray Of Light is generated per turn.

 :time
Shard of Control
Draw two cards per turn.

 :water
Shard of Ice
All non-Water creatures have 25% of Freezing. All frozen creature have 25% of losing 1 Att. Att will not drop under 0.



I had made a topic about my global ideas and it got Deflagrated... Anyone got a Quint because I don't want to get this one deleted for nothing.

TheDarkAzura

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Re: TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg47806#msg47806
« Reply #1 on: April 03, 2010, 03:56:47 pm »
I've passed more than an hour writing this and I'd appreciate some feedback.

Seriously ;D

mokasu

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Re: TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg47824#msg47824
« Reply #2 on: April 03, 2010, 04:33:06 pm »
ummm....this is my first post and im pretty new to elements,so forgive me for any misunderstanding. The Shard of Ice is pretty sweet,but it might be a little OP...Shard of Aerodynamism is cheap because 50% might be a little high for an ability to double the monster's attack....or not.... :-\  But all the ideas are cool  :D

TheDarkAzura

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Re: TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg47833#msg47833
« Reply #3 on: April 03, 2010, 04:42:41 pm »
Maybe should it be that all frozen creature lose -1 Att per turn?

And for Aerodynamism, I don't think it's that OP. Maybe 35%-40% could be better, still.

Seravy

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Re: TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg47854#msg47854
« Reply #4 on: April 03, 2010, 05:06:27 pm »
Quote
All monsters should have 2%-5% to deal twice damage. It's just to have a more luck related stuff in the game.
No thanks. The game is way too luck based already.
The cards you draw, the opponent you play against, the cards you win after the game, the oracle, ALL cards with a "colorless" cost also take random quanta and quantum pillars produce at random as well.
I've lost enough games to my pillars not producing the element I need, or my shard taking it, the game should have LESS luck based mechanics, not more.

Shard of resurrection sounds way too powerful (two skeletons per turn, three against false gods, and like 4-6 if you also play a time mark with hourglasses and sundial...)

Shard of Control is the same as a hourglass...except stronger (no cost for drawing), but also weaker (cannot have multiples in play)...I don't think Time needs another card this similar to hourglass.

TheDarkAzura

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Re: TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg47858#msg47858
« Reply #5 on: April 03, 2010, 05:12:13 pm »
You get Skeletons only when you draw.

And maybe for Time:

Shard of Duplication
All Time creatures have a chance 50% to Deja Vu. Maximun 1 per turn.

TheDarkAzura

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Re: TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg48067#msg48067
« Reply #6 on: April 03, 2010, 10:42:25 pm »
I guess I will give up giving my idea for Element if no one cares about it  :'(:(:'(

mokasu

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Re: TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg48141#msg48141
« Reply #7 on: April 04, 2010, 01:58:57 am »
I guess I will give up giving my idea for Element if no one cares about it  :'(:(:'(
well,the idea is nice,keep working on it and it might be added to the game  :D

TheDarkAzura

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Re: TheDarkAzura's card suggestions https://elementscommunity.org/forum/index.php?topic=4814.msg48152#msg48152
« Reply #8 on: April 04, 2010, 02:16:52 am »
I guess I will give up giving my idea for Element if no one cares about it  :'(:(:'(
well,the idea is nice,keep working on it and it might be added to the game  :D

Thanks for the support, just that I've got more than one topic dissipearing, the other doesn't get much attraction...

 

anything
blarg: