The idea of a growing malignant cell seems to linger here...
Blood shadows version:
When your stranglet becomes a 5/5.. That's 7
and another 4
for using its turn. It will have a 50% chance to kill itself? Major weakness. It doesn't even offer good enough creature control to warrant this high chance self-destruction. -1/-1 each turn from a 'random' creature, that's like sneezing on a Colossal Dragon. And now, I read the bit that says 'deals 2x damage to your opponent when it dies'... Okay getting better... But, is the damage done to your opponent like a Spell or as Creature Damage? Ie. Will a reflective shield reflect the damage? Or will it be absorbed by a Bone Wall?
With your last bit included (the deal 2x damage on death) makes it a bit overpowered. But, at a cost of 7
and then a further 5 turns of waiting and spending
just for a 50% chance to deal 10 damage to your opponent? Nahhh
BobCamels idea:
So, when a creature dies a stranglet is put in its place? Then your opponent will have Stranglets too? Okay, better. If my opponent has any source of Entropy Quanta though, I'm a bit buggered. As for the 'Stat Boost'... way too powerful... Besides, no-one would even cast a damage effect on a Stranglet because they'd know it will just make it stronger until end of turn... Just make it immortal? Then we have a aflatoxin/board-spamming creature that also does creature control and cannot be removed at all?
Errrrp...
Sorry for all the negativity, I just don't see any room in elements for a card like this... Especially when we have Aflatoxin/Malignant cell already.
As for my first comment about growing malginant cells... I suggested a while ago that Malignant Cells gain an ability for
(or
) to sacrifice Cell to give +1/+1 to another Cell. This way you can fill your board and have a growing element added. Which to me, is what this idea sounds like it is trying to achieve. By combining Growth and a duplication/multiplication effect like Malignant Cells.. Please correct me if I am wrong.