Seeing the introduction of the alchemy series, and other series on the forum (Scyther's Religion, Planes Series), I would like to start the TECHNOLOGY SERIES. Actually, the idea of making a series comes to my mind when I saw the alchemy series, and I have thought of an ANCIENT SERIES but I couldn't get any card ideas.
I accept all constructive criticism, just try to give some kind of solution or workaround instead of simply "Too OP" or "Bad ideas"
Alloy technology(p): Grant 1 damage reduction to your shield. (No shield, no effect)
Aerodynamics(p): Diving triples damage but cost double while this card is in play.
Pyrokinetics(p): Reduce cost of fire cards by 1.
Sewage treatment(p): When a water creature dies,
is generated.
Medical technology(s): Remove all negative status from the target.
Shadow maker(p): No skill or spells can be used on your creatures when this card is in play. Lasts for 2 turns.
Graviton technology(shield): All damages directed at you is returned to your enemy. Lasts for 1 turn.
Vacuum(s): Destroy half of all quanta owned by your enemy. Consumes all your
left.
Time machine(p): All cards used will be played at the end of the turn. 4
: Hasten
Space engineering(p): Both players can't add any creature by any way unless (s)he has less than 15 in play.
DNA manipulation(s): HP of all your life creatures are doubled.
RNA manipulation(p): A poisoned creature spread it to a random creature on the same side at the end of each turn. Poison on the player can spread to its creatures but the reverse is not possible.
Notes:
The reduction is unstackable.
"Target" actually includes the player.
Absolutely ALL damage, including creature attack, spells, even antimattered vampires
This actually means, you click a card, the cost is deducted, but no effect is seen. They are played after what is considered "end of turn" (can be after the Mark). Creatures can't use skill on the "2nd" turn, spells are actually unaffected, and perms effect is delayed for a turn. Sundial is still stopping the enemy, but it self-destructs at the 3rd EOT, so it stops the enemy for 2 turns. Empathic Bond doesn't heal the 1st round. Etc., etc.
Original idea here (WITH ART!):
http://elementscommunity.org/forum/index.php/topic,2816.new.html