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Offline killsdazombies

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Re: The TECHNOLOGY SERIES(Light, Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg35052#msg35052
« Reply #12 on: March 08, 2010, 06:14:27 am »
 :light mirical machine. heal all status changers every turn. (freeze, poison, ext)
 :aether phase mechanics. immortal a creature.
 :gravity heavy weight. creatures cannot use dive and all non air creatures are burrowed.

Offline jmizzle7

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Re: The TECHNOLOGY SERIES(Light, Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg35061#msg35061
« Reply #13 on: March 08, 2010, 06:42:53 am »
I'm curious: what is your vision for this series? Right now there doesn't seem to be much cohesion to this lineup of cards.

ftbhrygvn

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Re: The TECHNOLOGY SERIES(Light, Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg35103#msg35103
« Reply #14 on: March 08, 2010, 02:59:26 pm »
I'm curious: what is your vision for this series? Right now there doesn't seem to be much cohesion to this lineup of cards.
:light mirical machine. heal all status changers every turn. (freeze, poison, ext)
 :aether phase mechanics. immortal a creature.
 :gravity heavy weight. creatures cannot use dive and all non air creatures are burrowed.
:light Rename to medical technology, then it's quite good.
:aether We have Quint

I'm curious: what is your vision for this series? Right now there doesn't seem to be much cohesion to this lineup of cards.
What do you mean by "vision"? And cohesion means that the card functions have something in common? Well, think of the alchemy series and you'll find not much cohesion. The thing about a series is not cohesion like that, but the theme that links all of them.

Offline jmizzle7

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Re: The TECHNOLOGY SERIES(Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg35149#msg35149
« Reply #15 on: March 08, 2010, 06:09:02 pm »
That's exactly what I mean by cohesion. If it's a series, there has to be something that makes it a series. If you want help coming up with Aether and Entropy, it would be nice to know what you're ideas for them are. Having said that, here is my idea for the Entropy "technology":

:entropy Radiation Therapy (permanent)- At the end of your turn, Radiation Therapy turns a random enemy creature into an Abomination.
Upgraded:
:entropy Radiation Therapy - At the end of your turn, Radiation Therapy turns a random enemy creature into a Micro Abomination.

Offline killsdazombies

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Re: The TECHNOLOGY SERIES(Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg35217#msg35217
« Reply #16 on: March 08, 2010, 08:58:56 pm »
 :entropy Variable effect. deal a random amount of damage to target creature or player (1-5)

918273645

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Re: The TECHNOLOGY SERIES(Entropy, Gravity and Time cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg37166#msg37166
« Reply #17 on: March 12, 2010, 03:50:41 pm »
Actually, I don't really like the name Duality. I want names that are really a tech rather than names of the theories already exist.

And, new bad idea:
:gravity Flyby: Only works when you have a creature with gravity pull on. The target creature gains momentum and its attack is increased by twice the HP of the gravity pulled creature. (OP)
True, people would have 50 damage-doing Armagios. The series has to be rare if it will be at all,

ftbhrygvn

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Re: The TECHNOLOGY SERIES(Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg37222#msg37222
« Reply #18 on: March 12, 2010, 06:16:00 pm »
I need some scientifically geek-er person than I am to confirm my idea. Is the entropy of perfect vacuum lowest possible?

If I'm right, this:
:entropy Vacuum(s): Destroy half of all quanta owned by your enemy. Consumes all your :entropy left.

This spell has vast power, so the cost should be set to very high, may be 20 :entropy? Or even more. Anyways, I don't want to make it rare.

Kael Hate

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Re: The TECHNOLOGY SERIES(Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg37309#msg37309
« Reply #19 on: March 12, 2010, 07:58:58 pm »
http://en.wikipedia.org/wiki/Entropy

Because a Vaccuum is a lack of anything its Entropic value is Nil.


Kael Hate

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Re: The TECHNOLOGY SERIES(Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg37311#msg37311
« Reply #20 on: March 12, 2010, 08:03:58 pm »
I need some scientifically geek-er person than I am to confirm my idea. Is the entropy of perfect vacuum lowest possible?

If I'm right, this:
:entropy Vacuum(s): Destroy half of all quanta owned by your enemy. Consumes all your :entropy left.

This spell has vast power, so the cost should be set to very high, may be 20 :entropy? Or even more. Anyways, I don't want to make it rare.
Why is it Powerful? To me it seems less effective than Discord and I'm not a Pro fan of discord.

Offline killsdazombies

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Re: The TECHNOLOGY SERIES(Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg37402#msg37402
« Reply #21 on: March 12, 2010, 11:57:36 pm »
ya a discord dose it better and damages them at the same time.
 

ftbhrygvn

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Re: The TECHNOLOGY SERIES(Entropy and Aether cards still needed!!) https://elementscommunity.org/forum/index.php?topic=3066.msg37594#msg37594
« Reply #22 on: March 13, 2010, 12:16:19 pm »
But it's rare......Nvm, I can lower the cost if this is what you think

Offline jmizzle7

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Re: The TECHNOLOGY SERIES(COMPLETED FINALLY) https://elementscommunity.org/forum/index.php?topic=3066.msg37653#msg37653
« Reply #23 on: March 13, 2010, 05:42:08 pm »
Kael is right about the vacuum. Entropy values inherent to an object are directly related to the amount of change happening within the object. A vacuum does not change. (Interestingly enough, a black hole is said to have a very high level of entropy) So your Entropy idea is more of a gravity idea if it is to be called vacuum.

 

anything
blarg: