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cthulhu

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The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47318#msg47318
« on: April 02, 2010, 06:23:55 pm »
Yep, another topic about shards.
These are all rare of course.

Red

Shard of Malevolence 3 random
Spell
Opponent's max life is decreased by 5, and your max life is increased by five.

Orange

Luminous Shard 3 random
Permanent
At the end of each turn target creature gets +1/+1.

Yellow

Shard of Vigor 3 random
Spell
Increase your mark by 1.

Green: Gratitude

Blue: Divinity

Indigo

Shard of Wisdom 3 random
Permanent
At the beginning of each player's turn that player may draw an extra card.

Violet

Shard of Devotion 3 random
Permanent
If a player would be dealt damage by a non-creature source, instead heal that player for the same amount.

Avatar of the Crystal 20 random
Creature
~'s Health is equal to your max life/10, and it's attack is equal to that number + 1.
Play with your hand revealed. As long as you have 7 shards with different names in your hand you can't lose due to having 0 cards in your deck.

Edit: fixed some stuff everywhere

SirElven

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47320#msg47320
« Reply #1 on: April 02, 2010, 06:30:43 pm »
interesting idea, i think it would be fun

Wisemage

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47330#msg47330
« Reply #2 on: April 02, 2010, 06:39:23 pm »
I see where you are going with this but the whole point of FGs is to make them stronger than players, these cards even the playing field, making FGs a joke.

Offline xdude

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47334#msg47334
« Reply #3 on: April 02, 2010, 06:44:30 pm »
OK, rage comment, GO:
Red - nice. I think you could take the cap out.
Orange - I'm afraid this would be useless. How about granting a creature +0|+1?
Yellow - cool, good for monos/duos
Indigo - by may you mean "if they don't have 7 cards in hand / only 1 card in deck they draw 2 cards"? Also, I think you should find a way to have them stack, without making them OP, because stacking is fun.
Violet - nice

Also, I think the names are not too good, but I was just commenting on the ideas.
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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47338#msg47338
« Reply #4 on: April 02, 2010, 06:48:06 pm »
Orange Shard + Otyugh = Infinite life loop.

Offline yaladilae

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47435#msg47435
« Reply #5 on: April 02, 2010, 09:49:55 pm »
Same cost..

1 Blue "cancel" 4 red...

UsernameLife

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47445#msg47445
« Reply #6 on: April 02, 2010, 09:58:31 pm »
I see Orange as being pretty OP with armaggios+heavy armors.
Nice suggestions, though.

The great thing about these is that Zanz doesn't have to waste time drawing new cards  :)

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47472#msg47472
« Reply #7 on: April 02, 2010, 10:40:39 pm »
I see Orange as being pretty OP with armaggios+heavy armors.
Nice suggestions, though.

The great thing about these is that Zanz doesn't have to waste time drawing new cards  :)
\

Orange, OP? Well,if you build a deck on it.... but many decks can build up more than 50 dpt. IMO, it's too situational.
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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47478#msg47478
« Reply #8 on: April 02, 2010, 11:20:36 pm »
Orange isn't good enough?

Titan+Animate+Grav Pull+This=You win, unless your opponent can surpass 70 damage in one turn. All the while your shield is useless and you're being beaten down by a 8 attack creature. And then there can be more of them...

Nice ideas though, like how it's the rainbow.
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Offline mafidufa

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47479#msg47479
« Reply #9 on: April 02, 2010, 11:20:54 pm »
Indigo seems OP to me, its an hourglass, only cheaper, with no activation cost and usable by any element.

cthulhu

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47496#msg47496
« Reply #10 on: April 03, 2010, 12:30:19 am »
Indigo seems OP to me, its an hourglass, only cheaper, with no activation cost and usable by any element.
Well you don't really get any advantage as your opponent get's to draw as well, and they get to draw first.

I was rushing when I made them so some may not be as ballanced as I want so I'll mess with them as I think of better Ideas.

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Re: The seven shards https://elementscommunity.org/forum/index.php?topic=4796.msg47500#msg47500
« Reply #11 on: April 03, 2010, 12:46:03 am »
ah, didn't see that both players get the extra draw. I like it now, what happens if you play it against an FG, do they get 3 cards?

 

blarg: