... How do you find the time to DO all this!?
Wow, this set is REALLY nicely thought out, with some nice art along with great variety. VERY nice job, bonus points for making cards for the ENTIRE MARK.
Epic job.
Umm, I'll comment now.
Legionairre: A great cheap attacker whose main goal is to synergize with other creatures. Good.
Cataphract: Good, but I'm worried about something. The ability does the exact same thing as Dive for the Wyrm and Pegasus, but obviously it doesn't fit with the theme. However, it feels... hm... unneccesary to have 2 skills that do the exact same thing.
Perhaps you could turn this into a Winged Hussar with Dive or something? XP
Centarian: Good, ability might be a bit cheap. Make its ability cost 2 or even 3. Otherwise, nice synergy.
Gladiator: This... this guy is fine, a bit of a dull ability but fine nevertheless. Cost should be increased: Gladiator should cost 4, Spartacus should cost 5 or even 6.
Archer: Way overpowered. A deck with this and Flying Owl's Eyes would absolutely dominate. Seriously, the ability to hurt opponent creatures at that cost is VERY powerful. I would either nerf the attack to 1 damage or increase the costs severely overall (increased ability cost, increased casting cost). AND make it rare.
Onager: Good, but it's kinda strange having a machine as a creature. If there was one card I would cut out from this 13-card set, it would be this one; good, but kinda unneccesary. The cardset is too large anyways; it should be around 10 cards big.
Barracks: Good, but too cheap. Make the ability an active one which costs either 1 or 2 Legion.
The weapons and the shields are... too weak. Cut out the shield entirely and make the weapon rare and interesting
The Tetsudo is nice but it should only give a 1|1 augment or a 0|2 augment; in its current state it may be too powerful.
Martial and Defensive training are both very powerful and cost a lot. Nice!
Catapult is OMGWTFBBQ waaay too powerful. It does EPIC damage and has an EPIC ability for very cheap. I would recommend thinking of something entirely different; in its current state it is very overpowered. Perhaps for 3 Quanta it destroys a random permanent and does 4 damage per turn, or something to that extent.
But a good idea.
Thanks for a VERY nice set of cards. Only problem is - you're missing the most important cards.
THE PILLARS!
Lol! Very nicely done, anyways. +Karma!