A while back I made a thread about each card release having a plot. It kinda died, but I got positive feedback, so here we go.
At long last, the great one had split himself. These twelve great parts of him lived together. But as the land became more diverse and complex, his great influence became diluted. And new warlords appeared. Down in the swamps of death, away from the rest of society, dark forces began to rise. The plauge beasts, creatures that went against the laws of nature, crawled forth from the rotting wastes.
Plague Beast.
1|2.
Infect: Put a poison counter on target creature. This card comes into play with one poison counter on it.
(This card upgrades to Plauge monster, which has three life)
None thought these evil lands could be tamed, but some loved the stench of death in the air. Necromancers arrived, forming a dark society foretelling doom.
Necromancer.
3|2
Necromance: Draw a card. You may not use this ability unless a creature died this turn.
(this card upgrades to Elite Necromancer, which costs one less)
Many in this great society failed, eventually falling victim to the wastes and the pits. But their cruel magic haunted them, and followed them to, and back from, the grave.
Zombie
1|1
(Passive ability) Zombie: if this card would die, instead put it back on the top of your deck.
(Upgrades to Zombie, which has an extra attack)
And as the necromancers continued their dark work, despite the infection and plague and death and suffering and misery, they finally created the unholy creature they had been searching for so long. And it killed them all. One. By. One.
10 Bringer of Death (RARE)
0|1
If another creature named Bringer of Death enters the field under your control, sacrifice this one. Whenever another creature dies, Bringer of Death gets +1|+1
Devour: Kill target creature with less HP. Bringer of Death gets +1|+1
(Upgraded version. Unupped it's a Death Dragon Token, which is an artifact that does nothing.)
If this gets positive feedback, I'll keep going and maybe make these into actual cards.