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Offline EmeraldTigerTopic starter

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The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404768#msg404768
« on: October 05, 2011, 06:44:11 pm »
Xenocidius and I would like to present this idea for the game.
The Helm Slot

We have two card Ideas at the moment.
Any helm will enchance your main mark's quanta generation while in play.
NAME:
Owl's Mask
ELEMENT:
Air
COST:
1 :air
TYPE:
Permanent : Helm
ATK|HP:
TEXT:
Helm: Add 1 to your mark while this is in play. Your weapon cannot miss while wearing this.
NAME:
Eagle's Mask
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent: Helm
ATK|HP:
TEXT:
Helm: Add 2 to your mark while this is in play. Your weapon cannot miss while wearing this.
ART:
EmeraldTiger
IDEA:
EmeraldTiger and Xenocidius
NOTES:
***Insert additional information***
SERIES:
Helms Series

NAME:
Chaos Mask
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Permanent: Helm
ATK|HP:
TEXT:
Helm: Add 1 to your mark while this is in play. Random effects lean in your favour while wearing this.
NAME:
Entropic Mask
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent: Helm
ATK|HP:
TEXT:
Add 2 to your mark while this is in play. Random effects lean in your favour while wearing this.
ART:
EmeraldTiger
IDEA:
EmeraldTiger and Xenocidius
NOTES:
***Insert additional information***
SERIES:
Helms Series
This is what we have for additional Ideas.
ElementNameAbility
AetherPsychic's Hood | Psychic's CowlWeapon deals spell damage
DarknessHood of Fear | Hood of TerrorCloak weapon and shield slots
DeathSkull Cap | Skullface?__?
EarthTitanium Helm | Diamond Helm?__?
FireRage Helm | Berserker Helm?__?
Gravity?__?Trades weapon's attack for damage reduction while wearing this.
LifeDruid's Hood | Druid's CowlSummons a pet while wearing this
LightApollo Helm | Apollo Helm?__?
TimeAnubis Helm | Anubis HelmRevert creatures back to starting condition each turn
WaterCaptain's Hat | Admiral's HatNon-water creatures in your possession will survive being underwater while wearing this.
OtherHelm | Great HelmHelm: Add 1 to your mark while this is in play | Helm: Add 2 to your mark while this is in play
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Offline Captain Scibra

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404772#msg404772
« Reply #1 on: October 05, 2011, 06:48:22 pm »
AWESOME!!!
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The New Card Theory Thread

Offline dragonsdemesne

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404778#msg404778
« Reply #2 on: October 05, 2011, 07:07:40 pm »
This idea has the dragon's stamp of approval.  (please ignore the earthquake caused by said stamping)

Offline Rutarete

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404854#msg404854
« Reply #3 on: October 05, 2011, 08:49:06 pm »
Looks cool! Are you going to use this art for Owl's Eye / Dust for one?
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Offline ZephyrPhantom

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404862#msg404862
« Reply #4 on: October 05, 2011, 08:56:58 pm »
Interesting idea. I had a similar idea that consisted of an "Armor Slot", but I wasn't exactly sure how to make it different from shields. The "add mark" concept is a nice way to cover the otherwise minor effect.

Looking forward to this series.

Offline OldTrees

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404874#msg404874
« Reply #5 on: October 05, 2011, 09:12:34 pm »
What are the pros and cons of introducing a new slot rather than converting the Shield slot into a Generic Armor slot (Shield, Helm, Tunic)?
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Offline moomoose

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404916#msg404916
« Reply #6 on: October 05, 2011, 10:21:38 pm »
i like the idea of having additional specialized slots, but the proposed cards so far are less interesting than the general concept itself
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Offline Pineapple

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404921#msg404921
« Reply #7 on: October 05, 2011, 10:27:10 pm »
What are the pros and cons of introducing a new slot rather than converting the Shield slot into a Generic Armor slot (Shield, Helm, Tunic)?
I'm more interested with the theme/flavor contributions these cards give to each element.
The only reason to force the player to have 1 of any card in this distinct set of cards is that the cards you're making are overpowered if you could have multiple in effect. I want more than just "these are OP, so let's make a new slot." As of now, all I'm thinking is...

i like the idea of having additional specialized slots, but the proposed cards so far are less interesting than the general concept itself

Offline Xenocidius

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg404993#msg404993
« Reply #8 on: October 06, 2011, 12:10:46 am »
As a card designer this was an interesting and unique opportunity for me. First we decided on a theme - that the helms would increase "intellect"; the mark boost idea came from this. Each helm also gives a unique alibility to yourself based on that theme and their element.

"Random effects lean in your favour" - this means that Dusk Mantle and Fog Shield have an extra, say, 30% less chance to miss if the opponent has it, and an extra 30% chance to miss if you have it. Things like Chaos Seed rank each effect from highest to lowest - for example, Parallel Universe might be number 1, Lightning might be number 2, then your opponent will usually get a high-ranked effect from it while you will usually get a high-ranked effect. If your opponent is also wearing this they cancel each other out.
What are the pros and cons of introducing a new slot rather than converting the Shield slot into a Generic Armor slot (Shield, Helm, Tunic)?
The obvious pro is that you can have more than one in play at a time. Helms and shields are thematically different; helms enhance your mind and grant you abilities, shields defend you.

Plus, considering that a shield is held while a helm is worn on the head, it seems to make sense that an elemental should be able to use both at once.

Some technical aspects:



We decided the Helm slot should probably be in slot 14.

Thank you all for your feedback and keep it coming.
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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg405041#msg405041
« Reply #9 on: October 06, 2011, 01:00:41 am »
i like it but they should either be rares or i think the cost to play should go up. They seem too powerful. But they are awesome

Offline EmeraldTigerTopic starter

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg405169#msg405169
« Reply #10 on: October 06, 2011, 04:30:58 am »
What is the best thing about this?
What is the worst thing about this?
How can we improve this?
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Offline gumbeh

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Re: The Helm Slot and Helms Series https://elementscommunity.org/forum/index.php?topic=32037.msg405395#msg405395
« Reply #11 on: October 06, 2011, 05:24:29 pm »
[10:17:00] Gumbeh: ‹@EmeraldTiger› gravy hat seems insane defense
[10:17:08] MatrimKK: chaos mask: favor is too situational to code
[10:17:12] The Mormegil: There are a lot of intresting people that have less posts than I do.
[10:17:15] Gumbeh: and water hat is useless to monos
[10:17:25] TStar: ‹@jj147› SG is the only admin but Higurashi is a global mod
[10:18:18] Gumbeh: air hat rocks


 

anything
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