So with 5 average damage, it's like Lightning. Yeah, the value changes depending on elements, but it's kinda meh.
What would you change to make it not 'meh'?
Well, let's see. The element/damage alignment seems right for a card called "The Force", the cost should probably be increased, but the actual mechanics… they might be too boring, just dealing damage, but I also feel like the damage to element thing is enough. So, I'm not exactly sure whether it's truly meh and needs a better mechanic, or it just needs some tiny adjustments. The other thing is that "The Force" makes me imagine a creature, or an elemental, to aim some kind of energy at something else, moving it backward. That makes me think that it should be something slowing down the opponent, so one way to change it would be to decrease a creature's attack instead of its health (still keeping the element controlling the value thing). If you did that, it would probably need a decrease in damage (attack lowering), but you could keep the cost the same.