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Offline poinlTopic starter

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The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513343#msg513343
« on: June 21, 2012, 02:56:28 am »
NAME:
The Duo
ELEMENT:
Darkness
COST:
12 - X :darkness
TYPE:
Creature
ATK|HP:
6| 6
TEXT:
X is equal to the amout of permanants your opponent controls. :darkness :darkness :darkness  : Create a copy of this card. 
NAME:
The Diparted Duo
ELEMENT:
Darkness
COST:
16 - X :darkness
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
X is equal to the amout of permanants your opponent controls. :darkness :darkness :darkness  : Double this cards hp's and damage.

ART:
http://www.sxc.hu/photo/980369 http://www.sxc.hu/photo/980371
IDEA:

NOTES:
Ok i think i got the pics to work. Now im not sure if the upgrade and the normal are too diverse or if its ok. I just wanted the cards eff have to do with the card itself.
SERIES:
:darkness

Offline esran

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513355#msg513355
« Reply #1 on: June 21, 2012, 03:31:00 am »
card might make more sense if you removed the -x, and added "gain  :darkness equal to the number of permanents opponent contols."

Offline poinlTopic starter

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513359#msg513359
« Reply #2 on: June 21, 2012, 03:33:59 am »
card might make more sense if you removed the -x, and added "gain  :darkness equal to the number of permanents opponent contols."

Not enough space in the text for that.

Offline esran

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513362#msg513362
« Reply #3 on: June 21, 2012, 03:35:12 am »
sorry, i meant also remove the sentence defining x. its just that i think zanzarino mentioned that the variable determining a cards cost cant include an x.

Offline poinlTopic starter

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513365#msg513365
« Reply #4 on: June 21, 2012, 03:44:55 am »
sorry, i meant also remove the sentence defining x. its just that i think zanzarino mentioned that the variable determining a cards cost cant include an x.

I wonder why, i might edit it some other time though.

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513383#msg513383
« Reply #5 on: June 21, 2012, 05:33:06 am »
Variable card cost is a no-no~

That said, let's analyze this. I assume by "permanent" you mean pillar stacks count as one? If that's the case, X is usually around 2-4.

That means your cost will be 9 | 13 :darkness.
It's ability is basically deja vu, although the fact you chose not to call it deja vu makes me think it acts more like mitosis. 3 :darkness for a 6|6 creature.

Upped is pretty bad. Without a boost to attack (blessing, CP, momentum), it's quite useless, and even then, you'll require a lot of turns and :darkness quanta just to get something as good as a dragon.

Offline poinlTopic starter

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513464#msg513464
« Reply #6 on: June 21, 2012, 01:10:34 pm »
Variable card cost is a no-no~

That said, let's analyze this. I assume by "permanent" you mean pillar stacks count as one? If that's the case, X is usually around 2-4.

That means your cost will be 9 | 13 :darkness.
It's ability is basically deja vu, although the fact you chose not to call it deja vu makes me think it acts more like mitosis. 3 :darkness for a 6|6 creature.

pillar stacks count by how many there are in the stack.

Upped is pretty bad. Without a boost to attack (blessing, CP, momentum), it's quite useless, and even then, you'll require a lot of turns and :darkness quanta just to get something as good as a dragon.

I just thought the ability to double could go out of hand too fast, 6 turns you have a 32 beater, 7 turns 64, i thought it could be a bit OP so i put its atk to 0

Offline esran

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513490#msg513490
« Reply #7 on: June 21, 2012, 03:05:59 pm »
thank you fur for backing me up on the variable card cost.

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513546#msg513546
« Reply #8 on: June 21, 2012, 06:17:11 pm »
card might make more sense if you removed the -x, and added "gain  :darkness equal to the number of permanents opponent contols."

Not enough space in the text for that.
This wording fits:
"When cast, gain 1  :darkness  per permanent on enemy's side
 :darkness :darkness :darkness Duo: Create a copy of this card." 
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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513663#msg513663
« Reply #9 on: June 22, 2012, 02:04:11 am »
card might make more sense if you removed the -x, and added "gain  :darkness equal to the number of permanents opponent contols."

Not enough space in the text for that.
This wording fits:
"When cast, gain 1  :darkness  per permanent on enemy's side
 :darkness :darkness :darkness Duo: Create a copy of this card."


ya but then you would still of to have 12 to play it

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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg513914#msg513914
« Reply #10 on: June 22, 2012, 08:33:12 pm »
Am I the only one who thinks that the upgraded version needs to have at least one attack? Basically, the upgraded variant does nothing until you give it attack, as zero doubled is zero, and for a very high price. I like the unupped version, however, though the cost seems like it might be a bit high. Good ideas, though they do require some fine tuning.
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Re: The Duo | The Diparted Duo https://elementscommunity.org/forum/index.php?topic=41416.msg515382#msg515382
« Reply #11 on: June 26, 2012, 08:09:54 pm »
Several things.

Cost.  The variable cost thing has been addressed already, so does not require reiteration.

Name.  It is anything but fluid.  First thing first, I'd drop "The."  Wordplay can make it usable still.  And with a word like Duo, you can just add a random letter.  [e.g. Duox, Duon, etc.]

Abilities.  For unupped, you can save space and just call the ability Parallel Universe.  For upped, if you're starting at 0 Att, it would not hurt to at least lower the cost to 2 :darkness.

Upgrading.  Personally, I wouldn't bother upgrading the card at all.  The unupped has a much greater initial potential than the upped.  And considering the average game, there's no way the upped will catch up to the unupped's progress efficiently.  Also, as one target, the upgraded is more susceptible to creature control than the upgraded.  In fact, Deja Vu is a much better card than the upgraded card.

My suggestions?
I'd set the initial playing cost somewhere between 6 and 10, depending on what the initial stats will be.  There should be no need to regain quanta since there is too much tacked on as is.  Switch the cards' unupped and upped abilities.  And make both have medium stats like 3|3 or something.  Ability costs can drop to, since you'll make up for it with card costs.

 

blarg: