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Flayne

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Templar | Ancient Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245649#msg245649
« on: January 12, 2011, 03:34:48 am »

NAME:
[/color]
[/b]

Templar

ELEMENT:

Aether

COST:

5 :aether

TYPE:

Creature

ATK|HP:

0/3

TEXT:

While Templar is in play, all Immortals and Templars gain +X/0.
X= Total of Templars in play.

NAME: [/color]
[/b]

Ancient Templar

ELEMENT:
                 
Aether

COST:

4 :aether

TYPE:

Creature

ATK|HP:

0/5

TEXT:

While Ancient Templar is in play, all Immortals and Templars
gain +X/0. X= Total of Templars in play.
 

ART: [/color]
[/b]

Only doing art if people accept the idea.

IDEA:

Flayne

NOTES:

Basically to give the Immortal a use, since i almost
never see them in play.
If there is one Templar on the field, it doesn´t give itself +1/0,
there has to be another Templar so that they give each other +1/0
It goes like this:

Amount of Templar               Attack bonus to each templar
1                                                     0
2                                                     +1
3                                                     +2
4                                                     +3
5                                                     +4
6                                                     +5




SERIES:

***Insert series name and link to series page (if any)***                 

Offline ZephyrPhantom

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Re: Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245662#msg245662
« Reply #1 on: January 12, 2011, 03:49:34 am »
This sounds very Protoss-esque, and I like it (the Immortals need some more love with Phase Dragon stealing their spotlight too much)One question though: why does Ancient Templar have a higher cost?


Flayne

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Re: Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245675#msg245675
« Reply #2 on: January 12, 2011, 04:09:33 am »
This sounds very Protoss-esque, and I like it (the Immortals need some more love with Phase Dragon stealing their spotlight too much)One question though: why does Ancient Templar have a higher cost?
lol yeah, i didnt want to name it High Templar coz that would be a rip  ;D

higher cost is for upped defense, 0/4,
so it doesnt get insta-killed by a firebolt at the start and can only get insta killed by shock wave and lightning.
also prevents it from getting insta-killed by a single rain of fire. :)

Offline ZephyrPhantom

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Re: Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245677#msg245677
« Reply #3 on: January 12, 2011, 04:14:12 am »
This sounds very Protoss-esque, and I like it (the Immortals need some more love with Phase Dragon stealing their spotlight too much)One question though: why does Ancient Templar have a higher cost?
lol yeah, i didnt want to name it High Templar coz that would be a rip  ;D

higher cost is for upped defense, 0/4,
so it doesnt get insta-killed by a firebolt at the start and can only get insta killed by shock wave and lightning.
also prevents it from getting insta-killed by a single rain of fire. :)
Increased cost isn't enough to justify the current protection increase.  I think increasing the upped's HP to 0 | 6 would make more sense.   I am looking forward to what the card art will look like.

Flayne

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Re: Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245686#msg245686
« Reply #4 on: January 12, 2011, 04:19:59 am »
This sounds very Protoss-esque, and I like it (the Immortals need some more love with Phase Dragon stealing their spotlight too much)One question though: why does Ancient Templar have a higher cost?
lol yeah, i didnt want to name it High Templar coz that would be a rip  ;D

higher cost is for upped defense, 0/4,
so it doesnt get insta-killed by a firebolt at the start and can only get insta killed by shock wave and lightning.
also prevents it from getting insta-killed by a single rain of fire. :)
Increased cost isn't enough to justify the current protection increase.  I think increasing the upped's HP to 0 | 6 would make more sense.   I am looking forward to what the card art will look like.
fair enough, i was thinking the cost increase was a bit dramatic for such a low defense increase, however if i increase to 6, it would make it UP because of Gravity Shield, so i decided to settle on 5hp, hows that?

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Re: Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245697#msg245697
« Reply #5 on: January 12, 2011, 04:30:31 am »
This sounds very Protoss-esque, and I like it (the Immortals need some more love with Phase Dragon stealing their spotlight too much)One question though: why does Ancient Templar have a higher cost?
lol yeah, i didnt want to name it High Templar coz that would be a rip  ;D

higher cost is for upped defense, 0/4,
so it doesnt get insta-killed by a firebolt at the start and can only get insta killed by shock wave and lightning.
also prevents it from getting insta-killed by a single rain of fire. :)
Increased cost isn't enough to justify the current protection increase.  I think increasing the upped's HP to 0 | 6 would make more sense.   I am looking forward to what the card art will look like.
fair enough, i was thinking the cost increase was a bit dramatic for such a low defense increase, however if i increase to 6, it would make it UP because of Gravity Shield, so i decided to settle on 5hp, hows that?
Alright then.  I can't see what else could be wrong with this card.

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Re: Templar | Ancient Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245700#msg245700
« Reply #6 on: January 12, 2011, 04:33:07 am »
I am confused about why the upgraded costs more than the unupped. (3->5 hp is negligible cost wise)
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Flayne

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Re: Templar | Ancient Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245704#msg245704
« Reply #7 on: January 12, 2011, 04:38:17 am »
I am confused about why the upgraded costs more than the unupped. (3->5 hp is negligible cost wise)
because to make this card more effective, there has to be multiple of them on field, and since there would be many, increasing their defense in upped vers. would be essential against CC cards such as rain of fire, shock wave, Owl´s eye, etc.
which is why cost is increased.
also it discourages fractalling.

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Re: Templar | Ancient Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245709#msg245709
« Reply #8 on: January 12, 2011, 04:43:05 am »
I am confused about why the upgraded costs more than the unupped. (3->5 hp is negligible cost wise)
because to make this card more effective, there has to be multiple of them on field, and since there would be many, increasing their defense in upped vers. would be essential against CC cards such as rain of fire, shock wave, Owl´s eye, etc.
which is why cost is increased.
also it discourages fractalling.
The health increase was/is not worth 2.5 quanta (current cost)
5|4 :aether casting cost should be fine because
1) It is Aether and fractal Aether is hard to pull off.
2) It is inefficient if not combined with Immortals, Fractal or Twin Universe
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Flayne

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Re: Templar | Ancient Templar https://elementscommunity.org/forum/index.php?topic=19351.msg245839#msg245839
« Reply #9 on: January 12, 2011, 10:15:18 am »
I am confused about why the upgraded costs more than the unupped. (3->5 hp is negligible cost wise)
because to make this card more effective, there has to be multiple of them on field, and since there would be many, increasing their defense in upped vers. would be essential against CC cards such as rain of fire, shock wave, Owl´s eye, etc.
which is why cost is increased.
also it discourages fractalling.
The health increase was/is not worth 2.5 quanta (current cost)
5|4 :aether casting cost should be fine because
1) It is Aether and fractal Aether is hard to pull off.
2) It is inefficient if not combined with Immortals, Fractal or Twin Universe
i see your point, immortals are very expensive and what i did wasn´t too different, I believe that Immortals are expensive for one obvious reason: They are immaterial.
 since the Templars are "Targetable", their expense should be more considerably fair than the Immortals, aswell as making it easier to pull off better combos with the cards you mentioned, im pretty surprised how i didn´t take that into consideration, since i didn´t want to maek it too easy, but since they are targetable, and its only while Templar is in play, meaning if they die, the Immortals lose the attack.
fair enough, upgraded cost decreased to 4, once again thanks OldTrees for the great advice and math. ;)

 

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