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Macintosh

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Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1533#msg1533
« on: December 15, 2009, 10:09:32 pm »

Just thought of it, anyone with me and want to help with details/cards? :D

Ri

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Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1534#msg1534
« Reply #1 on: December 15, 2009, 10:09:32 pm »

While I would play the hell out of a Technology/Artifact sort of element, I think it's asking a bit much of Zanzarino since it's such a significant addition. Furthermore, I feel that already with 'just' 12 elements the 'styles' are spread a bit thin.  I'd rather just get extra cards for the existing elements.

Wirt

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Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1535#msg1535
« Reply #2 on: December 15, 2009, 10:09:32 pm »

12 elements is more than enough. Just add "technology" as a property of one of the elements. Gravity, maybe, as it already has little bits of that - armoured creatures and that sort of thing. Or maybe spread it across all the colours. Light could definitely make use of lasers, for example.

That is, if technology would even fit anywhere in the concept of "elementals dueling for whatever reasons they may have".

Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1536#msg1536
« Reply #3 on: December 15, 2009, 10:09:32 pm »

He could just put technology cards in the other section and have them cost random quantum.

Macintosh

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Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1537#msg1537
« Reply #4 on: December 15, 2009, 10:09:32 pm »

Yeah, we could use more "Other" cards.

wolfy67

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Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1750#msg1750
« Reply #5 on: December 15, 2009, 10:09:33 pm »

It would be a nice addition but I have to agree it would be easier to add as an expansion to the existing elements rather than give it its own category. It would need its own opposite as well, bringing the count to 14 elementals. I guess tech would represent order and stasis which would be opposite the wild and chaotic entropy.

12 elements is more than enough. Just add "technology" as a property of one of the elements. Gravity, maybe, as it already has little bits of that - armoured creatures and that sort of thing. Or maybe spread it across all the colours. Light could definitely make use of lasers, for example.
Holy beams, Batman! Miracle 2.0 just nuked you for 99 damage! (Sorry, just had to...)

That is, if technology would even fit anywhere in the concept of "elementals dueling for whatever reasons they may have".
An off topic bit of trivia for you guys. And feel free to Google a lot of this.. it's really interesting.

The original elements were air, water, fire, and earth/metal/wood. Differences in the last element(s) depended on where you lived. Earth is a western idea whereas metal and wood are more Asian in theme. Following that example, life and death are not really elements as much as forces of nature. Entropy, time, etc. are also pushing the envelope.

Newer schools of thought ("newer" being within the last 800 years or so) have added various elements such as lightning, mist, and clay. These are not necessarily original elements but more like variants of the originals, for example lightning being a combination of fire and air (burning air, get it?). I believe this falls under the blanket "animism" category relating to all things having a spirit of their own or some sort of spiritual realization.

The most recent additions to the idea have come about in the mid 20th century. With the discovery of the atom and the advent of various nuclear devices have come more questions and interpretations. Added to the list of elementals we now find such things as radiation, plasma, and cosmic/cosmos (meteors, comets, stars, etc) elements. Radiation is an obvious side effect of technology as it rarely occurs in great amounts outside of human intervention. These new thoughts have also expanded to include time, space, dimension, and all forms of energy (including light) as their own element with some sort of mystical (spirit) representation.

Forfeit

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Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1751#msg1751
« Reply #6 on: December 15, 2009, 10:09:33 pm »

Wow wolfy67, your kinda right on that element thing.

But technology would fit in, because we havn't been given anything but a one paragraph story line, we can all say technology is the element of "new" elementals, looking to prove it can be the (apparently not so) conventinal element in the duels that they have.

That being said, I would love a Metallic elements, I thought life was pushing it when the had light, and death was pushing it when darkness is there. I've never considered life and death 'elements'

Technology .vs Elder, for techs. counter element.

Sub sections in elements would be fine too, as it is there's to much demand to make something for each element, this would lower it somewhat (like make darkness a subsection to life, and light a subsection to death) But hopefully we don't do anything to make each element play like the next, with just different names given to the card, and a few abiliys to make nobody notice how similar everything is, something I do not want to happen in this game.

P.S Since when is the domain or immobile things connsidered an element (most out of place one here for me)

Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1752#msg1752
« Reply #7 on: December 15, 2009, 10:09:33 pm »

Guys, this is just a game - will you die if someone tells you that Aether is an element? (Well, yes, if you believe that it isn't an element so strongly that in arguing back you have a heart attack or something, but I digress...)

Anyway, that said I would love a technology element. What about cards for it though?

Forfeit

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Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1753#msg1753
« Reply #8 on: December 15, 2009, 10:09:33 pm »

Thank you for asking what about cards for it, here are a few ideas to get other inspired.

Mechanical Humanoid
Cost 4
Creature
Stats 4/3
Upgrade; Cyborg
cost 4
stats 6/2

Tinker(er) <--- which is right?
cost 4
Creature
stats 3/2
Ability: Tinker; (cost 2) after two turns, target creature is turned into experament.
Upgrade, ability cost on less

Experament
Cost 1
Creature
Stats 3/0
Upgrade, atack goes up by one

Field worker
Cost 3
Creature
stats, 2/2
Ability: (cost two)Improve target mechanical creatures health by one, decrese health by one if non mechanical
Upgrade: one more attack, ability cost's one less
 
Self Generating pillar
Same as any other pillar, just thought the name was cool.

Hasty Mechanics
cost 2
Instant
Turns creature into random prototype, or weakens it's health

Assembaly Line
Cost 5
Permanent
It increses mechanical the attack of any mechanical creature on the field when it is put into play, by 1 each turn. It remains in play for five turns.
Upgrade: The ability 'Throw together' is added it it. Throw together summons spare parts

Spare Parts

Cost 1
Stats 1/1
Ability, costs one: Repair; repair adds 0/3 to target mechanical creature
Upgraded version: Ability cost's one more and adds an attack point as well

Convert
Instant
Cost 1
Give target creature the 'machine' buff, allowing it to be the target for benifical mechanical effects

'Knowledge Defense'
Shield
Cost 6
An attacking creatures attack points get lowered by one. Also reduces damage from drect spells by 5-10

I have more, I'm just kinda bored with this right now, so see ya later.

P.S. I support a metallic element, with the creatures being fast, whtever

P.P.S. I know there are typos

Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1998#msg1998
« Reply #9 on: December 15, 2009, 10:09:34 pm »

Droid Factory 4 of any
permanent
2 of any: manufacture a droid.

Upgrade makes elite droids

Droid 1 of any
creature
1/1

upgrades to elite droid with one more attack power.
Yeah, I stole these from Garruk, but I just thought that I'd move them into here.

Anyway, I thought that as this is a new element, it would be a lot of work if it does happen, and with that in mind here are a few ideas for card art.

Experiment


Assembly line


Droid


Elite Droid


Spare Parts


Forfeit

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Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg1999#msg1999
« Reply #10 on: December 15, 2009, 10:09:34 pm »

I like every pic but spare parts. Doesn't look like a creature. Would be great if there was also a spare parts spell.

Re: Technology/Artifact Element https://elementscommunity.org/forum/index.php?topic=179.msg2000#msg2000
« Reply #11 on: December 15, 2009, 10:09:34 pm »

It wasn't really meant to look like a creature, but more of a spell, because I couldn't think of what to make for a sprae parts creature. I'm working on it.

 

anything
blarg: