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Offline foofatronTopic starter

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Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114218#msg1114218
« on: December 09, 2013, 03:24:51 pm »
NAME:
Tainted Ruler
ELEMENT:
Darkness
COST:
12 :darkness
TYPE:
Creature
ATK|HP:
7 | 8
TEXT:
When this card is summoned each player discards all the cards in their hands and then draw two.
NAME:
Dark Emperor
ELEMENT:
Darkness
COST:
10 :darkness
TYPE:
Creature
ATK|HP:
7 | 10
TEXT:
When this card is summoned each player discards all the cards in their hands and then draw two.

ART:

IDEA:
Foofatron
NOTES:

SERIES:


Offline Rutarete

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114219#msg1114219
« Reply #1 on: December 09, 2013, 04:01:34 pm »
I like that it has some good mono synergy. I don't know if it's too expensive or not to make a reliable combo with SoB though.
However, there is one thing. For the most part, this takes black dragon by the scruff and kicks it out the door. For the same price-range, you get slightly less attack power and a lot more stability, plus the ability to boot (which can be used strategically).
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Offline foofatronTopic starter

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114224#msg1114224
« Reply #2 on: December 09, 2013, 05:07:21 pm »
My decision to raise the cost or lower attack will be influenced by whether I decide if this triggers GotP. I'm thinking about changing the wording to each player removes all the cards in their hand from play and then draws two.

Offline EmeraldTiger

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114232#msg1114232
« Reply #3 on: December 09, 2013, 05:24:22 pm »
I discussed ur other thought on forced draw and it was said "Forced draw is better than forced discard in ETG."
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Offline farscape

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114244#msg1114244
« Reply #4 on: December 09, 2013, 06:13:23 pm »
This is a powerful effect that could lead to some interesting strategy. However, combined with an also strong creature may be too much, i.e. OP. I'd suggest to make the discarding effect into a spell card instead (with reduced cost of course).

Offline foofatronTopic starter

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114259#msg1114259
« Reply #5 on: December 09, 2013, 07:14:05 pm »
This card is unrelated to the deckout series, and the whole goal is for hand control. It has draw two so you don't empty your hand and then make the opponent top deck.

Unless combined with SoB after the the first effect I don't think it would be very potent.  In its current state you could create a potent loop if you draw into another and have eternity. RT one on field, play one in hand and then repeat.

I also like removing over discarding because it.

Nerfed:
Spoiler for Hidden:
NAME:
Decree of the Ruler
ELEMENT:
Darkness
COST:
12 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Each player removes all the cards in their hand from play and then draws two.  All dark quanta is consumed.
NAME:
Decree of the Emperor
ELEMENT:
Darkness
COST:
10 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Each player removes all the cards in their hand from play and then draws two.  All dark quanta is consumed.

ART:

IDEA:
Foofatron
NOTES:

SERIES:


Offline dragonsdemesne

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114266#msg1114266
« Reply #6 on: December 09, 2013, 08:05:49 pm »
I'd love to see some discard cards in this game, but the original creature is too strong.  (6x that, 6x gotp, 6x nightmare, 6x dark tower, 6x dark pend, time mark, and you'd have ghostmare with OTK...8x13 :p )  You -might- be able to make a case for the spell version.  I still think even in that state it would be too strong, though.

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114274#msg1114274
« Reply #7 on: December 09, 2013, 08:50:59 pm »
Oh the spell doesn't trigger GotP due to a wording change, which introduces a new mechanic or removing and not discarding.

Offline Jyiber

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114324#msg1114324
« Reply #8 on: December 10, 2013, 12:09:54 am »
The end of control stalls.
The base idea of forced discard hand + draw 2 is good, but this feels like it's missing something to make it great.
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Offline iskelion

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114440#msg1114440
« Reply #9 on: December 10, 2013, 04:58:50 pm »
the upped version should keep unupped cost or decrease power

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114441#msg1114441
« Reply #10 on: December 10, 2013, 05:03:05 pm »
Why not simply "The oponent discards a random card when this enters play"? It would be pretty balanced like that.

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Re: Tainted Ruler | Dark Emperor https://elementscommunity.org/forum/index.php?topic=52788.msg1114445#msg1114445
« Reply #11 on: December 10, 2013, 05:08:20 pm »
The end of control stalls.
The base idea of forced discard hand + draw 2 is good, but this feels like it's missing something to make it great.

I like the spell version, because it counters GotP. Do you think it is OP? Should your turn end instead of draining quanta? Perhaps damage players for the amount of cards in their hand?

 

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