Poll

How should this card be changed?

No change
0 (0%)
The damage will no longer be dealt to the opponent
1 (25%)
The damage will no longer be dealt to the opponent, and hits a random target instead
3 (75%)
Increase Cost
0 (0%)

Total Members Voted: 4

*Author

Offline skyironswordTopic starter

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1126966#msg1126966
« Reply #12 on: February 21, 2014, 08:55:15 pm »
Hmm... aside from SoFo abuse, being able to halve an enemy creature's HPs to raise your own weapons attack seems a little OP...

What do you think about limiting the ability to the owner's creatures and having it halve attack instead of HP
Basically its a sword that sucks in the attack power of its owner's allies.

Could make a nice combo with crusaders and / or PU.
It doesn't raise the weapon attack. It deals damage to the opponent as soon as you use the ability.

Keep in mind you can't kill anything with this, since the reduction rounds health up.

Offline OdinVanguard

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1126986#msg1126986
« Reply #13 on: February 22, 2014, 12:07:26 am »
Ah. That makes sense... for some reason my brain was assuming that you were adding to the weapon's damage but then I stabbed it with a qtip but then I read the card more closely.
Other than SoFo abuse... and maybe Voodoo combo to a lesser extent, I don't see any major issues.
SoFo issue aside I like it... unfortunately, thats a pretty major problem.
PC on a stick plus 15-20 damage each time is a little too potent (and by a little I mean like shooting a housefly with a deathstar laser is a little overkill)
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Offline skyironswordTopic starter

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1126993#msg1126993
« Reply #14 on: February 22, 2014, 12:44:21 am »
*throws SoFo out the window* WHAT SOFO I DON'T SEE ANY SOFO

*cough* Okay, yeah, that's a problem. I have no idea how to fix it without messing up the card though.

Offline Terran 3

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1126999#msg1126999
« Reply #15 on: February 22, 2014, 02:01:54 am »
Maybe let Trick Shot have a 50% chance of backfiring and damaging the user?
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Offline skyironswordTopic starter

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1127000#msg1127000
« Reply #16 on: February 22, 2014, 02:07:41 am »
Maybe let Trick Shot have a 50% chance of backfiring and damaging the user?
Seems like too big of a nerf to me, as it would basically negate the damage against the opponent, since it would be damaging both players.

Offline jawdirk

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1127023#msg1127023
« Reply #17 on: February 22, 2014, 07:44:56 am »
Really nasty with voodoo doll (even if it doesn't halve the opponent's health as it should).

Offline skyironswordTopic starter

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1127072#msg1127072
« Reply #18 on: February 22, 2014, 03:05:05 pm »
That would be a fun deck. I don't think it would be too overpowered though... It would deal the reduction twice though.

Offline jawdirk

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1127155#msg1127155
« Reply #19 on: February 23, 2014, 07:29:07 am »
That would be a fun deck. I don't think it would be too overpowered though... It would deal the reduction twice though.

I guess it is an 8-card OTK right?

Voodoo doll + 3 BB + ability + 3*TU =   80 + 3 * 40 = 200 damage.

I guess that suggests it is close to balanced, but I think it would be the cheapest OTK quanta-wise.

I think it would be much more reliable than voodoo bravery since you don't have to mess around with gravity force.

Offline skyironswordTopic starter

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1127278#msg1127278
« Reply #20 on: February 23, 2014, 10:27:28 pm »
I could raise the cost by 1 to make it on par with Owl's Eye.

Offline OdinVanguard

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1127535#msg1127535
« Reply #21 on: February 25, 2014, 08:09:49 pm »
That would be a fun deck. I don't think it would be too overpowered though... It would deal the reduction twice though.

I guess it is an 8-card OTK right?

Voodoo doll + 3 BB + ability + 3*TU =   80 + 3 * 40 = 200 damage.

I guess that suggests it is close to balanced, but I think it would be the cheapest OTK quanta-wise.

I think it would be much more reliable than voodoo bravery since you don't have to mess around with gravity force.
8 card OTK is sufficiently difficult to pull off that it should be balanced if you cant reasonably play any pieces before hand.
I actually think this is really a "7 card OTK" since Voodoo dolls are fairly safe to play, so there is no need to hang on to one in hand until ready.
still 7 card combos are not that easy to set up so I dont think it will be a problem.
...
I know its a big change but what do you think about making it deal the damage to a random target?
That would be an implicit counter to SoFo abuse since SoFo could end up being that target, killing it instantly (first half hp lost by ability, then damage removes last half of HP).

Of course, then you have a potential auto-killer ... but you risk killing your own creatures at the same time... or hurting yourself really bad.

As a last note, the targeting would be random... but that doesn't mean it cant be a biased random... i.e. higher priority to enemies or high HP allies.

you could word it as:
" :entropy :entropy : Target creature loses 50% HPs. Deal 1 damage per lost HP to a random victim."
« Last Edit: February 25, 2014, 08:21:16 pm by OdinVanguard »
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Offline skyironswordTopic starter

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1127573#msg1127573
« Reply #22 on: February 26, 2014, 12:54:16 am »
8 card OTK is sufficiently difficult to pull off that it should be balanced if you cant reasonably play any pieces before hand.
I actually think this is really a "7 card OTK" since Voodoo dolls are fairly safe to play, so there is no need to hang on to one in hand until ready.
still 7 card combos are not that easy to set up so I dont think it will be a problem.
...

I know its a big change but what do you think about making it deal the damage to a random target?
That would be an implicit counter to SoFo abuse since SoFo could end up being that target, killing it instantly (first half hp lost by ability, then damage removes last half of HP).

Of course, then you have a potential auto-killer ... but you risk killing your own creatures at the same time... or hurting yourself really bad.

As a last note, the targeting would be random... but that doesn't mean it cant be a biased random... i.e. higher priority to enemies or high HP allies.


you could word it as:
" :entropy :entropy : Target creature loses 50% HPs. Deal 1 damage per lost HP to a random victim."

That's an idea. It would change the card to basically just chop down cards to low health so you can CC them, possibly with Maxwell's Demon.
... It halves the creature's current HP. Their max HP has no impact. So a SoFo with half of its HP already lost would only lose a quarter if hit again. Though even if it was based on max HP, SoFo would still be able to heal and tank at least three hits from this thing.

Offline OdinVanguard

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Re: Syndrome | Syndrome https://elementscommunity.org/forum/index.php?topic=53753.msg1127590#msg1127590
« Reply #23 on: February 26, 2014, 02:10:55 am »
Hmm... maybe I'm understanding this wrong... Here's what I was thinking happens:

SoFo has 30 hp remaining. You hit it with this. Now it has 15 hp remaining and some chump gets hit for 15 damage.
Now, if that chump happens to be the SoFo shouldn't that kill it?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: