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Offline EvaRiaTopic starter

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Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423950#msg423950
« on: November 11, 2011, 11:13:37 pm »
NAME:
Swarm
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Whenever a Swarm would leave the field, generate a copy of it with +1/+1.
NAME:
Swarm
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Whenever a Swarm would leave the field, generate a copy of it with +1/+1.
ART:
Mitsuhiko Inamori (http://www.nationalgeographicstock.com/ngsimages/explore/explorecomp.jsf?xsys=SE&id=1246742)
IDEA:
EvaRia
NOTES:
Triggers on own removal as well. (Maybe too powerful?)
If not only triggers when there's at least two out. (Maybe makes more sense?)
SERIES:
Idea is to fix Life's weakness to CC while remaining thematically viable.

Two options:
Either it triggers on its own death, thus meaning it's basically impossible to kill...
Or it triggers only when something else dies. (2 to remain stable, 3 to grow).

Possibly make both 1 | 1 and increase cost to 2/1.

Offline MatrimKK

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423958#msg423958
« Reply #1 on: November 11, 2011, 11:20:13 pm »
pandemonium!!!

ninetyfools

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423962#msg423962
« Reply #2 on: November 11, 2011, 11:22:14 pm »
So. If i use fire storm or pandemonium on 6 storms, It creates 6 more?
Lets do some math.
SO
2/2 3/3 4/4 5/5 6/6 7/7?
Awesome. Also, an eternity would OWN with this deck!

Offline TStar

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423963#msg423963
« Reply #3 on: November 11, 2011, 11:23:03 pm »
Carpe Diem!!

Offline Zeru

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423966#msg423966
« Reply #4 on: November 11, 2011, 11:23:40 pm »
Would the skill be active or passive? Also, would Reverse time work like Twin Universe here?

Offline EvaRiaTopic starter

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423970#msg423970
« Reply #5 on: November 11, 2011, 11:28:34 pm »
So. If i use fire storm or pandemonium on 6 storms, It creates 6 more?
Lets do some math.
SO
2/2 3/3 4/4 5/5 6/6 7/7?
Awesome. Also, an eternity would OWN with this deck!

I think worded as I have it right now, firestorming 6 Swarms will fill the board with 2 | 2s.

Might be a bit overkill. I might change the way it works back to my original idea, unless someone prefers it like this.

Although, I think lightning storm would simply kill them all instantly. It's the same thing as vultures... Firestorm/panda work differently from UG and lightningstorm.

Would the skill be active or passive? Also, would Reverse time work like Twin Universe here?
Passive. Synergy with Mitosis/Luciferin.

And yes, RT will leave behind copies and drop it on top of your deck.


Hmm... Problem: Flooding gives you an infinite death engine that's stupidly powerful.

Easter egg fix: Flooding does not trigger swarm ability.

ninetyfools

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423972#msg423972
« Reply #6 on: November 11, 2011, 11:30:58 pm »
So. If i use fire storm or pandemonium on 6 storms, It creates 6 more?
Lets do some math.
SO
2/2 3/3 4/4 5/5 6/6 7/7?
Awesome. Also, an eternity would OWN with this deck!

I think worded as I have it right now, firestorming 6 Swarms will fill the board with 2 | 2s.
EDIT: AT least thats the way u worded it. Not my fault.  ;)

Might be a bit overkill. I might change the way it works back to my original idea, unless someone prefers it like this.

Would the skill be active or passive? Also, would Reverse time work like Twin Universe here?
Passive. Synergy with Mitosis/Luciferin.

And yes, RT will leave behind copies and drop it on top of your deck.


Hmm... Problem: Flooding gives you an infinite death engine that's stupidly powerful.

Easter egg fix: Flooding does not trigger swarm.
Incorrect. I use reverse time. 2/2 Next turn I use it on the 2/2. Thats a 3/3.

Offline Vineroz

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423974#msg423974
« Reply #7 on: November 11, 2011, 11:32:44 pm »
Sharing the card name with Scarab's passive ability might not be a good idea...
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Offline OldTrees

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423981#msg423981
« Reply #8 on: November 11, 2011, 11:36:53 pm »
So if I have 3 1|1 swarms and I kill 1 I would have 2 1|1 swarms and 3 2|2 swarms?
I am not sure it needs the +1|+1 to be potent.
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Offline EvaRiaTopic starter

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg423986#msg423986
« Reply #9 on: November 11, 2011, 11:42:53 pm »
So if I have 3 1|1 swarms and I kill 1 I would have 2 1|1 swarms and 3 2|2 swarms?
I am not sure it needs the +1|+1 to be potent.
As it stands right now, I think I prefer the second of my two options.

So if you have 3 1|1s and you kill one, it would die and the other 2 would create a 2|2 each.

This leaves you with 2 1|1s and 2 2|2s

The problem is after that. It might increase a bit too quickly. If I kill a 2|2 now, I would get back 3 3|3s, which might accelerate out of control.


My other idea is to make it leave behind 2 copies of itself if it dies. This way at 3 swarms the result is the same, but at the next tier it would only leave behind 2 copies rather than 3.

The downside to this is that it would be unkillable, but it's not like it's easy to remove right now one way or another.

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg424000#msg424000
« Reply #10 on: November 12, 2011, 12:09:42 am »
If DR wasn't such a issue, I would recommend removing the +1|+1 and letting it clog the field.
hmm.
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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=33608.msg424001#msg424001
« Reply #11 on: November 12, 2011, 12:13:37 am »
Looks like a fun card. Good synergy with any element with CC. Me like.
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