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Offline waterzxTopic starter

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Suspension Clock / Suspension Shield https://elementscommunity.org/forum/index.php?topic=36028.msg452945#msg452945
« on: January 26, 2012, 11:27:32 am »
New Version : Seems more sensible and balanced

NAME:
Suspension Clock
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield:Suspend all damage. Release 18 damage for every 30 damage stopped. Release all damage if shield is removed
NAME:
Suspension Shield
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield:Suspend all damage. Release 12 damage for every 30 damage stopped. Release all damage if shield is removed
ART:
wikimedia commons
IDEA:
waterzx
NOTES:
Not sure whether it's overpowered or underpowered

The upped version almost negate half of the damage while the unupped version also remove more than 1/3 of total damage

The only drawback is all those "negated" damage will be released at once when shield is lost and this may result in a one-turn-kill when targeted with permanent control at the right moment.

But this should act as a decent shield when the opponent has no way to take your shield away.
SERIES:


Original Version

NAME:
Suspension Clock
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield : Up to 25 damage dealt to it is converted to latent damage which is released when owner loses this shield
NAME:
Suspension Shield
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield : Up to 30 damage dealt to it is converted to latent damage which is released when owner loses this shield
ART:
Wikimedia commons
IDEA:
waterzx
NOTES:
As you can imagine, this is the last-ditch attempt to save your life as it is no different from giving you 25 / 30 HP.

But beware of any kinds of permanent control which may steal / destroy your shield

Latent damage can be "healed" using various healing techniques
SERIES:

Offline rowcla

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Re: Suspension Clock / Suspension Shield https://elementscommunity.org/forum/index.php?topic=36028.msg452948#msg452948
« Reply #1 on: January 26, 2012, 11:32:47 am »
Seems a bit UP, this is basically a slightly more powerful heal for more than twice the cost, and as its a shield, not only does it prevent the usage of a different shield, but it also stops you from using multiples of this card (and no EM)

I would suggest increasing the amount of damage stopped and lowering the cost (or just one of those)
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Offline waterzxTopic starter

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Re: Suspension Clock / Suspension Shield https://elementscommunity.org/forum/index.php?topic=36028.msg452949#msg452949
« Reply #2 on: January 26, 2012, 11:36:48 am »
Seems a bit UP, this is basically a slightly more powerful heal for more than twice the cost, and as its a shield, not only does it prevent the usage of a different shield, but it also stops you from using multiples of this card (and no EM)

I would suggest increasing the amount of damage stopped and lowering the cost (or just one of those)
I think lowering the cost will be better. How about 4 quanta for unupped and 3 for upped ? Is it balanced now?

Modify : Latent damage can be "healed" using various healing techniques

Offline rowcla

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Re: Suspension Clock / Suspension Shield https://elementscommunity.org/forum/index.php?topic=36028.msg453179#msg453179
« Reply #3 on: January 26, 2012, 11:31:16 pm »
Seems a bit UP, this is basically a slightly more powerful heal for more than twice the cost, and as its a shield, not only does it prevent the usage of a different shield, but it also stops you from using multiples of this card (and no EM)

I would suggest increasing the amount of damage stopped and lowering the cost (or just one of those)
I think lowering the cost will be better. How about 4 quanta for unupped and 3 for upped ? Is it balanced now?

Modify : Latent damage can be "healed" using various healing techniques
well not really, i mean its still only a bit more powerful than heal, however it still costs more even though its a shield, I imagine that even if this card costs 0 it still wouldnt be used...
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Offline waterzxTopic starter

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Re: Suspension Clock / Suspension Shield https://elementscommunity.org/forum/index.php?topic=36028.msg453298#msg453298
« Reply #4 on: January 27, 2012, 03:52:32 am »
New Version : Seems more sensible and balanced

NAME:
Suspension Clock
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield:Suspend all damage. Release 18 damage for every 30 damage stopped. Release all damage if shield is removed
NAME:
Suspension Shield
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield:Suspend all damage. Release 12 damage for every 30 damage stopped. Release all damage if shield is removed
ART:
wikimedia commons
IDEA:
waterzx
NOTES:
Not sure whether it's overpowered or underpowered

The upped version almost negate half of the damage while the unupped version also remove more than 1/3 of total damage

The only drawback is all those "negated" damage will be released at once when shield is lost and this may result in a one-turn-kill when targeted with permanent control at the right moment.

But this should act as a decent shield when the opponent has no way to take your shield away.
SERIES:

Offline rowcla

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Re: Suspension Clock / Suspension Shield https://elementscommunity.org/forum/index.php?topic=36028.msg453300#msg453300
« Reply #5 on: January 27, 2012, 03:54:21 am »
yeah this looks better, i dunno whether its balanced though, maybe you should ask old trees? (he has a thread where you can ask)
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