*Author

Disenchant|Dispel https://elementscommunity.org/forum/index.php?topic=6425.msg66612#msg66612
« on: May 10, 2010, 10:49:12 pm »
(http://**No Image Yet**)
(http://**No Image Yet**)
NAME:
Disenchant
ELEMENT:
Other
COST:
3 Any
TYPE:
Spell
ATK|HP:
--
ABILITY:
Remove spell-induced status from target creature.
NAME:
Dispel
ELEMENT:
Other
COST:
2 Any
TYPE:
Spell
ATK|HP:
--
ABILITY:
Remove spell-induced status from target creature.
ART:
N/A currently
IDEA:
ManOfManySpoons
NOTES:
Alright, so I always am bothered when people try to make their cards too wordy but I am afraid the text might require more than I wrote to actually explain anything.  The idea here is that this would work as that card that I have seen proposed and rejected so many times that would remove freeze/delay from a creature, but could also remove poison and Gravity Pull- a way to save one vital creature from doom (perhaps before quinting it.  In addition to this, I was picturing this card could be used against the opponent's creatures to undo the effects of Momentum or Adrenaline. 

It would not undo buffs to HP/Attack, because this seems a bit too complicated and would mean this card could potentially kill creatures that are only alive due to Chaos Power/Plate Armor/etc...

A few things I'm unsure of how to handle:
Antimatter
Liquid Shadow (should it remove the vampire ability as well as poison?  Might be too good in combination if it doesn't)
Targeting players- if this worked, it would make Purify obsolete.  It's not my intention, but I could see it working this way if people wanted.

SERIES:
***Insert series name and link to series page (if any)***

Sorry for no image!  This is just to kick the idea off, if it goes well maybe I'll actually take a crack at making something. 

dragonhuman

  • Guest
Re: Disenchant|Dispel https://elementscommunity.org/forum/index.php?topic=6425.msg66765#msg66765
« Reply #1 on: May 11, 2010, 04:20:32 am »
so its kinda like lobotimize? except for working on gravity pull and posion or does it only affect what lobotimize wouldn't affect?

Re: Disenchant|Dispel https://elementscommunity.org/forum/index.php?topic=6425.msg66774#msg66774
« Reply #2 on: May 11, 2010, 04:38:15 am »
It can work like a lobotomize for removing spell-buffed opponents.  I don't know if there's any way to differentiate between momentum cast by a spell and regular momentum, but removing momentum altogether could be fine. 

It has huge utility in that it can also remove poison, freeze, delay, gravity pull from your own creatures though.  I just don't like that there's no counter to conditions like congeal and delay (which last up to 4 and 6 turns, respectively)- but a card just to deal with that would fall the way of Purify and be useless.  This is a way to save your creatures, or to remove opponent buffs if they aren't hitting yours with status.  The fact that it can remove the opponent's stuff is just so there is actually a reasonable cause to carry it in a deck and it's not as limited for usefulness. 

The idea of disenchanting a creature could be removing positive or negative effects from a spell cast on it, so I don't think it's too much of a stretch to have it do both of these things. 

dragonhuman

  • Guest
Re: Disenchant|Dispel https://elementscommunity.org/forum/index.php?topic=6425.msg66789#msg66789
« Reply #3 on: May 11, 2010, 05:25:17 am »
So what I'm seeing is it could be a super lobotimize which would be nice to have as it removes everything from the target making it a plain creature

or you could make it a cleanse spell that removes negative effects such as infection, gravity pull, delay, freeze

the choice is yours, or as Captain Planet says "The Power is yours!"

edit as fer fixing antimatter you could make its stats back to the max if you wanted, although this would also include healing and thusly would make it a light spell and make it decently expensive
for liquid shadow it would either remove posion, vampire, or both

I don't think it should target players

Re: Disenchant|Dispel https://elementscommunity.org/forum/index.php?topic=6425.msg66794#msg66794
« Reply #4 on: May 11, 2010, 05:39:55 am »
The thing is, right now it is not designed to remove abilities with an activation cost.  All of the ones that it would remove are (usually) only there as the result of a spell.  It's not a lobotomize, it doesn't remove a creature's activated ability or anything- much too cheap for that.  I don't know where you're seeing anything written about removing abilities. 

The problem with antimatter is that I wasn't designing it to remove buffs from blessing/plate armor/chaos power, etc..... so removing a debuff like with antimatter would just be inconsistent.  As is, I don't think it would remove the vampire effect but that would make it just too good in a mono darkness deck that hits dragons with LS then cures them with this. 

I agree about not being about to target players, but it's just an option I tossed out there. 

Glaviga

  • Guest
Re: Disenchant|Dispel https://elementscommunity.org/forum/index.php?topic=6425.msg66796#msg66796
« Reply #5 on: May 11, 2010, 05:43:35 am »
It seems a little situational unless used in a gravity/earth deck.

Offline Avenger

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Re: Disenchant|Dispel https://elementscommunity.org/forum/index.php?topic=6425.msg66847#msg66847
« Reply #6 on: May 11, 2010, 09:39:01 am »
Butterfly effect's destroy is a spell induced activated ability. I guess it would be unharmed.

dragonhuman

  • Guest
Re: Disenchant|Dispel https://elementscommunity.org/forum/index.php?topic=6425.msg67052#msg67052
« Reply #7 on: May 11, 2010, 06:02:08 pm »
so yeah I guess just cleanse the creature (obviously itd be a  :light spell)

itd remove infection, gravity pull, would restore stats to max (this is how to counter antimatter) and maybe something else that I'm forgeting

 

blarg: